ActionScript 2.0 :: Play Button Animation On Down State?
Apr 5, 2005
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.
Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out.
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out
below is some code i am using to rewind / play an animaion depending on the rollover state. only ting is i would like to have it so that i could do something like:
playFrames(homeBtn)...
this way i can use the same function over and over but i am not sure how to write this. i think its someting like function playFrames(obj); and then you do something with this...
I am writing an application for my students which plays music when buttons are pressed.I made the buttons myself and they have 4 states in 4 colors.The rollover and mousedown states work okay but I would like the button to hold its 'hit' or "mousedown" color while the sound plays, and then return to its normal state. This way, while the sound plays, the student will see its connection to the button label (rather than a screen full of buttons in the same state/color)
How do I play a sound on CLICK or the button's down state? I know how to slap a sound on the timeline but not how to put it specifically to the button and it's down state.
I need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
I have buttons (transparent) and little mc animations (tweened the good old fashioned way) that play underneath them on onPress.What I want to do is make it so that when you press say "Home" the animation will stay in the "on" position until you click something else, anything else. That is to say, I want to say "This button just got clicked, play the animation, keep it in the "active" state while the user is looking at the page, and play the "inactive" state when the user clicks ANYTHING else."Right now, I've coded each individual button like this:
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ; knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon); function (knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
I would like to press a button on my screen, have it play a quick little animation and then link to another page on my site. I was thinking a gotoandplay followed by a navigatetoURL
I have been searching for a way to do this for about 3 days but I have come to no conclusion. I need to find a way to get an animation playing when a button is clicked. It is a little more complicated so let me try and explain. I have an animation of two doors opening and closing. From frame 35 - 65 the doors open, on frame 65 I have text, then from 66 - 96 the doors close. Now my problem comes when I want to change pages. I need the animation on frames 66 - 96 to start playing when any other button is clicke except for the one that opens that page. I have the delay on the buttons and it is working fine but i have no idea how to test if the other buttons are clicked.
I am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
I'm having difficulty adding a Play/Pause button to an FLA animation that I've created. The animation is a frame-by-frame clip with motion tweens (rather than an FLV file). I'd like the Play/Pause button to toggle between a PLAY state and a PAUSE state depending on whether the animation is already playing or paused. (It will automatically play when the user begins viewing it, so the first button state should be at PAUSE.)
I've sucessfully created the button (actually as a movie clip with the two states). I've also got the button to pause and play the animation--but I'm unable to get the button (movie clip that is) to actually toggle between the two states. Can anyone tell me a good script to use for this type of control?
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
i have a scene with a button and a movieclip, each on seperate layers on the root...the MC has a 100 frame tween with stopactions on frames 1 and 100.
what i want to happen is while that button is being pressed, meaning the user keeps their mouse button depressed, that animation plays, and when they release it stops the MC(and is able to be resumed if the user depresses the button again).
i kept it brief--if you would liek to see the 2 routes i have taken thus far please reply and i will attach the scripts..
I might as well start by saying im a total and utter newbie to action script, I have literally been thrown into it in the past 3 days, Im a freelance illustrator and a client has just asked me to create a walk cycle animation for him (which i can do) but theres some action script involved and ive never used.
right i might aswell say what i need doing on the whole: When the completed SWF is opened up, I need;
A looping walk cycle of a character (done) , which, when a button is pressed (ive created the button already) the character stops the walking loop cycle, and changes into an aim animation, once the animation is complete, the character goes back into a walk cycle.
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like: If ( current frame is frame 1 ) { goto and play frame 2 } But I can't seem to get it to work.
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause ).Automatically the animation starts and button also togggled on click but couldnt control the animation .I need some solutions like when the intial stage the animation wont start etither the button click to play.After that the flow as it is in action ( ON Click ).
I have a movieclip playing and when I click a certain button I want the movieclip to first play an "outro" animation (which is also inside the movieclip) then go to the real target of the button. For example, I am at the Homepage of my website then I click on the Contact button. The homepage will first go to Homepage's outro animation then go to the Contact page. I need the button to recognize the page/clip being played and the page it will go to.
I have multiple movie clip with bg sound.I have used the code AS3 for toggling the animation ( Play & Pause )automatically the animation starts and button also toggled on click but couldn't control the animation . I need some solutions like when the initial stage the animation wont start either the button click to play.After that the flow as it is in action ( ON Click ). Kindly anyone guide me to solve it. i'm very new to flash. this is my first project and i have to finish it soon..
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
i have a problem with a rollover animation stopping at it's 'on' state on release. i have a movie clip that fades text up from 0% at keyframe 1 to 100% at keyframe 10 and back down to 0% at keyframe 19. i have an invisible button above this with the following:
[Code]...
the visible bit is to turn off the invisible button on release. the problem is that with the following code, all that happens is the movie plays out from 11 on release. i want it to stop at keyframe 10 (where it is).
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?