ActionScript 2.0 :: Loop Through Array Checking Every Item Equals True?

Oct 27, 2009

I have an array. I have a button, when I press on it I want to be able to loop through every item in the array and see if EVERY item is equal to true, if so I want something to happen.

var allIsTrue = false;
_global.myArray = [false, true, false, true, false, true, false, false, false, false, false, false, false,false,false,true]
///would not do something

[Code].....

I thought I could loop through each one and if a false statement if found, the loop stops and the variable allIsTrue = false. But if the loop cycles all the way through allIsTrue = true.

View 3 Replies


Similar Posts:


ActionScript 2.0 :: Checking Index Number Of An Item In An Array?

Aug 2, 2007

I have this Array

Code:
var shoprubriken:Array = new Array();
shoprubriken[0] = "43";
shoprubriken[1] = "44";

[Code]....

Now I wanted to check on which Index Position maybe the 47 is

How can I archive this on a Button or Function?

View 5 Replies

ActionScript 3.0 :: 4 Unique Values From An Array In Such A Way That It Should Checking Random Item Every Time?

Jul 14, 2011

I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-

Main_Array = ["one","two","three","four","five","six","seven "];
Sub_Array = ["three"]; // initially it holds one value
for(each value of Sub_Array)

[code]........

I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help

View 2 Replies

Flash - For Loop Only Returning Last Item In Array?

Nov 25, 2009

In a nutshell, I have a for loop updating a dynamic text element but it seems to iterate so fast that only the last item in the loop is updating the text. I'd like the dynamic text element to be updated with EACH item in the loop, not just the last.I have a single frame movie where I create a simple array of strings from an external text file:

_global.i = 0;
_global.numplaces = 0;
_global.PlacesArray = new Array();

[code]....

The traces work fine and show that the for loop is iterating properly. However the place.htmlText dynamic text in a movie nested one level down (for tweening purposes) that I'd like the loop to update is only updating with the last item in the array.

View 4 Replies

ActionScript 3.0 :: For Loop In Class - Get The Last Item In The Array

Apr 16, 2009

I am now trying to make it a class. It appears to work except I only get the last item in the array. Not sure how to fix. colorHolder_mc is added prior to the loop.

[Code]....

View 4 Replies

ActionScript 2.0 :: Randomly Remove An Item From An Array In A For Loop?

Oct 27, 2005

Let's say I wanted to randomly remove an item from an array in a for loop.

Basically, it would go something like;

thearray = ["lol", "dude", "ROFL", "lame", "excellent"]
for (i=0; i<4; i++) {
randomness = random(thearray.length())
thearray.remove [randomness]
}

Obviously that last line was made up, that's where the code goes for the item-removal.

View 4 Replies

Actionscript 3 :: Collision Detection For Loop Only One Array Item Tested?

Apr 2, 2011

[I apologise if this isn't really an in depth question, but I wanted to solve this once and for all]I was trying to get look into quadtrees, but already ran into trouble getting collision detection without any optimization working properly. Did a search and found a pretty neat example:Only some collisions are detected between particular objects. When the objects are not moving it seems to work alot better for some reason. really can't figure out whats the problem, the code is essentially the same as the sample. I did not blindy copy pasted it, I understands whats happening except Here is what I did:Main class

package
{
import com.martino.objects.Square;

[code]....

View 2 Replies

ActionScript 2.0 :: Checking If A Certain Item From Text File Is Loaded

Jul 24, 2007

I am loading an external text file. What I want to be able achieve is see if a certain dynamic text box has text/image loaded in to it.[code]

View 2 Replies

Actionscript :: Flash, Ns - Loop A Flv If A Condition Is True?

Feb 12, 2011

I need to loop a flv file in flash if a condition is true.

So I tryed to add a listener but id doesn't work.. Code below:

textBox.addEventListener(FocusEvent.FOCUS_IN, focusInListener);

var connection:NetConnection = new NetConnection();
var stream:NetStream;
var video:
Video = new Video(200, 200);
var metaObj:Object = new Object();

[Code]...

View 2 Replies

Actionscript 3 :: Leave A For Each Loop As The Boolean Is Set To True?

Dec 7, 2011

I want to leave the for each loop as soon as the boolean is set to true.

[code]...

I've tried break and such, but this all doesn't work.

View 2 Replies

ActionScript 3.0 :: Get The ID Of An Item In A Loop Inside A Loop?

May 15, 2011

I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:

Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
makeTiles();
function makeTiles() {

[Code].....

View 3 Replies

ActionScript 3.0 :: Loop Animation Playback-sound Keeps True?

Dec 2, 2011

I am making a little flash animation, and for this one scene, I need an animation to loop over and over, while a soundtrack plays underneath.
 
My sound file is 867 frames long. My animation is 20. I want the animation to loop every 20 frames, and the sound to loop every 867. I tried with making the animation loop by itself, and it started the sound from the beginning every 20 frames. While the sound beneath it was still playing.

In other words, is there a way so that a sound layer is not affected by the looping of the animation?

View 11 Replies

ActionScript 3.0 :: Checking All Iterations In A For Loop?

Jul 5, 2010

I'm trying to write a script to make iterations of a imported class file through a for loop. Currently, my menu buttons work for revealing themselves when clicked, but I want to make it so that if I click another button, the previous button collapses (or generally, all buttons except for the one that's clicked get collapsed).Here's the section of code:

ActionScript Code:
var ColorArray_arr:Array = new Array(DarkBlue,MidBlue,LightBlue,Gray,OffWhite,Goldenrod);
var ButtonLabels_arr:Array = new Array("menu one","menu two","menu three","menu four");
var ButtonArray_arr:Array = new Array();

[code]....

Is there something I can add to my event handler to make it so that anything that's not the target equals true? If so, would I have to put it in the for loop as well?

View 3 Replies

ActionScript 2.0 :: Checking Current _x Position With A Loop?

Apr 3, 2009

I have this tween function that moves an object 100 pixels as soon as it enters the frame.

if (currentValue % 15 == 1) {
var rab1:MovieClip = rabbit1._x;
var myHoriTween:Tween = new Tween (rabbit1,"_x",Regular.easeInOut,rab1,(rabbit1._x = rabbit1._x + 100),2,true);
myHoriTween.onMotionFinished = function (){
this.stop()
}

My idea is to set up a loop to watch the tween, once it advances its 100 pixels from where it started I want to do a few things before I go to the next frame. Right now I'm using a timer, but it limits my ability to control the playhead.

I've been trying to create a loop to check the current _x and trace it so I can see it advancing as its tweening but it's simply too advanced for me.

View 1 Replies

ActionScript 3.0 :: Checking When The Sound Inside A Loop Is Completed?

Jul 24, 2009

When I play a sound on a loop using the sound.play(0,loops) method, the channel doesn't dispatch an event when the sound is completed each time inside the loop - but, only after all the loops are played. Is there a way to check out when each loop is done?

I know there's the way to play only once, and check when the channel dispatched SOUND_COMPLETE and then play the sound again - but this method actually doesn't work as intended, as it creates a really small interval between each loop, which is noticeable and destroys the whole looping effect.

View 2 Replies

ActionScript 2.0 :: Slider To Control Multiple Swf's With Loop Checking?

May 18, 2010

I have to create a slideshow that loads 16 different swf's into a container_mc. Each swf has an image with accompanying voiceover.

I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show. The slidebar is where I am having troubles.

Here is what I have so far...

This is the code on the first frame for the buttons

Code:
nowPlaying = 1;
lastPlayed = 0;
playingNext = 2;
autoPlaySlides = false;

[Code]....

For the slider I need to create some kind of loop that checks where the dragger is. If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.

View 1 Replies

ActionScript 2.0 :: Slider To Control Multiple Swf's With Loop Checking

May 18, 2010

I have to create a slideshow that loads 16 different swf's into a container_mc.
Each swf has an image with accompanying voiceover.

I have the basic next, previous, first, and last slide buttons working but they want to add a slider bar that plays and u can slide to a specific section of the slide show... The slidebar is where I am having troubles.

It is partially working now, just needs to be tweeked... It is reading the variables, and setting the slide label text to the correct label, BUT it is only doing this once when the mouse is pressed and does NOT update when the mouse is dragged. I tried so many different ways and can't figure this out.

Here is what I have so far...

This is the code on the first frame for the buttons

Code:
nowPlaying = 1;
lastPlayed = 0;
playingNext = 2;

[Code].....

For the slider I need to create some kind of loop that checks where the dragger is.
If it is between 1 and 6 slideLabel = "Go to slide 1"; If it is between 7 and 12 slideLabel = "Go to slide 2"; and so on up to 16... when the dragger is released on the slide the user wants to go to it needs to load specified .swf.

View 2 Replies

IDE :: Stuck In A Loop - Trigger This New Html Page To Open When The X Position Of The Object Is True?

Jan 24, 2009

I have a swf within a html page. There is a function that opens an html page when an object gets to a certain x position. However, when the object gets to that point the new html page (in _self) opens over and over again and get stuck in a loop. Any way to escape this loop and what would be the best way to trigger this new html page to open when the x position of the object is true?

View 1 Replies

ActionScript 3.0 :: Does Setting The Fixed Property Of A Vector To True Before Entering A Loop Is Better For Performance

Jun 12, 2010

does setting the fixed property of a Vector to true before entering a loop is better for performance?

View 6 Replies

ActionScript 3.0 :: Get Array Position Of Clicked Item To Fetch String From Another Array?

Mar 23, 2010

I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?

PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{

[code].....

View 4 Replies

Flash :: Prevent An Item From Being Added To An Array If It Already Exists In The Array

Jun 22, 2011

I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:

[Code]...

Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?

View 4 Replies

ActionScript 3.0 :: Access Array In Arraycollection And Add Item To The End Of Array?

Aug 24, 2010

I have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.

Code:
for(var i:int = 0; i< dispArray.length; ++i){
dispArray.addItemAt({"login_user":"XXX"},i);
}

View 1 Replies

ActionScript 3.0 :: Checking Against The Order Of An Array?

Apr 28, 2011

I'm having a problem checking the position of elements in an array.. for example if I have an array as follows :-I have drawn the number 68 (I always exclude the number drawn). I am checking this array of numbers to see if any exist in the same 'row'Say I have already drawn 61,62 and 63. I don't want this to 'return as true' when I check the array because yes the numbers exist but there is a gap (the numbers arSo I would like to accept if I had 68, 69, 70 because they are sequential from 68 but if I also have 72 I don't wish to accept that number.

View 19 Replies

Checking All The Strings In An Array At One Time?

May 1, 2009

Is there a way of checking all the strings in an Array in one time ex:

Code: Select allvar array:Array = new Array("string1","string2","...")
if(text_field.text == array[everything]){
doSomething()
}

I already tried "for(var i:Number = 0; i<=array.length; i++){ ..." it just doesn't work well enough enough.

View 2 Replies

ActionScript 2.0 :: Checking The Length Of A Sub Array?

Feb 25, 2006

How would I go about checking the length of a sub array? If I have a code like this:

ActionScript Code:
a = [["a0","a1", "a2", "a3","a4","a5"],
["a0","a1"]];

and I wanted to check the length of the second subarray (the answer would be 2) what would the syntax be?

Edit: the title should obviously be Multidimentional.

View 2 Replies

ActionScript 3.0 :: ButtonMode = True; .useHandCursor = True; Only Works On Half Of The Button?

Sep 4, 2009

about.buttonMode = true;
about.useHandCursor = true;

I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?

View 1 Replies

ActionScript 3.0 :: Checking Array In Switch Statement?

Feb 11, 2009

how can I check the content of an array with a switch statement?

Code:
var array :Array =[0,0];
switch (array) {

[code].....

View 1 Replies

ActionScript 1/2 :: Checking Entire Array For Collision?

Aug 10, 2010

I am doing a flash game with Actionscript 2.0 and have encountered a problem. I have this statement _root.bulletArray = [] that is storing all my movieclips that have been created with attachMovieClip. I was able to store all bullets in the array because when I say for it to trace the array I get the following:

[Code]...

View 3 Replies

ActionScript 2.0 :: Type Checking Data In Array?

Jan 15, 2006

I'm trying to do something such as:

Code:
var n:Node = openList.shift();

I know that all of the data contained inside openList is a type of Node object, but Flash returns an error. I don't know how to typecast such as placing (in another language)...

Code:
(Node) openList.shift();
...to tell Flash that the data returned will be a Node object.

Better yet, is there a way to specify, while declaring the array, the type of the data that will be placed in it?

I could just take the :Node tag out from my variable declaration, but this might be in a tutorial, so I should at least act like I believe half the stuff about proper coding I write about

View 3 Replies

ActionScript 3.0 :: Checking String In Array Inside If?

Jan 21, 2011

I have a string, and I have to check if this value exists in an array, but it inside an IFI dunno if I explained well..

PHP Code:
vara:String = "Third";var array:Array = ("First", "Second", "Third", "Fourth");If(a == array []){trace ("Found");else {trace ("Not Found");}

[code].....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved