ActionScript 3.0 :: MovieClip Play Animation And Goto Real Target Of Button
Jul 27, 2009
I have a movieclip playing and when I click a certain button I want the movieclip to first play an "outro" animation (which is also inside the movieclip) then go to the real target of the button. For example, I am at the Homepage of my website then I click on the Contact button. The homepage will first go to Homepage's outro animation then go to the Contact page. I need the button to recognize the page/clip being played and the page it will go to.
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like: If ( current frame is frame 1 ) { goto and play frame 2 } But I can't seem to get it to work.
im creating a website, and i have scene 1, which is an enter page to the website, with a button set to 'goto and play scene 2' but it doesnt, it plays scene 3, and then i cant get a button to goto and play scene 2 either.
I have a splash page with a logo. When the logo (splash_btn) is clicked I want it goto the site (frame label: home). All my code seems to be right but the button doesnt work.
What is the actionscript if i want to go to a frame in a movie clip from another movieclip? And also for future reference, how do you go to a frame from a movieclip/button to a frame in the main scene? Is it something to do with root?
I have a movieclip playing and when I click a certain button I want the movieclip to first play an "outro" animation (which is also inside the movieclip) then go to the real target of the button. For example, I am at the Homepage of my website then I click on the Contact button. The homepage will first go to Homepage's outro animation then go to the Contact page. I need the button to recognize the page/clip being played and the page it will go to.
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
In my animation I have a button utilizing the tellTarget command to activate another movieclip (which contains an effect for the button). The button and the "effect movieclip" (each on their own layer) are inside a movieclip called MC_mm_buttons which again is inside the main .swf
When I test my .swf the output window gives me this error message: Target not found: Target="/test" Base="_level0.mc_mm_buttons"
I isolated the button and its effect movieclip simply by making them again, from scratch, in a new document.. everything works fine, so I've got the tellTarget command and the interaction between the button and its movieclip nailed down. Now, I'm pretty sure that it has something to do with me needing to specify that the effect movieclip (in my real .swf) is inside another movie clip and on a different layer.. My button and movieclip are in the same movieclip but each on a layer of their own, the movieclip has an instance name of "test" and the button has a script like this:
on (rollOver) { tellTarget ("/test") { gotoAndPlay ("in") }} on (rollOut) { tellTarget ("/test") { gotoAndPlay ("out") }}
When I roll the mouse over the button, the output window gives me this: Target not found: Target="/test" Base="_level0.mc_mm_buttons"
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
its a gambling game of chance and I want it to go to a random frame which will play a movie when the button "one" or the button "two" is pressed. so on each button, I have the code:
I've got tree movieclips called: greenpip(this is the dragable object, which is visable), greenpip_target(which is invisible, but becames visible when greenpip hits it, and grrenpip is becaming invisible) and then the third one: greenpip_flask (which is the animation I want to play when the greenpip hits the greenpip_target). Everything works but I don't know how to make the greenpip_flask play, when grrenpip hits the greenpip_target. This scenario takes place three times with three sets of objects
This is what I have and it tells the Fluid (the place where the above code is) to go to 100,100. that was kind of jumbled but I think I got it all in..
I am trying to create a jeopardy like game for my classroom. I have each of the questions on the stage with an eventListener on each one. This eventListener listener calls a function. My problem is trying to have the function go to a different frame according to which question is clicked.
how to make a real movement animation.I saw some game makeing movement program i saw its not that hard .They register movement from on other movement or video some litlie spots are placed in some colors and registring the movement and applyed in the new animation.
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ; knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon); function (knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
I would like to press a button on my screen, have it play a quick little animation and then link to another page on my site. I was thinking a gotoandplay followed by a navigatetoURL
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.
Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out.
I have been searching for a way to do this for about 3 days but I have come to no conclusion. I need to find a way to get an animation playing when a button is clicked. It is a little more complicated so let me try and explain. I have an animation of two doors opening and closing. From frame 35 - 65 the doors open, on frame 65 I have text, then from 66 - 96 the doors close. Now my problem comes when I want to change pages. I need the animation on frames 66 - 96 to start playing when any other button is clicke except for the one that opens that page. I have the delay on the buttons and it is working fine but i have no idea how to test if the other buttons are clicked.
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out
how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?> public var mc:MovieClip; protected function application1_creationCompleteHandler(event:FlexEvent):void {
I'm trying to do is use a keyboard event to play a whole movieclip once then stop once the animation sequence is over. However, when I press the corresponding key, all it does is play the animation for as long as the key is held down. What I want it to do is play the whole animation when you press the key just once.This is my code:
ActionScript Code: import flash.events.KeyboardEvent; var space:Boolean = false; stage.addEventListener(Event.ENTER_FRAME,doNothing);[code]..............
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline. I feel like I am so close.
Also is this an ok way to set this up? I couldn't figure out how to do it in one frame. I didn't realize this basic framework was going to be so difficult.
Just started using MX and learning ActionScript. How to make a button rollover/rollout target another movieclip using AS. (Before I was just putting an instance of my _mc on the OVER frame of the button. The problem is, whe I went to the AS menu, I couldn't find tellTarget anywhere. Later I found out its depreciated since v.5. What can I use in MX to substitute for this wonderful function???