I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
I'm making a typing game that focuses on developing typing speed and accuracy. In part of this game, the user has to type a given word in a certain amount of time. If the user types the whole word within the time limit, the timer stops and it results in 100% accuracy for that word. However, if the user does not type the word within the time limit, I want to compare the typed word to the given word and find out how many errors they made.
I found this to be a lot more complicated that I had expected it to be. Fore example, if a letter was accidentally skipped or an extra letter was added, it will make all following characters seem wrong, even though the user only made one mistake.
I work on AS3 one week, and then take a break for a few weeks, then work on it a day, take a break, etc.. So I forget some of the basics, and need refreshers. I think I need to stop taking breaks.
Problem: I push multiple strings into an array, and some of the strings are the same.
Code: var myArray = new Array(); myArray.push (Snivvle); myArray.push (Kirupa); myArray.push (Snivvle);
I want to find out which element positions "Snivvle" hogs up. We can see that it would be using element 0 and 2, and if we do an "indexOf" we would only get to see element 0, and doing a "lastIndexOf" we would only see element 2. How do I find out ALL of the element positions "Snivvle" is located in, so that it returns: element 0, element 2.
I am programing a flash page but writing function to send two stings at the same time? In my case, I would send backwardH and backwardLI have has tested all three options, but there is no error but either backwardH or backwardL movieclipet gets affected, not both at the same time though I would like both to be influenced at the same time. For example if I click button_1 then movieclip_1 and movieclip_2 would play. And if I click button_2 then just movieclip_1 would play.
//Option1 family.margeAS3.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ direct = "backwardH", "backwardL" ;margePa.play();}
//Option2 family.margeAS3.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ direct = "backwardH" + "backwardL"; margePa.play();}
//Option3 family.margeAS3.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{direct = "backwardH"; direct = "backwardL" ;margePa.play();}
I know how to read the time from a user's pc's clock, however, I'm wondering if you can break the individual digits down so they get inputted into individual text boxes, (i.e., 2 text boxes for the hours, 2 text boxes for the minutes, and 2 for the seconds... I need to convert the time somehow to strings?
[code]I have information coming in from an XML page. One of the childnodes is an ID. The numbers of the IDs go from 29 to 40. I'm trying to have 6 numbers randomly grabbed from the list, so I made a function to find a random number between a given "Low" and "High" numbers, then another to continuously add 1 if it's already one of the other numbers(I'm pretty sure the method of that part, I could have taken a short cut.)Where it says to trace the two numbers near the top of the find5RandomNumbers function, they trace 29 and 40. But near the bottom where it's told to trace all 6 items, they come back as "NaN."[code]
I was wondering if I have an array that is made up of strings. The array is updated with new strings as the user drags and drops objects. Is there a way that I can have the array of strings appear continuously on the stage as feedback?
The more I get into haXe and cpp the more I'm wondering this about as3. Iteration in as3 is easy in comparison to those languages. But if Array extends Object, overriding getters and setters to create what's basically an IntHash<string> or map<int,string>, and which only takes an int as a key, then why shouldn't the key iterator also return an int? Why does it return a string?
This is probably not the most clever way of doing what I'm doing but I'm getting stuck either way.I've got a whole bunch of MCs on the stage which I want to interact with, I'm trying to use an array which carries their instance names as strings then converting that string to MovieClip. If there's a better way to do this then I'm all ears.simplified code:
ActionScript Code: var areaNames:Array = ["buttons.australia", "buttons.international"]; for (var i:int = 0; i<areaNames.length; i++) {
Im currently trying to make an abstract method for reading xml data as parsing different formats is a pain in the butt. Especially with components I want to be reusable.
currently I'm having an issue with dynamically grabbing data from the xml and just don't know if this is possible.
How do I create an array of strings from a string, eg."hello world" would return ["hello", "world"]. This would need to take into account punctuation marks, etc.There's probably a great RegEx solution for this, I'm just not capable of finding it.
I have an array of strings. Each string is a name of a class. How can I call the library item with the class name that corresponds to the string in the array?
I am working with a function that converts csv data to a multi-dimentional array. I am then going through the characters to find specific situations in the way the strings are handled in the array. One example is if I have a string like - "this is a string, yeah" - then I make sure not to count the comma in the string because it is between quotes from that string. Anyhow In the following function I have some how lost my spaces in the results.Instead of getting "this is AS3" I am getting "thisisAS3". Spaces seem to only be available in the strings that have quotes.
function CSVtoArray(csv:String):Array { var inQuotes:Boolean = false; var field:String = "";
And the result is: tooltipArray = ["tooltipProy", "tooltipAsig", "tooltipRota", "tooltipActi"]; which doesn't work because the array no longer contains references to MovieClips but strings
2. NOT surrounding the name of my movieclip with "" on (release) { _root.tooltipArray.push(tooltipProy); }
Which gives an undefined value
How can I "transform" the strings in the array to references to MovieClips?
I've made a imput box (textbox) with the name "user" I've declared an array:
var word = new Array(500); word[0]="";(I need this for first word from a text)
When I try to compare the user.text to word [i] for example even if this values appear at trace() the same, the if (user.text=word[i]) give me everytime false.
I'm having a problem checking the position of elements in an array.. for example if I have an array as follows :-I have drawn the number 68 (I always exclude the number drawn). I am checking this array of numbers to see if any exist in the same 'row'Say I have already drawn 61,62 and 63. I don't want this to 'return as true' when I check the array because yes the numbers exist but there is a gap (the numbers arSo I would like to accept if I had 68, 69, 70 because they are sequential from 68 but if I also have 72 I don't wish to accept that number.
I'm wondering if theres a way I can turn a variable of strings (separated by commas) into an array?I'm using the loadVars object to import variables from a text file that I'd like to import to flash as an array.For example if the variable I import from the text file looks like this:&myVar=charlie,dog,cat,test&I'd like to get it into an array in Flash like thismyArray = new Array["charlie","dog","cat","test"];
I am doing a flash game with Actionscript 2.0 and have encountered a problem. I have this statement _root.bulletArray = [] that is storing all my movieclips that have been created with attachMovieClip. I was able to store all bullets in the array because when I say for it to trace the array I get the following:
I know that all of the data contained inside openList is a type of Node object, but Flash returns an error. I don't know how to typecast such as placing (in another language)...
Code: (Node) openList.shift(); ...to tell Flash that the data returned will be a Node object.
Better yet, is there a way to specify, while declaring the array, the type of the data that will be placed in it?
I could just take the :Node tag out from my variable declaration, but this might be in a tutorial, so I should at least act like I believe half the stuff about proper coding I write about