ActionScript 3.0 :: Unload The Previous Loaded .swf And Load The New .swf Without Having A Separate Button To Unload
Aug 9, 2008
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
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Jul 1, 2009
i have designed a flash projector using as3 in which I have successfully loaded an external swf onto frame 2 of my first scene called "start". i want to include a Restart button in a later scene called "intro", which will unload the external swf as well as restart the entire presentation from frame 1 of my "start" scene. my problem is that I can't figure out how to tell my Restart btn, located in the "intro" scene, to look in the "start" scene to unload the external swf - i need to eliminate the "1120: Access of undefined property..." error when working in multiple scenes.
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Jun 16, 2003
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
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Jul 23, 2009
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
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May 23, 2010
I use the following code to load a swf on top of main. Is there a way to have a button in the loaded swf then close the loaded swf?
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May 20, 2010
I'm not new to flash as2 but as3 is a whole other animal to me. What I have is on button click my script will load a swf movie into a movie clip (videoLoader_mc). What I'm trying to do but can't seem to get is when the parent swf gets to a certain point in the time line I need it to unload what ever movie is in that videoLoader_mc. I've gone through ever tutorial I can find to no avail. [code]...
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Feb 8, 2011
I trying to unload swf then load swf with 1 button it does not work, how i make it work i need it to reload each time i click button.
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Aug 30, 2010
I'm using CS3 with Action Script 2.
I have a button that loads an outside .swf into a blank container. That works fine, however, I want to use the same button to unload that movie. Basically I want it to work as a toggle button.
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May 24, 2009
I wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed
/*//this is the button events for each name*/cityButton.addEventListener(MouseEvent.CLICK, clickHandler);villageButton.addEventListener(MouseEvent.CLICK, clickHandler2);
/*this is the boolean that decides if all is true or false when obj loadedalso creat class
[code]....
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May 13, 2010
I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
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Mar 15, 2011
SWF Unload itself and load a new one from button within External SWF?
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Oct 14, 2011
I have a main swf (call it Main1). Main1 calls an external swf (call it swf1). Swf1 loads on top of Main1 like it should. Swf1 has a button that calls another swf on top of Main1(call this Swf2). Well the problem is, the button on Swf1 calls Swf2 on top of itself, instead of removing Swf1 first. I cannot figure this out for s*** how to make this work. How can I unloading Swf1 from the loader, and at the same time load Swf2 into the loader from a single button residing on Swf1? My code is below.
Main1 has a button (click_btn) that loads Swf1 (click_btn is in a Movie Clip, not on main timeline)
ActionScript Code:
stop();
click_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadMC)
function loadMC(ev:MouseEvent){
[Code].....
How can I incorporate something like the close button (closer) into done_click to close Swf1 when I call Swf2 from this button (done_click)
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Mar 30, 2011
I've gone fully gray trying to learn how to do something in AS3 that was routine in AS2: Unloading (if something's already there) something from a movie clip then loading something in the same clip, all with the same button. Here's the code I'm using, er, attempting to use now. These are for two buttons out of a set of 9. All I'm trying to do is the simple: look to see if there's something in the clip "hovercap", and if so, remove it completely;, then load a new movie. (If there ISN'T something in "hovercap", I want to load a new movie anyway.
invisible_mvp1800c.addEventListener(MouseEvent.MOU SE_DOWN, loadImage); {
function loadImage(url:String):void {
if(imageLoader != null && contains(imageLoader)){
removeChild(imageLoader);
[Code] .....
Clearly, I'm still learning things in AS 3.
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Jun 24, 2011
How can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
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Jun 24, 2011
How can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
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Sep 28, 2011
I have a menu set up with several buttons (on the left side of the screen), each of which loads an external swf (on the right side of the screen). Within some of these swfs are more buttons to load other swfs, and the menu on the left remains active while another swfs is playing.What I want is to unload the current swf whenever a button is clicked and load the new on in the same spot. So before I was using addChildAt to get the external swf's at a certain level, and then removeChildAt to take away whichever swf it is and then add the next one. That didn't stop the sound, so I switched it to unloadAndStop and set up a function that unloadAndStops each individual swf, like this:[code]
That function runs every time a new swf is called to remove the previous one.Now I know that's not what I should do since I'm effectively using a method on objects that aren't in the display list, and it's apparent since it messes up the text later on in the timeline. But I don't know any other way to get everything to unload and to stop all the sound. It would be a headache to make specific paths for the buttons within swf's, but I don't even know what I'd do about the buttons in the main timeline that don't know what swf is playing on the right.I've searched lots of different forums for this one, for something kinda like unloadAndStop and kinda like removeChildAt, so I'm thinking I need to reorganize this project somehow
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May 19, 2004
the basic idea is i have a forward button and a back button.. I have 3 swf's that i want to load/unload with these buttons..
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this is what ive started with for the forward button... as it is now when i click the button it automatically executes the else and loads scene_3.swf so i know i have something wrong.. the idea is that if the viewer is on scene_1.swf hitting forward will load scene_2.swf, if they are on scene_3.swf nothing should happen when they click it as (at this time i only have 3 swfs available, but eventually i will have 8 ) of course i would be using this as well on the back button...
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Feb 5, 2009
I'm working on a pretty neat interactive music remixing site where you remix a song, then interact with a music video to make some cool stuff happen. I saw a few related posts on here, but I've got a bit of a more specific problem. originally I had the controls set so that whenever you click the mouse on the background (which I set as one giant blank button), that it would load a movie clip and unload the previous one:
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This has been working fine, although now I'm trying to change the overall controls to assign every key on the keyboard to load a particular movie clip at the mouse x,y when pressed AND to unload the movie clip when it is pressed again. I think I might be applying the code to the wrong portion (in a blank frame in the timeline, not as part of any button or movie clip). I had the code setup so that I wasn't getting any errors, but nothing is happening when pressing the key. I also don't have a start on how to tell if a key has already been pressed, to perform a second action when pressed again (to unload the assigned movie clip). Here's what I've got so far:
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Feb 19, 2010
I have a working TCP/IP socket server that loads 3-flash files in succession. How can I unload previous files and eliminate the garbage build up? 2-Flash clients are active, 1-the loader, 2-the next Flash file being loaded, however "the Flash files don't unload." Maybe there's a "put - kill" method or something similar to addChild removeChild in as3.
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Mar 28, 2010
I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code:
on (press) {
loadMovieNum("page flip4.swf", 1);
}
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Aug 15, 2011
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
}
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Jan 1, 2008
So I want to Unload a clip with a button placed in the loaded clip.
First I have this code for my preloader and movieclip loader:
var mcl:MovieClipLoader = new MovieClipLoader();
var mclL:Object = new Object();
mclL.onLoadProgress = function(target,loaded,total) {
[Code].....
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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Jun 5, 2004
can I script a buttons to unload a movie clip or swf, then load a different movie?
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May 29, 2010
I have been able to get the external swf files to load and unload from my holder mc no probs. Now I want to complicate things a little.
There are individual background images for each of the eight menu buttons. When a button is pressed I want the new background image to fade in over the top of the previous background image, unloading the old image once the new one has faded over it. Not unloading the bg image and leaving the screen blank and loading a new bg image.
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Mar 19, 2012
I have a function called "CallSound" that load sound to a movie clip and play it.I want to create new function that remove/unload the sound from the movie clip, because I want to load another sound to me clip and dont want the the new sound will play with the old one.How can I create a function called removeSound() that remove the sound that loaded before
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Jun 6, 2005
Here is the code that I am using for my button
on(release){
loadMovieNum("CG/images/houseGroups/1fs.swf", i);
i++;
}
And then on the first frame of the timeline I am putting i=10
So every time the button is clicked it keeps loading on top of the last. This all works fine. My question is: How do I unload all of the layers that have been loaded. It seems like it should be an unload i< but that does not work.
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Feb 27, 2004
can a loaded movie unload itself, ive tried but nothing positive this is the thing, i have a sectiion tha i loaded, and i want a close button in that loaded movie, not in the actual main movie
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Jul 13, 2009
I've got a SWF with two (for now) buttons on it that each load a SWF. Each of these will load fine if they are the first one pressed. Once one is pressed there are problems. If you try to go to the next one, the new SWF covers the one currently playing, but it will not load the FLV associated with it and the audio from the previous does not stop. You can see it all here: [URL]
And here is the code on the navigation:
var Xpos:Number = 130;
var Ypos:Number = 10;
var swf:MovieClip;
var loader:Loader = new Loader();
loader.x = Xpos;
[Code] .....
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Apr 30, 2009
Is there a way to automatically unload movies when a new movie is loaded? eg: 5 buttons, 5 bit of art. At the moment they overlap instead of unloading before the new one loads.
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