ActionScript 2.0 :: Load Animation After Button Clicked Then Never Play Again [CS3]?
Feb 20, 2009
I am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
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Aug 4, 2003
I have been searching for a way to do this for about 3 days but I have come to no conclusion. I need to find a way to get an animation playing when a button is clicked. It is a little more complicated so let me try and explain. I have an animation of two doors opening and closing. From frame 35 - 65 the doors open, on frame 65 I have text, then from 66 - 96 the doors close. Now my problem comes when I want to change pages. I need the animation on frames 66 - 96 to start playing when any other button is clicke except for the one that opens that page. I have the delay on the buttons and it is working fine but i have no idea how to test if the other buttons are clicked.
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Sep 20, 2005
What I need is an AS code for a button which first play an animation ( a motion tween) and then load an external swf file.
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Oct 11, 2009
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
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Jul 20, 2011
How can i play SWF animation when html link is clicked?
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Jun 7, 2009
I'm working on a project where there's this girl standing still and she's supposed to jump to the front when clicked on, but she doesn't jump. She's set as a button symbol like such: [Up] standing still, instance is a png file [Over] Bends down and swings her arms repeatedly. It leads to a movie clip with another movie clip file inside and this works successfully [Down] When clicked on she gets into this position pre-jump. Instance is a png file
[Code]...
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Oct 3, 2009
I don't have much experience with buttons and barely any with action script. I am trying to make a button that is a non-animated symbol on up, a glowing version of the symbol on over, and on down the symbol swaps to an animated symbol that moves across the screen.
But, on the down state, the symbol does not animate like it is supposed to. When I hold the mouse button down, the glow goes away, but the symbol just does not animate as specified in the symbol that appears during the down state.
I tried experimenting with making the button move on the main timeline, adding a stop() command in one of the layers of the up-state symbol, and then adding a play() command to one of the layers of the down state symbol, but nothing seems to work.[code]...
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Nov 30, 2007
I want to load a new movie using AS, after an transition animation has played once a button has been clicked .... > here is my code: (ps using lacos motion tween btw)
#include "lmc_tween.as"
var t:Number = transition_mc._xscale;
var ys:Number = 400;[code]....
It doesnt work the onEnterFrame isnt fireing, although t IS greater than ys by that point..
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May 2, 2006
Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih:
[Code]...
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Apr 12, 2009
On looking into buttons, I understand that to get a movie clip to play when a button is clicked you simply place the movie clip on the buttons 'hit' state. Having done this it does not work? Have I read wrong? Also the movie clip has a background the full size of the stage area. So when I attach this to the button, the button changes size to the same size as the movie? (i.e. whole stage area). How do I keep the button in it's original size while still playing the movie clip with large background?
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Mar 30, 2005
I have a flash program that needs to play and pause when the button is clicked, right now I have this code
Code:
var status;
status = stop
on (release)
[Code]....
this is of course is not right. my var is in the wrong place but i dont want to declair on every "on (release)"
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Jan 19, 2010
I've created a video player using the flv component. I have images of cue points. The user should be able to click on an image and the video should skip or start at that cue point
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Oct 22, 2002
I have a mc inside a frame on the main time line. a button on the main time line. i want to play the movie each time the button is clicked. another situation is i hv loaded a movie using loadMovie command. i want to play it again. currently i m using unloadMovie & loadMovie in succession. is there any other way of doing it...
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May 25, 2009
I'm trying to accomplish two things:
1) Have an swf file automatically start buffering as soon as the webpage loads, without it also auto-playing the video.
2) Implimenting a 'youtube' style play button which will manually start the playback (regardless of how much of the video has been buffered).
P.S. I'm using CS4 if that matters. I have a pretty solid html/photoshop/video background, but flash is almost entirely new to me.
P.P.S. I'd like this to be compatible with older versions of the flash player as well, if at all possible.
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May 17, 2011
I want to play a movie clip when I click a button.I made 3 states: inicial (how it looks before anything happens) (up)hover (plays an animation after waiting 20 frames) (over)click (plays an animation right away) (down)I placed these movie clips inside of my button's up, over, and down frames. This works great except when I click, i'll need to click and hold for my animation to get past the first frame.
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Nov 8, 2011
I'm a flash beginner and I've been having alot of trouble figuring out how to make a button which can be controlled with the keyboard as well as the mouse and plays a sound when clicked but when the button is released the sound instantly stops. What I'm going for is a piano application, I made the button, I know how to create keyboard events with listeners and make the different button states up and down but I don't know how to control the button with the keyboard and play sound when the button is clicked but stop the sound when the button is released.
Also I'd like to have it where the space bar will cancel whatever makes the sound stop so it just rings out until the sound clip ends. Can someone explain to me how to do this, remember I'm a beginner so please explain everything.
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Mar 15, 2009
i need some action script for a button to load another swf file when clicked. new window needs to be at the same size as the swf movie and without toolbars etc. also need a similar code to load swf file but to go on a button on a html page.
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Aug 5, 2006
I'm trying to load a .swf when a button is clicked on. This is my actionscript:
on (press) {
loadMovie (exper.swf);
}
It is in the same folder and I even loaded it into my library to try that.
I get this error when I test my movie, but I'm not sure what it means...:/
**Error** Scene=Scene 1, layer=navi, frame=1:Line 2: Wrong number of parameters; loadMovie requires between 2 and 3.
loadMovie (exper.swf);
Total ActionScript Errors: 1 Reported Errors: 1
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Apr 10, 2010
I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:
PlayCompl_btn.onRelease = function() {
gotoAndPlay(478);
}
but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:
PlayCompl_btn.onEnterFrame = function() {
gotoAndPlay(58);
};
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Nov 1, 2009
Im trying to load a movie clip when a button is clicked
heres the actionscript im using
on (release) { this._parent.loadMovie("Video.swf", "holder", 1); holder._x = 611; holder._y = -92;}
i want the swf to load into the holder MC, instead its loading the video.swf file and replacing the original swf
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May 31, 2009
I do not know how to right the code to load an external swf file when a button is clicked.
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Jan 8, 2010
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
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Aug 31, 2003
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
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Sep 28, 2011
I have a menu set up with several buttons (on the left side of the screen), each of which loads an external swf (on the right side of the screen). Within some of these swfs are more buttons to load other swfs, and the menu on the left remains active while another swfs is playing.What I want is to unload the current swf whenever a button is clicked and load the new on in the same spot. So before I was using addChildAt to get the external swf's at a certain level, and then removeChildAt to take away whichever swf it is and then add the next one. That didn't stop the sound, so I switched it to unloadAndStop and set up a function that unloadAndStops each individual swf, like this:[code]
That function runs every time a new swf is called to remove the previous one.Now I know that's not what I should do since I'm effectively using a method on objects that aren't in the display list, and it's apparent since it messes up the text later on in the timeline. But I don't know any other way to get everything to unload and to stop all the sound. It would be a headache to make specific paths for the buttons within swf's, but I don't even know what I'd do about the buttons in the main timeline that don't know what swf is playing on the right.I've searched lots of different forums for this one, for something kinda like unloadAndStop and kinda like removeChildAt, so I'm thinking I need to reorganize this project somehow
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Nov 6, 2011
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout);
home_btn.addEventListener(MouseEvent.CLICK, clickMain);
if (function clickMain(event) && function clickAbout(event))
[code]....
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Sep 14, 2010
I am working on a quiz, I need to play an animation each time before a question comes up. On clicking next button I fire this code
[Code]...
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Nov 14, 2010
The page transition work fine after Respected tacos " changed the code but while transition between the pages if I quickly move the mouse and clicked the other button the pages do not load as expected.I tested several times and with lower frame rates this problem can be watched.
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Oct 14, 2009
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
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Feb 8, 2011
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
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Sep 25, 2011
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ;
knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon);
function
(knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
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