I was wondering how to create a button that will animate with rollover and rolloff? For example, if I have a box and when you rollover, the box will slide up and a text slides down. and once you roll off, the box will slide back down to its original place and text will slide back up behind the box?
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
I'd like to pause an animation loop when I rollover a button(the button is part of the area that is being animated and I want all the other buttons to stop animating except for the one I rollover) and then start the animation back up again when I rollout.
I am a complete novice in Flash and action scripting, but i'm trying to create a button for a website that simply fades in on roll over and fades out on roll off. I've successfully managed to make the roll over effect work, but i'm struggling to figure out how to reverse the animation on roll off.
So within my Flash document I have a rollover movieclip that contains a UI scrollbar. My question is, can I modify this rollover script to be active until it reachs a certain frame in the animation and then become inactive so that the scrollbar works? Or, is there some script that I can use to make the UI scrollbar active within the rollover clip?
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
Im looking to create a rollover animation that looks like the one you will find on the 2advanced sites lower navigation bar. Click on the button "view demo reel" for the example.
im making a button and on the rollover animation I want to have it splatter paint, only thing is I dont know how to get an image into flash that doesnt look crappy. I know that I need a vector image, but im not familiar with vectors as I usually use photoshop. I tried using a photoshop brush image, a simple paint splatter in which I was just going to tween to a larger splatter but like I said the image looks blurred because itsa bitmap.
another newbie question, but when you make an animated button, is the background included in the animation? Like lets say I import a button, give it an animation to glow on rollover or something, if i went to use that .swf would the background that it was placed on show? or would it just be the animation that shows on the default web browser background.
What I'm trying to do is have a button that when you roll over it, this image gallery I have will appear. I need it to stay after the roll over though and not disappear again
I have 2 simple MCs I am trying to control via rolling over the actual animation itself, not a separate button.
Here's the catch though: In one MC the animation is up and down, the other, left to right. I need the user to be able to not only trigger the animation by rolling over it, BUT, control the up and down/left to right action.
When they move the cursor up and down, the animation follows... you get the idea.
Can this be done with an invisible button covering and on top of the animation?
This is a project I am working on for my job's website. When you rollover the red dots I want the wave animation to play but I also want words to come up in the blue bar describing the location of that specific dot (e.g. Singapore), but I dont want the wave animation itself to have rollover because that causes problems. Right now the "dot" button has a "hit" area that plays the wave movieclip so the wave doesnt have a rollover property. I tried just adding another rollover property to the whole "dot" movieclip that would display the descriptions, but that made it where the wave mc wouldnt play on rollover. I also want the wave to play out in its entirety, not disappear as soon as you rollout.
I created a little news viewer, that when you roll over a button it plays an animation. The problem I am having is:if the mouse moves over the button (the animation starts)
then if the mouse moves off the button and then back over the button before the animation is over the animation snaps back to the first frame.Is there a way to tell flash to ignore this Double rollover until the animation is finished?
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far. Sample file is attached (FLASH 8).
i have a problem with a rollover animation stopping at it's 'on' state on release. i have a movie clip that fades text up from 0% at keyframe 1 to 100% at keyframe 10 and back down to 0% at keyframe 19. i have an invisible button above this with the following:
[Code]...
the visible bit is to turn off the invisible button on release. the problem is that with the following code, all that happens is the movie plays out from 11 on release. i want it to stop at keyframe 10 (where it is).
I made the animation in the flesh, which to run on a rollover, but when I remove Mouse and repay it back even though the animation is not finished interrupts and start over again to make the animation goes to the end no matter what I returned the mouse on the animationmeans:how to make the animation reaches its conclusion no matter if the mouse back over the animation
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
I'm trying to create flash rollovers for buttons that play the full rollover animation even if you roll of it, and if you stay on it if will play once and not keep repeating. The rollover animation is only short, about 2 seconds, but which ever way I try it I can't get it to play the full clip if you roll off, either that or it will play the full clip but keep repeating if you keep the mouse on it.
At the moment it is just a movieclip in a rollover keyframe of a button.This has stumped me for years. Other sites seem to do it fine (off the top of my head the 4 menu rollovers at the bottom of http:[url].... do it - if you rollover each one left to right in one go they do a kind of Mexican wave) but I just can't see a way of doing it.
below is some code i am using to rewind / play an animaion depending on the rollover state. only ting is i would like to have it so that i could do something like:
playFrames(homeBtn)...
this way i can use the same function over and over but i am not sure how to write this. i think its someting like function playFrames(obj); and then you do something with this...
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I'm trying to create a simple interactive animation for a website that consists of three rollover areas on a page. When you mouse over an area, a bit of explanatory text is revealed by animating a mask over some text. The text is left displayed until a mouseover of a different area occurs.Let's call the three mouseover targets A, B, and C.A MOUSE_OVER event listener is registered for all three targets. In the event handler for each, I'm following a pattern like this:
Take a look at the following sites; and notice their menus. Both have a rollover and rollout on their buttons, and when the button is hit the button stays down until another button is pressed. In the scissor sisters site, the neon bar still fades out after another has been pressed.
Franz Ferdinand Scissor Sisters
I am trying to achieve this myself with my own site, which you can view in progess here:
My Site
I have mastered the button rollOver and rollOut effect, in which i gathered the code from a kirupa tutorial. My problem is, getting the neon bar to stay underneath teh last button that has been pressed.The main movie is located on the main timeline in frame 2, because frame 1 contains the pre loader.
The actions for frame 2 of the main timeline are:
Code: stop(); movieLoader.loadMovie("news.swf"); total = movieLoader.getBytesTotal(); loads = movieLoader.getBytesLoaded();
[code]....
Now the buttons are not buttons, they are movieclips, which are located on the stage, and have instance names of b1 for news, b2 for biography etc etcInside the movieclip, the animation of the neon bar fading in takes 25 frames, and this has a stop action on the end.
I started working on a little page of mine, and I already ran into some trouble hehe. I'm kind of learning as I go along. Heres the script I'm having some trouble with:
ActionScript Code: this.qmbacking.onRollOver = function() { //tweens rolling in the menu
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.