ActionScript 3.0 :: Unload SWF Then Load SWF With 1 Button?

Feb 8, 2011

I trying to unload swf then load swf with 1 button it does not work, how i make it work i need it to reload each time i click button.

[Code].....

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I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.

[Code]...

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[code]....

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ActionScript 3.0 :: Load/Unload External Swf With 1 Button

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I have a main swf (call it Main1). Main1 calls an external swf (call it swf1). Swf1 loads on top of Main1 like it should. Swf1 has a button that calls another swf on top of Main1(call this Swf2). Well the problem is, the button on Swf1 calls Swf2 on top of itself, instead of removing Swf1 first. I cannot figure this out for s*** how to make this work. How can I unloading Swf1 from the loader, and at the same time load Swf2 into the loader from a single button residing on Swf1? My code is below.

Main1 has a button (click_btn) that loads Swf1 (click_btn is in a Movie Clip, not on main timeline)

ActionScript Code:
stop();
click_btn.addEventListener(MouseEvent.MOUSE_DOWN, loadMC)
function loadMC(ev:MouseEvent){

[Code].....

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I've gone fully gray trying to learn how to do something in AS3 that was routine in AS2: Unloading (if something's already there) something from a movie clip then loading something in the same clip, all with the same button. Here's the code I'm using, er, attempting to use now. These are for two buttons out of a set of 9. All I'm trying to do is the simple: look to see if there's something in the clip "hovercap", and if so, remove it completely;, then load a new movie. (If there ISN'T something in "hovercap", I want to load a new movie anyway.

invisible_mvp1800c.addEventListener(MouseEvent.MOU SE_DOWN, loadImage); {
function loadImage(url:String):void {
if(imageLoader != null && contains(imageLoader)){
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[Code] .....
Clearly, I'm still learning things in AS 3.

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[Code]...

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[Code]....

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[Code]...

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And here is the code on the navigation:
var Xpos:Number = 130;
var Ypos:Number = 10;
var swf:MovieClip;
var loader:Loader = new Loader();
loader.x = Xpos;
[Code] .....

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I am studying AS3 by myself, please bear with me if my explanation is not that clear.It's all about loading and unloading external swf's.My code is working perfectly though I just have some questions about load and unload issues.I have three buttons on the stage and it should load its external SWF [code]Each of the button should load it's external SWF's intro when click.My problem is that I don't know how to command the button to play the swf's outro and then load the next swf everytime I click a button.When I click homeButton_btn, the external swf should load "home.swf" and then if I am going to click page1Button_btn, the outro of "home.swf' should play and then once it reaches the end of it's timeline, it should load "page1.swf".Same goes with page2Button_btn, whatever swf that is on the stage should play it's outro first and then load "page2.swf"My questions are:

1. How can I control the external SWF to play it's outro and then load the next SWF.

2. What code should I put at the end of the external SWF's timeline.

3. Where do you think I should put the preloader? Is it better to put it at the external swf timeline? or on my main swf timeline?

4. Does load and unload of external swf also work with movieclips? Like for example I will not use a external swfs, instead I will use movieclips to load and unload its content.[code]

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I've got a games menu and have the code to load games when a button is clicked.

So far say you want to play GameA...

The player clicks the button to Play GameA and that game is loaded. Once the player finishes the game they are shown a button to continue which unloads the game and loads the menu.

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stop();
function loadMain(e:MouseEvent):void{
var loadMain:Loader = new Loader();

[code]....

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[Code]...

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