ActionScript 3.0 :: Timeline Controls Based On Mouse Position?

May 25, 2009

I'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.

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ActionScript 3.0 :: Mouse And Button Controls Mc Position?

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i am trying to set up a movie in as3/cs5 that works as follows:on the stage there are 3 (maybe 4) movieclips - that are divided into 6 areas.the movieclips themselves have some parallax effect on them (see attached .zip).what i am trying to do is add some script into the movie to do the follow things - first one is that when the mouse goes to the furthest edge of the browser/movie stage - the movie slides to the next/previous section of the movieclip - or rather moves the movieclips to show that section.the other thing is to add buttons to slide the mc's to the corresponding sections.so on the stage there are 4 mc's (divided into sections) if the mouse goes very far left or very far right - the mc's slide across to the next or last section/s - and if the buttons are clicked the movie will slide to a define position on the stage.does anyone know how this can be done? i've been looking for source or tuts but with no joy! [URL]

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Here is my [code]...

But the previous script is still in effect no matter what frames i put the AS in.

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As2 :: Control Mc Button Based On Main Timeline Position?

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I have a thumbs_mc with thumbnail images. Within thumbs_mc, I have a transparent overlay_mc that functions as a button. Mouse over the overlay_mc and the alpha chages so there is a tint over that particular thumbnailWhen overlay_mc is clicked, the main timeline goes to a particular frame label.What I need to do is have the position of the playhead on the main timeline also determine the alpha of the overlay_mc so the viewer knows which thumbnail is playing.

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Sprite Y Based On Mouse Position?

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So I'm working on my portfolio and I got this problem. The code posted scrolls the sprite "cellContainer" based on the position of stage.mouseY. Perfect.Problem is that I want stage.mouseY to equal the entire cellContainer height. Kind of like how a small tablet equals a huge monitor. So when stage.mouseY = 0,cellContainer.y = 0 and when stage.mouseY = stage.stageHeight, cellContainer.y = stage.stageHeight - cellContainer.height. Right now, it scrolls, but it takes a while to scroll throught the entire height of cellContainer. I want it to be proportional to stage.mouseY.

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private function scrollStart(e:Event)[code]....

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I'm doing an online advertising format (728x90 leaderboard). I have embedded a video into the flash file which covers 1/3 of the format (242x90).What i need to do is seek this video from 0% to 100% based on the mouse position over this area (242x90). I'm guessing it would be easier if i created a button over the video which is 242x90 but i would still be looking for the code that seeks the video based on the mouse position over the button.

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ActionScript 2.0 :: Scrolling Based On Mouse Position

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check out: [URL] - great site

Does anyone know how this scrolling based on mouse position works?

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ActionScript 3.0 :: Set Current Frame Based On Mouse X Position?

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I am attempting to create 360 degree spin-around product viewer. So far I have a movie clip with 24 frames, each one with a different 15 degree angle shot of the product. Upon playback of the movie, the product appears 3D, spinning 360 degrees.

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ActionScript 2.0 :: Scrolling Background Based On Mouse Position?

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where i can find a script to attach to a movie/background image so that i can make the movie clip pan left or right based on the mouse position (with easing too!)? Example http:[url].... make sure you enter the site thats where you will see what i mean. I've been wanting to create a page like this for some time using png files and transperency and multiple layers.

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ActionScript 3.0 :: Quick Calculation Based On The Mouse Position?

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I have am wanting to do a quick calculation based on the mouse position.here is what I am trying to do.I have an item the site on the stage

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IDE :: Ball - Globe Rotation Based On Mouse Position

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I have created a globe that rotates with no problem, but what I am trying to do is to control the direction of the rotation based on the mouse position. For example, if the mouse is to the right of the globe, it rotates towards the right and if the mouse in on the left, the globe rotates left. When the mouse is over the globe, it should stop.

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ActionScript 3.0 :: Control A MC Position Based On Mouse Point?

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I am trying to make an animation where the user can mouse over a small MC at the top of the stage, which controls the movement of another larger MC at the bottom of the stage.I am thinking that 'points' (which I know nothing about) might be the way to go. The other thing is that it needs to be fluid motion. Am I at least on the right track with points and mouse_move or is there a better approach for this?

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ActionScript 2.0 :: Moving Movie Clip Based On Mouse Position?

Aug 11, 2009

I'm creating a slideshow gallery in flash and am basically there now except for one bit...

have a look here [URL]

The slider at the bottom for the thumbnails moves ok but I want it to stop at the last slide. I

I can manage to code it based on the mc's _x value

i.e if (mc._x < -200){ //do nothing }

but this creates a dead stop and I want a gently slow down like if you were to navigate from thumb 8 back to 1.

all of my coding at the moment uses the mc's x value in relation to the mouse's distance.

The code I have currently set on the slider is:

Code:
onClipEvent (enterFrame) {
if((_root.slidesQTY>6)&&(_root._ymouse>460)){
if(this._x<0){

[Code]....

how I could add another if statement that doesn't halt the animation as it hits the last slide but creates a smooth slow down?

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I have been racking my brain trying to figure this out for some time. I have some animated links that activate based on mouse position. The problem is when you whip the mouse over them quickly and it leaves the dimensions of the project, flash thinks the mouse is still there and the links continue their animation. IT IS EXTREMELY FRUSTRATING!! I have a feeling its a simple fix but i cant figure it out. here is the site - [URL] the actionscript is below...probably the most round about way ever devised.

[CODE].....

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ActionScript 2.0 :: [Flash CS3] Move A Movieclip Based On Mouse X Position

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I need to move a movieclip based on mouse x position. Like this site [URL] - Which I built using a flashloaded app, but I need more control in this project so I'd like to code it without the app. Basically, I have an image of a boy (left) and a girl (right) and I want to move the boy slightly toward the girl when the mouse goes right and slightly away when the mouse goes left. But only about 25-50 pixels in each direction.

I've cobbled some code together from google searching and rough ideas, and it works in a way, but the boy jumps about 400 pixels to the left on the initial mouse move and then floats a bit too far right and left from there. Here's what I've got on the boyMC:

[Code]...

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I am having difficulty with getting the playhead to move inside a movieclip based on the horizontal or vertical position of the mouse on the screen. I can get the horizontal motion to move the playhead, but I can't get the vertical movement to do the same. I have attached the document class .as file for it.

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Is it possible to draw motion guide/path for a mouse position based movement?

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Does anyone know how to control an mc's timeline with the mouse position? So, when you click and drag right it plays the timeline forward and vice versa? I know how to do it with a slider, but I'm stuck on replacing the slider position with the coordinate where you click your mouse...if that makes any sense.

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how to controll the timeline via moving the moiuse in x (left to right ).basicly i wsant to shocase a sculpture of mine in a seemingly quicktime vr fasion. so i will take lots of images of the sculpture in difrent agles to get the 360 degreemovie. then import intoflash timeline. Then somehow i need a script to control the scrub the timeline images (to create the quicktime vr look )

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ActionScript 2.0 :: Controling Timeline Via Mouse X Position?

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i want to know if anyone can tell me how to controll the timeline via moving the moiuse in x (left to right basicly i wsant to shocase a sculpture of mine in a seemingly quicktime vr fasion. so i will take lots of images of the sculpture in difrent agles to get the 360 degreemovie. then import intoflash timeline. Then somehow i need a script to control the scrub the timeline images (to create the quicktime vr look )

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Actionscript :: Arranging Controls Based On Template Layouts In Flex Apps

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Suppose you have a view, which contains three control A, B and C. The control A and B are in a HGroup, which itself is inside a VGroup with C.

Based on user interaction, I'd like to re-arrange the controls to new layouts. For example all three inside a VGroup. Or for example a layout, which hides A and B and maximizes C in size.

While I could hand-write the code, I'd like to use something like a layout template. A template, which contains placeholders for A, B and C. Give the current view, I'd like to pass the new template and the view should rearrange.

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I need to be able to position the controls at the very bottom of the screen and have the controls stretch from left to right - anyone know the code to acheive this?

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Change Controls Position / Add Fade Out Effect In Flash Playback?

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I'm importing a video in flash cs5, using actionscript 3.0. I have copy the SkinOverPlay.fla and i'm changing it to fit my needs. I am looking for just a play/pause button (no other controls) in the center of the screen that disappear when the mouse it out of the video. How to play the video in loop.

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In my flex app I have custom tooltips on buttons that hide and show based on user context. The problem that I dealing with is that when I call my showTips() function I only want to show tooltips on the buttons that visible in the view. So buttons that on a un-selected tab (tabNavigator) should not show the tooltips. For some reason all tooltips are showing. Is there a way to detect if a button is not in current view, like on a un-selected tab?

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ActionScript 3.0 :: If Else Statement With Timeline Controls?

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figure out what is going wrong with this bit of code? I have a movie clip button called play_mc and when the user clicks on it I would like the timeline to stop and the play_mc state to change to frame two. Then when the user clicks on it again, I would like the timeline to start again and the play_mc to go to frame 1.

Actionscript Code:
play_mc.addEventListener(MouseEvent.CLICK, playCurrFrame);function playCurrFrame(e:MouseEvent):void {f (play_mc.currentFrame(1)) { 

[code]....

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I want to control some movieclips animation using a slider. I have this code for a custom slider, but I don't know how to link the track of the slider with each movieclip timeline.

ActionScript Code:
var bounds:Object = {left:98, right:449};
var currentX:Number = thumb.x;

[Code].....

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ActionScript 3.0 :: Slideshow With Controls In MovieClip Timeline

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I have a flash document with 5 keyframes, each of these has a 'Label', which I then reference in actionscript like so:
ActionScript Code:
buttonHome.addEventListener(MouseEvent.CLICK,jumpToHome);
function jumpToHome(evt:MouseEvent){
gotoAndPlay("Home");
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That all works fine, and I'm happy with that. Now, at the third 'Label' I have some text on a blackboard with left and right arrows at the bottom, so i changed the blackboard to a movieclip, went into the timeline of the blackboard's movie clip and added this AS:
ActionScript Code:
br1.addEventListener(MouseEvent.CLICK,jumpToPage2);
br2.addEventListener(MouseEvent.CLICK,jumpToPage3);
br3.addEventListener(MouseEvent.CLICK,jumpToPage4);
br4.addEventListener(MouseEvent.CLICK,jumpToPage5);
bl1.addEventListener(MouseEvent.CLICK,jumpToPage1);
[Code] .....

And my slideshow advances one page, but then all the controls lock up and I cant advance or return anymore? The main navigation through my primary time line still functions at all points.

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ActionScript 2.0 :: Mouse X Position To Control Movie Position?

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Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

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