ActionScript 3.0 :: Automatically Set Depths Based On Y Position?

Oct 23, 2010

In my code I am creating MCs and having them drop down the screen at varying speeds, but am having a hard time thinking of an easy way so that if one MC 'overtakes' another slower-moving one it will be displayed above it.I really don't want to have to run a hit test every frame for every MC through the array of MCs..

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ActionScript 3.0 :: Sort Objects Depths Based On Their Y Position

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I've been trying to sort objects depths based on their Y position but have not been able to do it efficiently. I was able to successfully sort objects with a selection sort algorithm and a quick sort algorithm; however, both have only been partly successful. Selection sort gets about 8-10/30 FPS with 13 objects and gets about 14-18/30 FPS. This is not good enough as I figure I could have as many as a hundred objects to be sorted at once.

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[Code]...

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[Code]....

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[Code]...

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check out: [URL] - great site

Does anyone know how this scrolling based on mouse position works?

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I am attempting to create 360 degree spin-around product viewer. So far I have a movie clip with 24 frames, each one with a different 15 degree angle shot of the product. Upon playback of the movie, the product appears 3D, spinning 360 degrees.

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i know the pythagorean theorem for figuring out distance between 2 points.

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figure out the ending _y position based on the starting point, the initial angle and the ending _x position??

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ActionScript 3.0 :: Change Image Based On MouseX Position?

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Code:
package
{

[code].....

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Is it possible to do what this tutorial shows but instead of having your mc�s be positioned related to the stage, have them be positioned related to the browser window?

[URL]

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ActionScript 3.0 :: Quick Calculation Based On The Mouse Position?

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I have am wanting to do a quick calculation based on the mouse position.here is what I am trying to do.I have an item the site on the stage

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I have created a globe that rotates with no problem, but what I am trying to do is to control the direction of the rotation based on the mouse position. For example, if the mouse is to the right of the globe, it rotates towards the right and if the mouse in on the left, the globe rotates left. When the mouse is over the globe, it should stop.

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ActionScript 3.0 :: Load Images Based On Array Position

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I've searched for ages on this and I can't see how it's done, I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12. Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:

[CODE]...

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ActionScript 3.0 :: Load Images Based On Array Position?

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I've got a set of images in my library and each one has been "exported for actionscript" with class names of stim1, stim2...stim12.Now, I have a bit of actionscript code that creates instances of these classes and will load the stimuli to the stage:

Code:
var BitmapDataLeft:stim1 = new stim1(150,150);
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[code]....

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ActionScript 3.0 :: Control A MC Position Based On Mouse Point?

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I am trying to make an animation where the user can mouse over a small MC at the top of the stage, which controls the movement of another larger MC at the bottom of the stage.I am thinking that 'points' (which I know nothing about) might be the way to go. The other thing is that it needs to be fluid motion. Am I at least on the right track with points and mouse_move or is there a better approach for this?

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Flash :: Cannot Position MovieClips Loaded With Images Based On Their Height

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I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.

package
{
import flash.display.MovieClip;
import flash.display.Loader;

[Code].....

In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.

What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.

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Arrays :: Changing Child Index Of MovieClips Based On Their Y Position?

Mar 1, 2012

I'm writing a game with Flash CS5/AS 3.0 that tries to simulate depth of field by drawing all the relevant Movie Clips based on their Y position in ascending order, i.e. things lower on the stage overlap things higher on the stage. A MovieClip with a Y position of 10 would therefore need to have a lower index compared to a MovieClip with a Y position of 20, so the second one gets drawn on top of the first.

I wrote a quick and dirty function just to test this. During the trace, I've noticed that the truck's index hits 0 when I go near the top of the stage, but if I go too far up it will completely disappear from the stage. Trace then starts generating this error:

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at EICT::Game/ReorganizeDisplayIndexes()

[Code].....

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