ActionScript 3.0 :: Swf Load Unload - Play An Animation Each Time Before A Question Comes Up

Sep 14, 2010

I am working on a quiz, I need to play an animation each time before a question comes up. On clicking next button I fire this code

[Code]...

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I am loading a photo gallery as a swf - the images are large and it takes a few seconds to load. I would like to add a transition to all of the pages, so that page #1 will transition out when page #2 loads. This way the viewer will see the page transition instead of seeing a blank page while the gallery loads.

So...I am able to make the swf transition, but right now, the next page doesn't load until the transition is complete. Is there a way to start loading the page WHILE the transition is happening? Here is the code I'm using to transition the page out. [url]...

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Code:
aboutBtn.addEventListener(MouseEvent.CLICK, aboutLoad);
function aboutLoad(e:MouseEvent):void {
ldr.source = "about.swf";
}

I am using the Ul Loder in Flash to load the pages of my website when the buttons are clicked. When my page loads it animates for a bit and I am also wanting it to animate befor it unloads. How do I tell it that on click of say 'home' it should play frame 6 of about.swf then when it's finished playing ulLoad about.swf and load home.swf?

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In the timeline I have a main menu on frame 1 and four subsections on frames 10,20,30, and 40. I have four buttons on the main menu label("button001"; "button002";"button003", and "button004"), each one is sending the movie to a specific label (i.e: "section001", frame 10; "section002", frame 20; "section003", frame 30; and "section004", frame 40). In each one of those specific frames/labels (10,20,30,and 40) I have a movie clip that contains the section. It starts with a simple animation and ends in a stop. And this is what I want to do: play the animation just once.

Let's say in the main menu; when pressing one of the four buttons, the movie goes to one of those specific frames and the animation starts. For instance, I press "button001" and send my movie to the "section001" label. Then I return to the main menu and press again the "button001"; I don't want the animation to play again, I want to start in the stop point. So, I think about using some kind of conditional, but it's not working. Inside the "section001" movie, I put the following code on the first frame:

ActionScript Code:
stop();
var section001_intro = false;
if (section001_intro = true){
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Then on the last frame, when the movie stops, I wrote this code:
ActionScript Code:
var section001_intro = true;

So, my idea is that the first time the movie is played, the animation is played; then, I indicate in the last frame that the move has been played. next time I go to the "section001" label the movie must skip the animation and go directly to the "section001_stop" label.

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I have the following code that brings in a movie animation. My problem is that once the animation is finished and the user presses the 'back' button to navigate elsewhere on the website, if they go back to the animation and click the 'great_btn' the animation won't play again.

ActionScript Code:
_root.main_cntr.btns_mc.great_btn.onRelease = function() {
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[code]......

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i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....

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ok does anyone know or can link me to a right tutorial on to set time condition:

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[Code]...

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[Code]....

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[code]......

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[Code]...

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function finteractiona(event:MouseEvent):void{
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[Code].....
 
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[Code]...

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