ActionScript 3.0 :: Button Rollover Play Animation?
Oct 14, 2009
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far. Sample file is attached (FLASH 8).
I'm trying to create flash rollovers for buttons that play the full rollover animation even if you roll of it, and if you stay on it if will play once and not keep repeating. The rollover animation is only short, about 2 seconds, but which ever way I try it I can't get it to play the full clip if you roll off, either that or it will play the full clip but keep repeating if you keep the mouse on it.
At the moment it is just a movieclip in a rollover keyframe of a button.This has stumped me for years. Other sites seem to do it fine (off the top of my head the 4 menu rollovers at the bottom of http:[url].... do it - if you rollover each one left to right in one go they do a kind of Mexican wave) but I just can't see a way of doing it.
below is some code i am using to rewind / play an animaion depending on the rollover state. only ting is i would like to have it so that i could do something like:
playFrames(homeBtn)...
this way i can use the same function over and over but i am not sure how to write this. i think its someting like function playFrames(obj); and then you do something with this...
I was wondering how to create a button that will animate with rollover and rolloff? For example, if I have a box and when you rollover, the box will slide up and a text slides down. and once you roll off, the box will slide back down to its original place and text will slide back up behind the box?
I'd like to pause an animation loop when I rollover a button(the button is part of the area that is being animated and I want all the other buttons to stop animating except for the one I rollover) and then start the animation back up again when I rollout.
I am a complete novice in Flash and action scripting, but i'm trying to create a button for a website that simply fades in on roll over and fades out on roll off. I've successfully managed to make the roll over effect work, but i'm struggling to figure out how to reverse the animation on roll off.
So within my Flash document I have a rollover movieclip that contains a UI scrollbar. My question is, can I modify this rollover script to be active until it reachs a certain frame in the animation and then become inactive so that the scrollbar works? Or, is there some script that I can use to make the UI scrollbar active within the rollover clip?
The website is going to have two pictures of two guys that I made into a "button". Now, when you hover mouse on picture/button 1, it plays a small clip inline. Basically the clip is going to be text balloons as if guy 1 was talking. And do basically the same thing with guy 2 but with different text balloons.
I'm trying to get a flash menu up for my website but I can't seem to figure out if.else statements to work for me.
Here's the problem. I want the menu to play a video when you rollover a button. After you click the button I want that video to keep playing. If you just roll off of the button without clicking I want it to play a different video.
I'm creating a website by splitting up the main timeline into the different pages of the site. I'm trying to make a dropdown menu on the 3rd frame. On a layer called buttons I have a button with the instance name patientnumberbtn. I want that when you roll over this button is tells the menu to drop. The movie clip for the menu is nested on its own layer of the main timeline. I would like to play this nested timeline, (the drop down menu has masks and other animations that are moving around). This movieclip that everything is nested in has an instance name of patientnumbermenu. Here is what I am using for code.
patientnumberbtn.addEventListener(MouseEvent.MOUSE _OVER,patientnumber_over); function patientnumber_over(event:MouseEvent):void { patientnumbermenu.play(); }
When I run it there is an output error #1009 but it still lets me proceed. When I roll over patientnumberbtn, nothing happens. Within the patientnumbermenu I have stop commands to prevent it from playing when we first reach frame 3 of the main timeline. I've removed these commands and the patientnumbermenu will play even though the commands used to get to frame 3 is a gotoAndStop(); command.
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I have made a button by creating a new symbol naming it and setting it as a button. Then I have edited the four frames to my liking. Then I added it to a layer on my timeline by dragging it from the library.
I have looked at other tutorials on youtube and such, but all the code etc doesnt seem to work. I use Flash CS5.Once I have created the button, what should I do to make it stop the animation at the beggining, and play when it is pressed.
now I just started with Flash and have ran into an issue. I made a little animation (motion tween I think) and then made a button which is supposed to start the animation (play it).
My script so far:
stop() ; knappEnter.addEventListener(MouseEvent.CLICK, starteAnimasjon); function (knappEnter is the instance name of the button, starteAnimasjon means startAnimation in norwegian, sorry for that, name of the animation is figur)
So basically I've managed to make the animation stop which is what I wanted, then made the button work, but now I need the last command so the button makes the animation play! I've been looking around for a while, but I just don't know how to do it
I would like to press a button on my screen, have it play a quick little animation and then link to another page on my site. I was thinking a gotoandplay followed by a navigatetoURL
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.
Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out.
I have been searching for a way to do this for about 3 days but I have come to no conclusion. I need to find a way to get an animation playing when a button is clicked. It is a little more complicated so let me try and explain. I have an animation of two doors opening and closing. From frame 35 - 65 the doors open, on frame 65 I have text, then from 66 - 96 the doors close. Now my problem comes when I want to change pages. I need the animation on frames 66 - 96 to start playing when any other button is clicke except for the one that opens that page. I have the delay on the buttons and it is working fine but i have no idea how to test if the other buttons are clicked.
I've got a white outline around a button that fades up on mouse over and fade out on mouse down. I've done it by creating alpha tween of the outline in 2 separate movie clips and dropping each clip onto the correct frame of the button symbol.Question is - how do i get the down state movie to play to the end? If i click and hold the fade-out anim plays ok, but if i click quickly (as everybody does) it'll only play like 1 or 2 frames of the fade out
I am making a flash website were the logo will start out at the bottom and play a animation when someone clicks on a button(there will be about five so I don't which one they will click on), the logo will move to the sides. after this animation plays this one time I need to never be able to play again while they are in the website..
I'm having difficulty adding a Play/Pause button to an FLA animation that I've created. The animation is a frame-by-frame clip with motion tweens (rather than an FLV file). I'd like the Play/Pause button to toggle between a PLAY state and a PAUSE state depending on whether the animation is already playing or paused. (It will automatically play when the user begins viewing it, so the first button state should be at PAUSE.)
I've sucessfully created the button (actually as a movie clip with the two states). I've also got the button to pause and play the animation--but I'm unable to get the button (movie clip that is) to actually toggle between the two states. Can anyone tell me a good script to use for this type of control?
I have a button with a movie clip animation in it, and I finally have it all working just how I want, but one thing.it always plays the animation when I first open it and test it in a browser and the flash player.The button scales out an image to a larger image when you hover over it so when I open it in a browser/flash player the larger scaled out animation plays down to its original size.how can I can make my button not play the animation when its first opened in a browser?
i have a scene with a button and a movieclip, each on seperate layers on the root...the MC has a 100 frame tween with stopactions on frames 1 and 100.
what i want to happen is while that button is being pressed, meaning the user keeps their mouse button depressed, that animation plays, and when they release it stops the MC(and is able to be resumed if the user depresses the button again).
i kept it brief--if you would liek to see the 2 routes i have taken thus far please reply and i will attach the scripts..
I might as well start by saying im a total and utter newbie to action script, I have literally been thrown into it in the past 3 days, Im a freelance illustrator and a client has just asked me to create a walk cycle animation for him (which i can do) but theres some action script involved and ive never used.
right i might aswell say what i need doing on the whole: When the completed SWF is opened up, I need;
A looping walk cycle of a character (done) , which, when a button is pressed (ive created the button already) the character stops the walking loop cycle, and changes into an aim animation, once the animation is complete, the character goes back into a walk cycle.
I've got a button that tells a movie clip to play its animation (goto and play frame 2), but I only want it to play that frame if the current frame is frame 1 - meaning that I don't want people to be able to keep clicking the button while the clip is playing and have the clip restart.
I'm guessing it would be something like: If ( current frame is frame 1 ) { goto and play frame 2 } But I can't seem to get it to work.