ActionScript 2.0 :: Button To Play Animation Then Load External SWF File
Sep 20, 2005What I need is an AS code for a button which first play an animation ( a motion tween) and then load an external swf file.
View 2 RepliesWhat I need is an AS code for a button which first play an animation ( a motion tween) and then load an external swf file.
View 2 RepliesI am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
View 1 RepliesI finally got to link an external swf movie playing in my main movie... this external mov. has a script that when u move the mouse, a series of panels slide from left to right... when i preview the external movie, it plays fine.. but when i insert it in the main movie, and preview it, the movie plays, but the panel stays there.... static... does not move...
also, when i load a movie, how can i unload it when another is pressed?
Is it possible for a movie to stop until an external file has fully loaded at which point the main movie will then play?
View 1 Repliesim trying to play a frame in an external .swf with a button from my main flash file.
View 5 RepliesUsing AS3.0, how do I load an external swf file when I click a button? Also, how can I get rid of that swf file when I click a different button on a menu?
View 1 RepliesI do not know how to right the code to load an external swf file when a button is clicked.
View 3 RepliesI am having trouble making a button load an external .swf file I have a made a flash file, and in the navigation; once a Button is pressed it should load another .swf file but I can't get the Button to load another .swf despite numerous attempts, and Google searches!!
View 4 RepliesI need to have a button load it's GetURL() deal from an external file. XML? Txt?
View 2 RepliesI Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
i have three buttons. each time i press one of them i tell them to play the same mc. at the end of that mc i want to (depending on which button has been hit) load either movie 1, 2 or 3, corresponding to button 1, 2 and 3.
View 3 RepliesI am working on a quiz, I need to play an animation each time before a question comes up. On clicking next button I fire this code
[Code]...
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ;
knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon);
function
(knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
I would like to press a button on my screen, have it play a quick little animation and then link to another page on my site. I was thinking a gotoandplay followed by a navigatetoURL
View 3 RepliesI've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.
Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out.
I have been searching for a way to do this for about 3 days but I have come to no conclusion. I need to find a way to get an animation playing when a button is clicked. It is a little more complicated so let me try and explain. I have an animation of two doors opening and closing. From frame 35 - 65 the doors open, on frame 65 I have text, then from 66 - 96 the doors close. Now my problem comes when I want to change pages. I need the animation on frames 66 - 96 to start playing when any other button is clicke except for the one that opens that page. I have the delay on the buttons and it is working fine but i have no idea how to test if the other buttons are clicked.
View 7 RepliesI've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out
View 12 RepliesI am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
[Code]...
I'm having difficulty adding a Play/Pause button to an FLA animation that I've created. The animation is a frame-by-frame clip with motion tweens (rather than an FLV file). I'd like the Play/Pause button to toggle between a PLAY state and a PAUSE state depending on whether the animation is already playing or paused. (It will automatically play when the user begins viewing it, so the first button state should be at PAUSE.)
I've sucessfully created the button (actually as a movie clip with the two states). I've also got the button to pause and play the animation--but I'm unable to get the button (movie clip that is) to actually toggle between the two states. Can anyone tell me a good script to use for this type of control?
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
View 5 RepliesI want to control my animation with a play and stop button .
View 1 Repliesi have a scene with a button and a movieclip, each on seperate layers on the root...the MC has a 100 frame tween with stopactions on frames 1 and 100.
what i want to happen is while that button is being pressed, meaning the user keeps their mouse button depressed, that animation plays, and when they release it stops the MC(and is able to be resumed if the user depresses the button again).
i kept it brief--if you would liek to see the 2 routes i have taken thus far please reply and i will attach the scripts..
I might as well start by saying im a total and utter newbie to action script, I have literally been thrown into it in the past 3 days, Im a freelance illustrator and a client has just asked me to create a walk cycle animation for him (which i can do) but theres some action script involved and ive never used.
right i might aswell say what i need doing on the whole: When the completed SWF is opened up, I need;
A looping walk cycle of a character (done) , which, when a button is pressed (ive created the button already) the character stops the walking loop cycle, and changes into an aim animation, once the animation is complete, the character goes back into a walk cycle.
[Code]...
i load three external swf files into my flash movie, here's the code:
import flash.display.*
var screens:Array = new Array(
'screens/left.swf',
'screens/center.swf',
'screens/right.swf'
);
[Code]...
everything works just fine with my three dummy swf's, but when i try to load an swf file that uses some kind of animation (for example a motion tween), the swf isn't displayed any more... is there a way around this?
i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip.
View 4 RepliesI've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like:
If ( current frame is frame 1 ) { goto and play frame 2 }
But I can't seem to get it to work.
i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip
View 4 Replies