Actionscript 3.0 :: MC's Transform.matrix Equals Null?
Nov 10, 2010
I am having quite a bit of trouble with one of my classes not working with the custom PixelPerfect-Class. Looking into it I found the error occurring in this line:
Code: Select allbM:Matrix = objB.transform.matrix.clone();
It's throwing a 1009. Playing arounf with trace I have come to the point, that the hero in my little game has no transform.matrix (it's null). This is not related to the CollisionClass, i traced it independently of that.
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Dec 29, 2010
I ran into an issue with an app that I have been working on.The application lets a user draw a rectangle, which base class is UIComponent, on an SVG Canvas. The user can rotate, skew, scale,flip horizontal and flip vertical the rectangle. Then they can drop an image into the rectangle.We just cloned the rectangles matrix and applied it to the image and the image would transform the same as the rectangle. Well now we have changed the way the app works.
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Jan 28, 2009
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[Code]...
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I have problem when dealing with transform in Flash cs4 ....When I rotate my movieclip and trace the output, my movieclip's width also changed....
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In code this is what i tried:
public class MyClass extends Sprite
{
public function MyClass()
{
[Code]....
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Dec 10, 2009
Im using Daniel Gasienica's Zooming in Flash where he uses the transform matrix to calculate the mouse position so the zooming reference point is the same. Its pretty handy, but i need the zoom to more smooth. I've tried almost everything (mainly the TweenLite engine), but with no luck.
[Code]...
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Oct 18, 2010
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Jun 29, 2011
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You can view the file as is at: [URL]
And i've zipped the FLA and relevant classes at [URL]
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
[Code]....
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Jul 8, 2011
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[Code]...
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Long time since i've been on here. I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result. I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner. Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?
[Code]....
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Oct 14, 2010
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[Code].....
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[Code]...
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[Code]...
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[Code]...
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[code]....
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[Code]...
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[code].....
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myMenu.labelField="@label"[code]........
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Code:
trace(holderArr[loadedThumbs].getChildByName("photo_bg"));
//[object MovieClip]
holderArr[loadedThumbs].removeChild(holderArr[loadedThumbs].getChildByName("photo_bg"));
[Code]....
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