ActionScript 3.0 :: Making A Code That Automatically Writes The Mouse's Current X And Y Position As Text?

Jul 6, 2009

I have trouble making a code that automatically writes the mouse's current x and y position as text every frame.

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ActionScript 3.0 :: Set Current Frame Based On Mouse X Position?

Mar 26, 2009

I am attempting to create 360 degree spin-around product viewer. So far I have a movie clip with 24 frames, each one with a different 15 degree angle shot of the product. Upon playback of the movie, the product appears 3D, spinning 360 degrees.

That was the easy part. Now what I need is to be able to click and drag the product to change which view you are seeing (or which frame in the mc you are on) thus producing a spinning effect. How can you code, in AS3.0, that when the mouse is clicked and drug, go to a certain frame based on the current X position of the mouse?

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IDE :: Cursor Position Not Mouse Position In Input Text Box

Nov 12, 2009

I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.

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ActionScript 1/2 :: Text _Y Position - Make The Textfield Scroll Automatically?

Jan 27, 2011

I'm loading some product names into a textfield and I got few buttons with some of those product names on it.When a product button is clicked, how do I make the textfield scroll automatically and to display that particular item in a specified Y position?

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ActionScript 2.0 :: Mouse Position In Certain Area's Triggers Code?

Jul 14, 2010

I'm wondering whether its possible to trigger some script by what area the mouse is hovering over. I know this would be simple with roll over buttons, but I already have buttons and thats where the problem comes in because they share the same space. So for instance I need something that says if the mouse is at X, Y ( or a broader area ) goto frame 2

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Professional :: MouseEvents In Flash CS4 - Execute Code If The Mouse Is On A Certain Position In The Stage

Mar 17, 2010

I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:

stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePos);
function mousePos( e:MouseEvent ):void{[code].........

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ActionScript 3.0 :: Flash - Sadistic Textfield Writes Text Over Previous Update Weirdness?

Mar 5, 2011

I tried something which was very simple in AS2, attaching dynamic movieclip and then attaching dynamic textfield inside that MC, which should update on progress event for loading an image, displaying percentage of loading done. Surprisingly, I have no problem with displaying accurate percentage info, my problem is this: most of the updates of textfield.text writes itself OVER the old text, instead of replacing it. Hehehehehe, LOL! You get it? It behaves like I create new textfield over the old one each time I update text. And I'm sure the code is not recreating textfield or MC, at least I'm positive thats not what I told it to do. So although I'm a bit new to AS3, and may probably doing something wrong, I'm getting more and more suspicious that this is a bug within flash itself, the thing that should not be.

It will be hard for me to recreate the code here, as I tried many different things in the meantime, so I'll just show bits of latest version which doesn't create totally dynamic MC and textfield, but attaches dynamically MC containing textfield which is inside library. The problem remains the same, and I'm sure I compile/upload latest swf version and clean browser cache everytime...Code://btw, timeline is public static MovieClip, which is like root,//and containerMC is public static MovieClip which is attached separately//Also if you see something without being declared as var, be sure its a static property declared in class

//func called after thumbnail button is clicked to open image
public static function prepareImageOpen(imgObj:Object)
{

[code].....

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ActionScript 2.0 :: Move Punto_mc From Current Position To Random Position After Release?

Aug 29, 2009

how to make an actionscript to move punto_mc from current position to random position after release, and then from this new position to mevo to another randon position after release?

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Actionscript 3 :: Tween Position Relative To Current Position?

Jan 23, 2010

I have a tween set on a timer:

var manTimer:Timer = new Timer(1000,14);
manTimer.addEventListener(TimerEvent.TIMER, moveMan);
function moveMan(e:TimerEvent):void {[code]....

I just need to make the tween's position relative to it's current position, as opposed to starting at the stage's 0 position then moving the the stage's -40 position. It needs to start at its current position the move -40 from that position.

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ActionScript 3.0 :: Mouse Hovering - When The User Moves Mouse Down, More Text Appears From The Bottom And When Moves It Goes Back To The Original Position?

Apr 21, 2010

I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...

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ActionScript 2.0 :: Array Code For Making A Dynamic Text Field That Up Dates As User?

Sep 16, 2009

Ive been in the lab trying to make this work for 3 days now, and im about to get put out to the couch.

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ActionScript 3.0 :: Record The Current Position Of Any Of The Items Item In Order To Use That Data To Change The Position Of The Item After The User Clicks?

Jan 2, 2010

If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?

This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;

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Flash :: Making Dynamic Text Item Transparent For Mouse?

May 18, 2010

I'm working with actionscript 3 and have a trouble. I need to write player where users will see text on the front of the movie. The text is text field of type "Dynamic text". The problem is that I need to make this text object transparent for mouse move and clicks.

I tried:

.mouseEnabled=false;
.selectable=false;

when I click on it - it does not pass clicks through it.

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ActionScript 2.0 :: Automatically Load An External Swf. Once The Current Swf Has Stopped?

Nov 25, 2009

I am making a flash site & have the intro & menu as separate swf's.

I want the Menu to load as soon as the intro ends, without having to click any buttons. I have tried...

onEnterFrame = function(){
loadMovieNum("AS_Menu.swf",2);
}

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ActionScript 3.0 :: Making Dynamic Text Scrollable With Mouse Wheel And Arrow Keys

Jun 5, 2009

I found some instruction here: [URL]. So, I don't want scrollbar or anything, I presume textfield must have focus, but I cant make it work....

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ActionScript 2.0 :: OnLoadInit OnEnterFrame - Automatically Play The Next Movie After The Current Swf Is Done

Jan 21, 2008

I am using movieClipLoader to load external swfs via xml. I am trying to set it up to automatically play the next movie after the current swf is done. The problem is, after the current swf is done playing, the actionscript tries to load all the rest of the swfs in the xml file and not just the next one. So it ends up playing the last swf in the xml file. I added "delete this.onEnterFrame" but still not working.. see code below

[Code]....

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Starting From Current Y Position?

Sep 22, 2011

i have a text area that can be swiped using a touchevent....

var myText:TextField = new TextField();
myText.width = 300;
myText.x = 0;

[code].....

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ActionScript 3.0 :: Making Spacebar Act As Mouse For Making A Sidescroller?

Feb 8, 2011

For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."

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ActionScript 1/2 :: Making An FLV Play Automatically?

Jun 10, 2007

I created a flash presentation with FLV video components.I want them to start playing automatically when the userenters the slide in which the FLV resides.If I set "autoplay" to "true" the FLV begins to play as soonas the presentation begins.For now, the user must press the 'Play' button to start themovie.I tried using FLVplayback.play(); attached to frame 1 of theslide, to the button that sends the user to that movie and to the

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ActionScript 2.0 :: Mouse X Position To Control Movie Position?

Feb 1, 2006

Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

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Professional :: Making Photo Gallery Run Automatically

May 9, 2011

i have already created a photogallery for the website below.

[URL]
 
Now i will like the photos to run automatically as well as having button to click on. I want this done via as3 as i have quite alot of photos.

[Code].....

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ActionScript 3.0 :: Making A Shape Move Automatically?

Jun 1, 2011

i am making a few simple games for the iphone and i would liek to know ow to make a shape move across the screen automaticly so i touch it and it continuously drops down until it hits the floor is there a code to do this, i tryed a while boolean = true but it didn't wrok.

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ActionScript 2.0 :: Checking Current _x Position With A Loop?

Apr 3, 2009

I have this tween function that moves an object 100 pixels as soon as it enters the frame.

if (currentValue % 15 == 1) {
var rab1:MovieClip = rabbit1._x;
var myHoriTween:Tween = new Tween (rabbit1,"_x",Regular.easeInOut,rab1,(rabbit1._x = rabbit1._x + 100),2,true);
myHoriTween.onMotionFinished = function (){
this.stop()
}

My idea is to set up a loop to watch the tween, once it advances its 100 pixels from where it started I want to do a few things before I go to the next frame. Right now I'm using a timer, but it limits my ability to control the playhead.

I've been trying to create a loop to check the current _x and trace it so I can see it advancing as its tweening but it's simply too advanced for me.

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ActionScript 2.0 :: Get The Current Cursor Position In TextField?

May 31, 2008

I want to get the current cursor position in text field while typing

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ActionScript 2.0 :: [mx] Storing The Current Position Of An Object

Sep 4, 2003

I've always wondered if there was a way to retrieve and store the current position of an object. i am trying to develop a background slideshow using penners equations. but i get into trouble because you have to define the start position. so let's say you click button 1, and the object moves from x =0 to x = 200. Now when i press button 2, i want the object to move from x = 200 to x = 400. and if i then press button 4, i want it to move from x=200 to x=800 and so on. So i need to go from the current position to any of the new positions. i could do this simply using the normal inertia code.

[Code]....

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ActionScript 3.0 :: Rotate From Current Position - Papervision 3D

Dec 9, 2011

So what I'm trying to do is rotate from the current position the model is in.

I know the basic stuff like this:

[Code]....

But now the model jumps to the rotationY according to the mouseX (which is obvious because you can read it in the code ) But I don't know how to change this to use currentYRotation.

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ActionScript 3.0 :: Making Interface - Add 'Screens' To My Current Class

Sep 3, 2011

I think I understand how to make a interface but the problem is im unsure as to how to add it to my existing code! To make a interface (as far as i know) You can create classes such as mainScreen, intructions and so on. Ok i get that, make the classes then add ther buttons from the library i these classes. But i followed a tutorial bu Emmanuel Feronto, and adapted that to the needs of my game.

So im unsure as how to add these 'Screens' to my current class, the I currently only have 1 class, Main which currently has 300 lines of code, and i dont know how to break it up into smaller classes. Thats the problem i think, The main is quite large, normally i have heard people keep this clear... But then say i made a bland main, and added the screens into that then how do i make the main that makes the game play on the play button?

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ActionScript 3.0 :: When Set X Position Of Movieclip, It Will Automatically Gets Rounding Off

Mar 22, 2011

i have one movieclip in flash player,
 
when i set x position of movieclip like.. movieclip.x=57.8299
 
it will automatically rounding off to 57.80

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ActionScript 3.0 :: Automatically Set Depths Based On Y Position?

Oct 23, 2010

In my code I am creating MCs and having them drop down the screen at varying speeds, but am having a hard time thinking of an easy way so that if one MC 'overtakes' another slower-moving one it will be displayed above it.I really don't want to have to run a hit test every frame for every MC through the array of MCs..

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ActionScript 2.0 :: Making MP3 Player Play Next Track Automatically

Mar 10, 2006

[URL]

On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.

here is what i used...can you find the problem:

stop();
playlist = new XML();
playlist.ignoreWhite=true;

[Code].....

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