ActionScript 2.0 :: Map Rollover - Playing Wave Animation
Feb 6, 2006
This is a project I am working on for my job's website. When you rollover the red dots I want the wave animation to play but I also want words to come up in the blue bar describing the location of that specific dot (e.g. Singapore), but I dont want the wave animation itself to have rollover because that causes problems. Right now the "dot" button has a "hit" area that plays the wave movieclip so the wave doesnt have a rollover property. I tried just adding another rollover property to the whole "dot" movieclip that would display the descriptions, but that made it where the wave mc wouldnt play on rollover. I also want the wave to play out in its entirety, not disappear as soon as you rollout.
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library) Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
I'm generating a sine wave and playing it as a sound. But When I call SoundMixer.StopAll() it's causing a click when sounds stops. I think its because it's cutting the sound off in the middle of the wave, I was wondering of a way to make the sine wave slowly ripple out before i stop it. Is there already functions to do this in Action Script 3 or is my sine wave function i need to modify here is my code for the wave.
function sineWave(event:SampleDataEvent):void { var sample:Number for (var i:int=0; i<8192; i++) { sample = Math.sin((i+event.position) * ((2 * Math.PI)/44100) * freq); // freq is just any frequency event.data.writeFloat(sample * .15); event.data.writeFloat(sample * .15); } }
I have different cards, I need to reveal them in a wave like form, i.e. the cards open and close at different timings sequentially and systematically such that they form a wave. I have the cards in an array alr. How do I implement this animation in the most efficient way?
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I have a movie clip that I have coded to be (alpha 0), on rollover play movie clip (alpha-1), then on rollout alpha goes back to 0. So the rollover alpha part and rollout back to alpha 0 works great, but on rollover the mc is not playing?
My buttons are play_btn (rollover) and stop_btn (rollout), and the movie clip is steam_mc.
I've got a simple rotating banner and would like to have an mp3 play if someone rolls over the banner and stop if they move their mouse away. I grabbed some code from this forum and placed it on my button instance but it's not working. Here are the working files: [URL]. I've "linked" the mp3 file and given it the ID of "makin" and posted the following actionscript on the button instance:
Actionscript Code: // button actionson (rollOver){ // creates a new object from Sound classyourSound = new Sound(); // attach the 'idSound' named from libraryyourSound.attachSound("makin"); // start the sound attachedyourSound.start(0,1);}on (rollOut){yourSound.stop();}
I'm using AS2 (Flash CS3). I have an invisible button that on rollover should play a movie clip. Within that movie clip I need it to play frame 33. However, when I use the following code it does absolutely nothing. Instance name of the movie clip is "flavorIcons".
Here is my class, but when I rollover the button, especially near the edge of the button the sound plays continuously. I have tried to set up a boolean variable and set it true after the sound plays and false on mouse out and only play when false, but that didn't work either... I was thinking about setting up a timer to handle it, but I wanted to make sure there wasn't something simpler I was missing first.
I am working on an application for an advocacy group for people with learning difficulties. I have ran into a few issues though that I can't really figure out.http:[url]....
If you go to the above link and make your way to the menu, you will see that a black arrow flashes when you hover over a button. Then when you click it, it moves the next page, however when you click the menu button to go back, the black arrow will still be flashing, instead of returning to its first button state. The main menu is removed before it procedes to the next screen, like so:
Code: public function confSubMenuOneScreen():void { subMenuOneScreen = new SubMenuOne(); removeChild(mainmenu)[code].....
Im looking to create a rollover animation that looks like the one you will find on the 2advanced sites lower navigation bar. Click on the button "view demo reel" for the example.
im making a button and on the rollover animation I want to have it splatter paint, only thing is I dont know how to get an image into flash that doesnt look crappy. I know that I need a vector image, but im not familiar with vectors as I usually use photoshop. I tried using a photoshop brush image, a simple paint splatter in which I was just going to tween to a larger splatter but like I said the image looks blurred because itsa bitmap.
another newbie question, but when you make an animated button, is the background included in the animation? Like lets say I import a button, give it an animation to glow on rollover or something, if i went to use that .swf would the background that it was placed on show? or would it just be the animation that shows on the default web browser background.
I've just started get the hang of Flash, but am not too skilled with AS2 yet apparently. I was wondering how I would go about if I want the scene to pause when I roll the mouse over it, and then continue playing when I roll out.
I figured it would be something like this: on(rollOver){ stop(); } on(rollOut) { ??? }
#1. How do I get a movie to close after it has played? #2. In my menu I have 8 links. I'd like to have 7 links disappear when the user rolls over the 1 link. How would I make the other 7 disappear when the user is rolled over 1?
I have an invisible button that on rollover should play a movie clip. Within that movie clip I need it to play frame 33. However, when I use the following code it does absolutely nothing. Instance name of the movie clip is "flavorIcons"
i can in AS 1.0 attach a sound and play it on rollover fine...
Pretty much i have a button when you roll over it plays a sound thats it...very simple....i also know i can do it on the keyframes but i was hoping to do it dynamically as my site is completely created using AS barely no keyframes and i do not wish to start...
I was wondering how to create a button that will animate with rollover and rolloff? For example, if I have a box and when you rollover, the box will slide up and a text slides down. and once you roll off, the box will slide back down to its original place and text will slide back up behind the box?
What I'm trying to do is have a button that when you roll over it, this image gallery I have will appear. I need it to stay after the roll over though and not disappear again
I've a main movie, for example, this movie has 3 buttons, in each button there's a MovieClip in the Over area, for example button1 contains a MovieClip with some animation, this clip has an Instance name clip1_mc, ok, untill this, everything it's ok, the effect it's easy to achieve, when I rollover my mouse over that button, the clip called clip1_mc starts to play, piece of cake, the problem is this, what happens if I call an extrenal .SWF, this .SWF contains a simple button, when I rollover this button I want to play my clip inside in my button in my main Movie, I cannot do this, I was trying with something like this: on (rollOver) { _parent.clip1_mc.play(); } But this is not working.
rollover play anim issue I am having? this is what I am trying to do:
1. a button that when rolled over animates(working)
2. the button when clicked should play another 'animation' that is placed on the scene(can't get to work)
3.Inside the 'animation' the button plays, there is a 'close' button that should playout the 'anmation' timeline.(not working)not sure what script to attached to the 'close' button .
I'd like to pause an animation loop when I rollover a button(the button is part of the area that is being animated and I want all the other buttons to stop animating except for the one I rollover) and then start the animation back up again when I rollout.
I have 2 simple MCs I am trying to control via rolling over the actual animation itself, not a separate button.
Here's the catch though: In one MC the animation is up and down, the other, left to right. I need the user to be able to not only trigger the animation by rolling over it, BUT, control the up and down/left to right action.
When they move the cursor up and down, the animation follows... you get the idea.
Can this be done with an invisible button covering and on top of the animation?
I am a complete novice in Flash and action scripting, but i'm trying to create a button for a website that simply fades in on roll over and fades out on roll off. I've successfully managed to make the roll over effect work, but i'm struggling to figure out how to reverse the animation on roll off.
I created a little news viewer, that when you roll over a button it plays an animation. The problem I am having is:if the mouse moves over the button (the animation starts)
then if the mouse moves off the button and then back over the button before the animation is over the animation snaps back to the first frame.Is there a way to tell flash to ignore this Double rollover until the animation is finished?
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far. Sample file is attached (FLASH 8).
So within my Flash document I have a rollover movieclip that contains a UI scrollbar. My question is, can I modify this rollover script to be active until it reachs a certain frame in the animation and then become inactive so that the scrollbar works? Or, is there some script that I can use to make the UI scrollbar active within the rollover clip?
i have a problem with a rollover animation stopping at it's 'on' state on release. i have a movie clip that fades text up from 0% at keyframe 1 to 100% at keyframe 10 and back down to 0% at keyframe 19. i have an invisible button above this with the following:
[Code]...
the visible bit is to turn off the invisible button on release. the problem is that with the following code, all that happens is the movie plays out from 11 on release. i want it to stop at keyframe 10 (where it is).