ActionScript 2.0 :: Checking Current _x Position With A Loop?

Apr 3, 2009

I have this tween function that moves an object 100 pixels as soon as it enters the frame.

if (currentValue % 15 == 1) {
var rab1:MovieClip = rabbit1._x;
var myHoriTween:Tween = new Tween (rabbit1,"_x",Regular.easeInOut,rab1,(rabbit1._x = rabbit1._x + 100),2,true);
myHoriTween.onMotionFinished = function (){
this.stop()
}

My idea is to set up a loop to watch the tween, once it advances its 100 pixels from where it started I want to do a few things before I go to the next frame. Right now I'm using a timer, but it limits my ability to control the playhead.

I've been trying to create a loop to check the current _x and trace it so I can see it advancing as its tweening but it's simply too advanced for me.

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