ActionScript 3.0 :: Unload SWF Then Load SWF With 1 Button?
Feb 8, 2011I trying to unload swf then load swf with 1 button it does not work, how i make it work i need it to reload each time i click button.
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I trying to unload swf then load swf with 1 button it does not work, how i make it work i need it to reload each time i click button.
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I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
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I'm using CS3 with Action Script 2.
I have a button that loads an outside .swf into a blank container. That works fine, however, I want to use the same button to unload that movie. Basically I want it to work as a toggle button.
I wrote this code that loads and unloads object to the screen. But have small issue. When i press the CityButton it loads the object... i dont want the villageButton or anything to be selectable until the CityButton is pressed again which causes the loaded city object to be removed
/*//this is the button events for each name*/cityButton.addEventListener(MouseEvent.CLICK, clickHandler);villageButton.addEventListener(MouseEvent.CLICK, clickHandler2);
/*this is the boolean that decides if all is true or false when obj loadedalso creat class
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I am an uber n00b to flash AS3. And it is not my intention to sound like a complete moron, but honestly, I have had a hard enough time figuring out just how to load an external .swf into my main file! add a button within the external .swf which will unload itself and load a new on in its place.
View 1 RepliesSWF Unload itself and load a new one from button within External SWF?
View 1 RepliesI have a main swf (call it Main1). Main1 calls an external swf (call it swf1). Swf1 loads on top of Main1 like it should. Swf1 has a button that calls another swf on top of Main1(call this Swf2). Well the problem is, the button on Swf1 calls Swf2 on top of itself, instead of removing Swf1 first. I cannot figure this out for s*** how to make this work. How can I unloading Swf1 from the loader, and at the same time load Swf2 into the loader from a single button residing on Swf1? My code is below.
Main1 has a button (click_btn) that loads Swf1 (click_btn is in a Movie Clip, not on main timeline)
ActionScript Code:
stop();
click_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadMC)
function loadMC(ev:MouseEvent){
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How can I incorporate something like the close button (closer) into done_click to close Swf1 when I call Swf2 from this button (done_click)
I've gone fully gray trying to learn how to do something in AS3 that was routine in AS2: Unloading (if something's already there) something from a movie clip then loading something in the same clip, all with the same button. Here's the code I'm using, er, attempting to use now. These are for two buttons out of a set of 9. All I'm trying to do is the simple: look to see if there's something in the clip "hovercap", and if so, remove it completely;, then load a new movie. (If there ISN'T something in "hovercap", I want to load a new movie anyway.
invisible_mvp1800c.addEventListener(MouseEvent.MOU SE_DOWN, loadImage); {
function loadImage(url:String):void {
if(imageLoader != null && contains(imageLoader)){
removeChild(imageLoader);
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Clearly, I'm still learning things in AS 3.
How can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
View 1 RepliesHow can I use one Button to load and unload a sequence of external swfs, Like a Next Button and Previous Button?
View 5 RepliesI have a menu set up with several buttons (on the left side of the screen), each of which loads an external swf (on the right side of the screen). Within some of these swfs are more buttons to load other swfs, and the menu on the left remains active while another swfs is playing.What I want is to unload the current swf whenever a button is clicked and load the new on in the same spot. So before I was using addChildAt to get the external swf's at a certain level, and then removeChildAt to take away whichever swf it is and then add the next one. That didn't stop the sound, so I switched it to unloadAndStop and set up a function that unloadAndStops each individual swf, like this:[code]
That function runs every time a new swf is called to remove the previous one.Now I know that's not what I should do since I'm effectively using a method on objects that aren't in the display list, and it's apparent since it messes up the text later on in the timeline. But I don't know any other way to get everything to unload and to stop all the sound. It would be a headache to make specific paths for the buttons within swf's, but I don't even know what I'd do about the buttons in the main timeline that don't know what swf is playing on the right.I've searched lots of different forums for this one, for something kinda like unloadAndStop and kinda like removeChildAt, so I'm thinking I need to reorganize this project somehow
the basic idea is i have a forward button and a back button.. I have 3 swf's that i want to load/unload with these buttons..
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this is what ive started with for the forward button... as it is now when i click the button it automatically executes the else and loads scene_3.swf so i know i have something wrong.. the idea is that if the viewer is on scene_1.swf hitting forward will load scene_2.swf, if they are on scene_3.swf nothing should happen when they click it as (at this time i only have 3 swfs available, but eventually i will have 8 ) of course i would be using this as well on the back button...
I want the current swf to unload and the new one to load only after a transition occurs. Is there a more efficient way to do this than if. switch()?
View 2 RepliesI'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
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can I script a buttons to unload a movie clip or swf, then load a different movie?
View 6 RepliesI have a Flex application that just load an external SWF, but the application load and unload infinitely my swf.
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I am trying to load, unload and load again the same movie clip from library.
View 7 RepliesI am trying to load, unload and load again the same movie clip from library. How could i do it?
View 2 Repliesi have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
View 10 RepliesI've got a SWF with two (for now) buttons on it that each load a SWF. Each of these will load fine if they are the first one pressed. Once one is pressed there are problems. If you try to go to the next one, the new SWF covers the one currently playing, but it will not load the FLV associated with it and the audio from the previous does not stop. You can see it all here: [URL]
And here is the code on the navigation:
var Xpos:Number = 130;
var Ypos:Number = 10;
var swf:MovieClip;
var loader:Loader = new Loader();
loader.x = Xpos;
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Teach me how to load and unload a swf into a main movie. And how to pass a varaiable from the main move to the loaded swf. This is a huge gap in my flash knowlege and i don't know where to begin.
View 1 RepliesI am studying AS3 by myself, please bear with me if my explanation is not that clear.It's all about loading and unloading external swf's.My code is working perfectly though I just have some questions about load and unload issues.I have three buttons on the stage and it should load its external SWF [code]Each of the button should load it's external SWF's intro when click.My problem is that I don't know how to command the button to play the swf's outro and then load the next swf everytime I click a button.When I click homeButton_btn, the external swf should load "home.swf" and then if I am going to click page1Button_btn, the outro of "home.swf' should play and then once it reaches the end of it's timeline, it should load "page1.swf".Same goes with page2Button_btn, whatever swf that is on the stage should play it's outro first and then load "page2.swf"My questions are:
1. How can I control the external SWF to play it's outro and then load the next SWF.
2. What code should I put at the end of the external SWF's timeline.
3. Where do you think I should put the preloader? Is it better to put it at the external swf timeline? or on my main swf timeline?
4. Does load and unload of external swf also work with movieclips? Like for example I will not use a external swfs, instead I will use movieclips to load and unload its content.[code]
I've got a games menu and have the code to load games when a button is clicked.
So far say you want to play GameA...
The player clicks the button to Play GameA and that game is loaded. Once the player finishes the game they are shown a button to continue which unloads the game and loads the menu.
The problem is that I want a movieclip to be visible on the menu but only when GameA is completed. There is no way to back out of GameA and getting back to the menu without completing GameA. I don't know how in GameA to put that if the continue button is pressed make 'GameATick' visible. I've tried inside the code of GameA putting code like root.GameATick.visible and code like this but it doesn't recognise the MC.
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop();
function loadMain(e:MouseEvent):void{
var loadMain:Loader = new Loader();
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I want to load and unload EXTERNAL SWF that contains FLV on mouse click. Loading and unloading the swf is NOT the issue. The problem is how do i get the external swf which contains an flv to stop playing and stacking up on each other.
I can load and unload the swf's as long as I pause the videos before I click on another thumbnail, but if I click on another thumbnail while the external swf is playing it's flv, the previous flv keeps playing and stack up under the newly loaded swf.
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i want make a flash application for web in which when someone open the page which contains my flash, at that instanse a load event should be called and when someone closes the window or change the site, it unload things..means a unload event must be called...
View 1 RepliesI have this simple code to play and stop external swf[code]...
View 6 RepliesOK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.
I have a several galleries that I will be loading via several xml files. Gallery1 will load on start and the other galleries will load through buttons using their instance names (i.e. "gallery3" button will load "gallery3.xml"). Currently I have a function + listener (called "home") to initiate gallery1 on start, a function + listener (called "goSection") to initiate the other galleries via button instance name, and a function that loads the gallery (called "fileLoaded") with the listener located in the "home" and "goSection" functions. There is a lot more code in the fileLoaded function that controls the thumbnail and full size images functionality that I am excluding because its probably not necessary for my problem. Im not sure the most efficient way to set this all up so I unload the existing gallery before I load a new gallery. Ive tried to use removeChild and removeEventListener on urlLoader without much success.[code]...
View 1 RepliesI want to know how to load and unload a movieclip.As for example i have a map of uk in my swf and when any body click on map(say london).the present map should fade away and new bigger map of the london should be loaded which is on another swf and must get first (orginal map) when he click back button.
View 1 Replies