ActionScript 3.0 :: Slideshow With Controls In MovieClip Timeline
Dec 22, 2011
I have a flash document with 5 keyframes, each of these has a 'Label', which I then reference in actionscript like so:
ActionScript Code:
buttonHome.addEventListener(MouseEvent.CLICK,jumpToHome);
function jumpToHome(evt:MouseEvent){
gotoAndPlay("Home");
}
That all works fine, and I'm happy with that. Now, at the third 'Label' I have some text on a blackboard with left and right arrows at the bottom, so i changed the blackboard to a movieclip, went into the timeline of the blackboard's movie clip and added this AS:
ActionScript Code:
br1.addEventListener(MouseEvent.CLICK,jumpToPage2);
br2.addEventListener(MouseEvent.CLICK,jumpToPage3);
br3.addEventListener(MouseEvent.CLICK,jumpToPage4);
br4.addEventListener(MouseEvent.CLICK,jumpToPage5);
bl1.addEventListener(MouseEvent.CLICK,jumpToPage1);
[Code] .....
And my slideshow advances one page, but then all the controls lock up and I cant advance or return anymore? The main navigation through my primary time line still functions at all points.
Background: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state. When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.
I'm having trouble trying to manipulate music using buttons. I can't seem to make music1 autoplay and loop when the movie starts. I want to stop music1 and play music2 when I press a button:
music1 in main timeline button to change music is inside a movie clip so far here is the code I found on the internet but I'm not sure how I can change it to do what I need:
var mySound:Sound; var myChannel:SoundChannel; var isPlaying:Boolean = false; var isPaused:Boolean = false;
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...
figure out what is going wrong with this bit of code? I have a movie clip button called play_mc and when the user clicks on it I would like the timeline to stop and the play_mc state to change to frame two. Then when the user clicks on it again, I would like the timeline to start again and the play_mc to go to frame 1.
I want to control some movieclips animation using a slider. I have this code for a custom slider, but I don't know how to link the track of the slider with each movieclip timeline.
ActionScript Code: var bounds:Object = {left:98, right:449}; var currentX:Number = thumb.x;
I'm trying to make a faux 3D rotation animation where if the user mouses to the right the object rotates right and if the user mouses to the left the object rotates left. Depending on how far they move the mouse the rotation should speed up or slow down.I spent a lot of time making an object in 3d studio max and importing the animation of rotation as JPEGs onto the timeline. I figured the most efficient way to go about this would be to make the mouse control the timeline instead of the object itself.
Is there a way to conrtol the flash timeline with an external html file? For example, if i loaded in a textfield formatted as html, can i get the <a> tags to , (...say) _root.gotoAndPlay (33)
I'm looking to build a basic menu in XML where I can add and remove buttons from the xml file and control the buttons to gotoAndPlay a frame label in Flash. With my project I will be frequently adding/removing buttons and/or changing the button name so I'd like to do this externally with an XML file.
My question is how do I incorporate playback controls to a Embedded Video that plays with the timeline? I saw how easy it was to add playback components when you import video externally. I figured that I probably need to start by creating my play back components, but then I need code to tell the swf what to do?
i'm loading an external swf files in one but the buttons inside the external files wich controls its timeline doesn't work, i'm using AS3 but why it doesn't work.The external file just has some simple actions to move between keyframes in the timeline with buttons goto and some other similar actions
I am quite new to flash & actionscript. I have been doing an evening course, and learnt how to do a slideshow on a timeline. I have the code, it goes round once but then gets mixed up. I cannot figure out how to make it work. I cannot use xml as the server I am using for works website wont allow me to duplicate names. So I need to use the timeline.
I am putting together a flash based slideshow and need to put the images on the timeline instead of XML storage for various reasons. Can I use AS to control the slide time and transition affects or is it best to do all that with the timeline also?
i am wanting to create a button that has the ability to make a movieclip disapear and reapear if there is such a thing, like an on/off switch apposed to 2 single buttons.
i have the controls for car number 1 that would be the arrow keys if [code]but how can i make controls for car 2.i wann use wasd but i cant figure out how the key.a doesnt work.
I want a movieclip in my swf file that will float a given number a pixels from the left side of my browser window. I have made my swf file trasparent and things outside of my stage show up and so far I have an actionscript code that will only use my stage size and I want the browser window size to control it.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I've created an Mp3 player with dynamic sound controls. Everything works fine when tested in the swf, but when I load the mp3.swf into a separate movieclip in another swf, the volume control does not work.
I've tried setting the lockroot to true and it still does not work.
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
I'm trying to build a simple slideshow with AS3 consisting of one movie clip which should be controlled backwards and forwards using simple buttons. I can get the slideshow to play forward once but, apart from getting slide 2 to go back to slide 1, I can't get it to work with the remaining slides.
I have a button that I would like to play a slideshow movie clip. The movieclip instance is "samples". And there are "stops" in each of five frames.
I only want the next frame to play when the "nextSlide" button is pushed. And at the end of the slideshow, loop back to the first of those five frames.
I have a movieclip that displays a slideshow. Starting a few days ago I get a error message from Flash Player 10 saying "TypeError: Error #2007: Parameter url must be non-null. at flash.display::Loader/_load() at flash.display::Loader/load() at slides/switchPhoto() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()"
Here is the actionscript package for the error package{ import flash.display.MovieClip; import flash.display.Loader; import flash.display.LoaderInfo; import flash.events.*; [Code] .....
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){ clip1.clip2.gotoAndStop("frame1"); }
and tried:
on (release){ _root.clip1.clip2.gotoAndStop("frame1"); }
lastly:
on (release){ _parent.clip1.clip2.gotoAndStop("frame1"); }
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats); function itemStats(e:Event):void { root.statusWindow.text = itemName+" "+itemProps; }