Actionscript 3.0 :: MC's Transform.matrix Equals Null?

Nov 10, 2010

I am having quite a bit of trouble with one of my classes not working with the custom PixelPerfect-Class. Looking into it I found the error occurring in this line:

Code: Select allbM:Matrix = objB.transform.matrix.clone();

It's throwing a 1009. Playing arounf with trace I have come to the point, that the hero in my little game has no transform.matrix (it's null). This is not related to the CollisionClass, i traced it independently of that.

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