Animation Stops Playing After Removing The Cursor Off The Animation Box?
Nov 1, 2009
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code: if (Key.isDown(Key.LEFT)) { x -= speed; this.gotoAndStop(2); _xscale = -scale; } if (Key.isDown(Key.RIGHT)) { [Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
I have a MC called Robot. It is animated with keyframes so that my robot appears to walk. There is an Action on frame 8 that says, "gotoAndPlay(1)".When the user pushes the arrow keys, I want to MC to move in the direction of the press arrow. I also want the MC to start playing at keyframe 9 so it plays the walking animation.
This all works but with one small problem. If the arrow key is held down, the "gotoAndPlay(9)" stops the animation from playing, instead showing only the graphic that is on the 9nth keyframe.
Code: // initialize arrow variables var leftArrow:Boolean = false; var rightArrow:Boolean = false;[code]....
Is there a way to call a function once and play the MC frames until the arrow key is not pressed? I think the problem I am having is that if the key is held down, the EventListener keeps running and starting the MC in the same frame instead of allowing the MC to play as I want it to.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
so when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.
The tab stays at its place once mouseover takes place. do the mouseover on BEST PROPERTY DEALS tab and you'll see the issue. how to make the animation smoother as i tried but i wasn't able to make complete cirle's animation smoothly as the MC used to come back the same path it took in the first half of animation.
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.[code]...
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.
I have the following code :
var frontTemp:DisplayObject = this.animationInstance.getChildByName("front"); var backTemp:DisplayObject = this.animationInstance.getChildByName("back"); this.animationInstance.swapChildren(frontTemp,backTemp); this.animationInstance.gotoAndPlay("animation");
I have a working Flash movie, using a couple of AS3 scripts. The main stage has some animation going on. My player.as plays some mp3 clips when I click a button. The problem is, the stage animation stops as soon as the sound starts ie. Sound.play() starts, then animation starts again when the sound ends.
The animation is based on
this.addEventListener(Event.ENTER_FRAME,loop3D);
so I gather something happens to ENTER_FRAME due to Sound.play(). What is weird is everything works perfectly on the Flash Test movie (ctrl+Enter). The animation does NOT stop during sound. What to do to make sure the animation goes on always?
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working
I have the following code : var frontTemp: DisplayObject = this.animationInstance.getChildByName("front"); var backTemp: DisplayObject = this.animationInstance.getChildByName("back");
Her is what i want to do, and need expertise on how to accomplish. Mine now stops completely.1. I have a button I duplicated 13 times. It has a mc placed on the rollover state.I want it to when rolled over play the mc through regardless of any other actions happening.2. I have put those 13 buttons in mc and they rotate like a wheel.I placed a transparent button over the buttons and gave it a on rollover stop move on roll off, play movie. When it rolls over it stops the animation in the buttons as well
I have an all flash website I am finishing. On the "index" page of it, there are 7 buttons all pointing to different painting galleries on another page (or another MC in this case).
These 7 buttons happen to be movieclips so that I can have animation on rollover and rollout. A sample of the current AS2 code for them is below:
on (rollOver) { gotoAndPlay("s1"); }
[Code]....
In this case, on the index page there is a movieclip with successful animation on rollover/rollout. I assign this clip the instance name of "gallery0" and when clicked, goes to a separate page showing the first gallery.
My problem is this, whenever I do assigned the instance name to any of the 7 movieclips, the animation no longer works. It simply sits there in the default state and acts as it should as far as navigation goes.
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
im using flash with AS3 and i use the instruction var myTween:Tween = new Tween(waves, "y", Strong.easeOut, waves.y, puntop, 3, true); for making simple animations, the think is that when i call a URLRequest the animation just stop and freeze.
I have made an animation in Flash, that would be ported to the iPhone/iPad; I want the animation to play when you rotate your finger on the screen and to stop immediately when the finger is lifted (Without starting the animation over), When the user would continue rotating their finger, the animation would continue to play.
how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.
Now, on the stage I want to play one of these animations and when this stops I want to make something happen.Is there an event that tells me "this movie clip is not 'animating' anymore"?
I have been following the Falling Snow for Flash Cs4/AS3.Everything workes fine, but when I try to add text or images to my Snowflake.fla-file I get this error message, and the animation stops: TypeError: Error #1009: Cannot access a property or method of a null object reference, etc..
where when you roll over a circle button that I have on stage the circle spins. Then when I roll out the circle stops spinning. I think the best way to do this would be to remove the event listener but I'm not sure. Here is the code I've got to get this thing moving:
ActionScript Code: // Add Listener to the Rotate Button mc2_mc.addEventListener(MouseEvent.MOUSE_OVER, rotateButtonClicked);[code].....
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancel removing of animation and keep colorTransform?
I have a looping flash animation of three images that then goes to a screen with a url and an image that will be updated. Adding the image is fine but when it comes to loop back round on itself the image is still there. I have tried putting things like logo.removeMovieClip. Here is the code on the last frame for generating the links:
Code: stop(); onEnterFrame = function(){ if(end < 180){ end++; } if( end == 180){ end = 0; [Code] .....