ActionScript 2.0 :: Button To Play Slideshow Movieclip?
Sep 21, 2009
I have a button that I would like to play a slideshow movie clip. The movieclip instance is "samples". And there are "stops" in each of five frames.
I only want the next frame to play when the "nextSlide" button is pushed. And at the end of the slideshow, loop back to the first of those five frames.
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Jun 18, 2010
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
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Jun 4, 2009
I have a movieclip called 'mcBox'. and I have a button called 'playBtn'all that I want to happen is when you click the button the movieClip plays, so simple, but really finding it hard to get to work. This is what I have
playBtn.addEventListener(MouseEvent.CLICK, onPlayClick);
function onPlayClick(event:MouseEvent):void
{
mcBox.play();
}
I know it's the 'mcBox.play();; part but can;t figure what it is?
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Jun 4, 2011
so i know how to make a movieclip play from a button but how do you do it just by inserting an action at a keyframe? i have a keyframe at frame 5 with the action
squaresRedMovieclip.gotoAndPlay(2);
but it doesn't work. I want the movieclip 'squaresRedMovieclip' to start playing at frame 2. but it doesn't work. am i meant to add some extra code that i'm not aware of?
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Apr 17, 2010
I have a simple actionscript 3 problem I cant solve. Basically I have a movieclip, with inside it an imported FLV on the timeline. I placed the Movieclip on the stage with an instance name "animation" and next to it a button with an instance name of "btn_1", that will activate the movieclip to start playing when you hover over it. I figured that it should be something like this.
Code: Select all
btn_1.addEventListener (MouseEvent.ROLL_OVER , btn_1_ROLLOVER);
function btn_1_ROLLOVER (e:MouseEvent):void
{
play the movieclip here
}
I tried a load of different codes trying to get this work, but I can't get it done. Can anyone help me out with this?
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Feb 21, 2011
how to play a movieclip on button click in actionscript 2.0.
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Feb 18, 2007
I have an MC which plays when movie is loaded. I have a button which I want to use to stop the MC playback. Then when it has stopped, have the same button to make it play.
Well my code went like this:
if (roller.stop = true) {
btn.onRelease = function (){
roller.play();
}} if (roller.play = true){
btn.onRelease = function () {
roller.stop();
}}
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Feb 15, 2009
I need to add code to my game. All the levels of the game are in separate frames of a movieclip called 'game'. I need a pause and play button to stop everything going on and then a play button to start it again.
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Aug 13, 2009
I have a play button (instance name - play1)
When I click it I want it to play a short movie clip (called - introExpandMC) then for it to move on to frame 2 of my my main time line.[code]...
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Mar 29, 2010
i already create one main movieiclip(index_mc),including menu button to link multiple movieclip, which is containt: aboutus_mc, story_mc and gallery_mc. all button in index_mc run perfectly.
In gallery_mc i've made thumbnail mc (btnthumb1_mc, btnthumb2_mc,btnthumb3) which inside already has button(btn1,btn2,btn3) to show large images in movieclip (largeimages_mc) which is large images contain several jpeg
the problem thumbnail as button cant link to show largeimages_mc, and i already put as2 in button, which is:
Code:
index_mc.gallery_mc.btnthumb1_mc.btn1. onRelease = function() {
largeimages_mc.gotoAndStop(6);
};
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Jul 17, 2008
I am trying to play a nested movieclip by clicking on a button. I have an instance name for the nested moviclip, and this is the code I atatched to the button:
on (release) {
_root.conference.gotoAndStop(35);
}
Nothing happens when I click the button with that code. However, if I take out the instance name, the button will play the frame specified:
on (release) {
_root.gotoAndStop(220);
}
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Apr 21, 2010
I have a college project to hand in within 2 days. I'm making a website and what I want to achieve is a button that plays the movieclip (which is a piece of paper going onto the stage) and when you click it again it reverses that clip. I've tried loads of things and only got code that allows two buttons to reverse and go forward.
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Apr 15, 2010
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing
_root.introObject.stop();
and playing
_root.introObject.play();
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Jun 2, 2010
I am trying to load a movieclip and have it be controlled by a play and a pause button. The load works good and the code for the play/pause works.
I need the "test2" file to load the "ball_mc" file and then I should be able to play and pause the ball as it runs across the screen. I think I need it to be a swf file also, but Flashkit won't let me upload that type of file.
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Jul 23, 2009
I'm looking to have a movie clip pop up, play itself after a user clicks on a flash navigation button.
(something like this???)
message_btn.addEventListener(MouseEvent.CLICK, goMessage1);
function goMessage1(evt:MouseEvent):void{ ???(play message movie clip here)???;}
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Nov 7, 2011
Is there an easy way to switch out a movieClip for another dynamically loaded movieClip?
I have and eventListener onCLICK that when selected it starts an FLVPlayback but I would also like to swap out with another movieClip Play Now / Now Playing button.
Just some background. I am looping and loading a play button jpg's into one movie clip and assigning an incremental number as a name to the play button movie clip. On Click that play button plays a movie but now I would also like to switch the play button graphic to a playing now graphic.
//ADD EVENT LISTENER TO ALL MY THUMBS_BUTTON
thumbs_button.addEventListener (MouseEvent.CLICK, playVideoThumb);
for (var i:Number = 0; i < my_total; i++) {
[Code].....
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Feb 1, 2011
So, in my base flash file I have movieclips playing inside of a container.
They are cued from external .swf files.
When one is pushed another checks to see if that movie is at its "midframe" and then plays the remainder of that movie before playing the movie that was pushed.
ALL OF THIS, works fine. The problems is that I have a button inside of these movieclips that I need to play the remainder of the movie to then return to the main menu.
This is the code on the buttons which cycle through the movieclips:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "illustration";
container.loadMovie(illustration);
[Code].....
If I wanted the movie to only return to to the main menu I could use this code, but it's flawed for two reasons:
on(release){
_root.gotoAndPlay(1);
}
a. This doesn't play the rest of the movie before returning to the main menu.
b. Once it returns you to the main menu, none of the other movies will play again.
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Mar 19, 2005
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like:
If ( current frame is frame 1 ) { goto and play frame 2 }
But I can't seem to get it to work.
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Oct 21, 2010
I have a movieclip within the "over" section of my button, which contains both an roll over and a roll out animation. My problem is that I cant seem to get flash to play the rollOut animation.
I placed the following code in the button itself
on (rollOut) { this.start_mc.gotoAndPlay("mouseOut");}
I tried setting up a function to find when the user rolls off the button but it didn't work either.
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Sep 27, 2011
What I want to do is have one movieclip that has many frames and turn that into a button and then make different instances of the button and have those instances display a certain frame of the underlying movieclip.
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Jul 27, 2009
I have a movieclip playing and when I click a certain button I want the movieclip to first play an "outro" animation (which is also inside the movieclip) then go to the real target of the button. For example, I am at the Homepage of my website then I click on the Contact button. The homepage will first go to Homepage's outro animation then go to the Contact page. I need the button to recognize the page/clip being played and the page it will go to.
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Aug 27, 2005
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
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Dec 2, 2010
I have a button (bttn1) which when clicked plays a movieclip (bounce), but I would like it to play from frame 1 then stop on a desired frame(say frame 10), so when a second button is clicked (bttn2) it plays from frame 10.
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Jun 23, 2006
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
playBTN.onPress = function() {
this._alpha = 50;
setInterval(this, "nextImage", 3000, 1);[code]....
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Dec 4, 2009
How do I make a button rotate or a movieclip play onRollOver without stopping or changing background movie
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Dec 6, 2010
How would I go about adding stop and play buttons to a slideshow?
stop1.addEventListener(MouseEvent.CLICK, stop1);
play1.addEventListener(MouseEvent.CLICK, play1);
function stop1(event:MouseEvent){
[Code]....
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Aug 11, 2008
I have a flash CS3 slideshow that loads it's content from an external .xml file. If I export the HTML it plays fine, but if I move the HTML to the site root directory (just outside the directory with the .swf file), and let dreamweaver update the links the flash slideshow will not play. my site is at: [URL] the flash with the .xml is in [URL]
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May 5, 2010
I am still new to flash and creating button which allows you to click a button to go to that slide. And also have the flash to automatically play/stop. The slideshow will go to the next slide when you click on the picture, but I am in the dark. The flash uses xml to load the picture and I am having a hard time trying to grasp understanding xml.
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Jul 15, 2010
I'm struggling with AS3 trying to play a series of movie clips, one after the other, like a slideshow. There are no button controls, just several layers, each with a movie clip in the first frame. I want to go down the list and play one after the other and then eventually end on the last clip without looping back to the first.
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Nov 8, 2010
Im working on a slideshow based on the jquery cycle plugin (found here: [URL]. The slideshow slides between different divs where I can put different content such as images and text. However i'd also like to add swf movies to the script wich just on a basic overview works. The video starts playing when the slide becomes visible but stops before it's done and goes over to next slide.
Of course this happens since i have a timer for how long each slide should be visible. What i wonder though is if there's a way with the script for it to dynimacly get the length of the video and not change slide until the video is complete and just do this for swf videos.
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