ActionScript 2.0 :: Stops The Other Animation Before Starting First MC Animation?
Jul 7, 2010
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
This is a navigation menu at the top of my site. I had it working then I changed some of the menus now it won't even load
[URL]
//vatiables var home:URLRequest = new URLRequest("index.html"); var portfolio:URLRequest = new URLRequest("portfolio.html"); var portfolio_illustration:URLRequest = new
After doing some research, I found that there seem to be a lot of confusion regarding what I am trying to do.I thought this would be something that a lot of people would find it useful but very little information out there.I found a thread that did exactly what I'm trying to achieve, but I was hoping I could find some other solution in AS3 aside from using timeline animation and frame labels.[code]...
I have a demo/spec file I'm working with (download the .fla here): [URL] I'd like to have a movie clip (FLV) start playing AFTER the animation stops playing. I know once I bring the clip in, I'll have to give it an instance name and reference it in AS, but I'm not just not sure exactly how to start. I feel like the whole timeline thing traps me up...
I'm working on an assignment for a Flash Game Programming class (1 of 2) where I have to take a pre-made animation, add start and stop buttons to it, and use AS3 to make those buttons work. I got the buttons on the .fla, but I'm having a heck of a time stopping the animation using the stop button (I haven't even done the start button yet). This course is an independent study so I'm not being "taught" anything by the instructor. I have to find the answers myself. I've asked said instructor, my former AS instructor, and several computer lab monitors for help and we cannot get the animation to work correctly. There are compile errors that come up that really make no sense. This is my last resort in regards to this assignment!
Assign1WalkCycle
Code: function onTimerStart(evt:TimerEvent):void { play(); }
I have a flash movie with some buttons created through action script. Currently the button links are going inside the flash menu, starting an animation. I need them to go to web folder, but I don't know how to do it.
This is the part for the button action : fm.flashmo_button.onRelease = function(){ _root.page = this._parent.item_no + 1; _root.play(); };
It creates 8 buttons. I tried this: fm.flashmo_button.onRelease = function(){ getURL ("[URL]", "_self"); getURL ("[URL]", "_self"); };
When I do this, publish and click on any button, it opens both links. How can I assign for each button, a link? Here's the whole code for the button generation and linking : stop(); import mx.transitions.Tween; import mx.transitions.easing.*; flashmo_logo._visible = false; flashmo_logo._y = 300; menu_item_group.menu_item._visible = false; [Code] .....
I'm working on a services module (slideshow for lack of a better term) for an accounting firms website - site is still under construction at On the home page, far right hand column a grey box with a service icon and user controls progresses thru the five services until the user advances the slide manually.I need to randomize the starting point of the slide show using one of the five services. To complicate the matter further I need to weight them so some services show up more often than others. But randomizing with equal weight would at least be a start.
I have this standing person (its a MC) and another MC that is the same person but in a jumping position. And the thing is that I want that jumping person to appear when the Space bar is hit, and the standing person to disappear. But when the space bar is released the jumping person disappears and the standing reapers. I know it has to be an if statement, but I'm not sure do I addChild, cause both of these MC are strings on the same timeline.
I'm trying to figure out how to start a flash animation at 7PM PST every Tuesday PST this animation would signify a 'live chat.' I can't figure how to make it PST specific, or how to do automate it every Tuesday, and I'm not sure if it's possible with just AS2.0 and no php involvement. I looked up the "get.Timeshift" function in the help.
so when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
My flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.
The tab stays at its place once mouseover takes place. do the mouseover on BEST PROPERTY DEALS tab and you'll see the issue. how to make the animation smoother as i tried but i wasn't able to make complete cirle's animation smoothly as the MC used to come back the same path it took in the first half of animation.
I'm in need of a preloader, (or easy tutorial on how to create one), that will run a progress bar and also play a short welcome animation all the way through... regardless of connection speed. One that checks total frames of mc against total bytes loaded or something.
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.[code]...
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.
I have the following code :
var frontTemp:DisplayObject = this.animationInstance.getChildByName("front"); var backTemp:DisplayObject = this.animationInstance.getChildByName("back"); this.animationInstance.swapChildren(frontTemp,backTemp); this.animationInstance.gotoAndPlay("animation");
I have a working Flash movie, using a couple of AS3 scripts. The main stage has some animation going on. My player.as plays some mp3 clips when I click a button. The problem is, the stage animation stops as soon as the sound starts ie. Sound.play() starts, then animation starts again when the sound ends.
The animation is based on
this.addEventListener(Event.ENTER_FRAME,loop3D);
so I gather something happens to ENTER_FRAME due to Sound.play(). What is weird is everything works perfectly on the Flash Test movie (ctrl+Enter). The animation does NOT stop during sound. What to do to make sure the animation goes on always?
I'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code: if (Key.isDown(Key.LEFT)) { x -= speed; this.gotoAndStop(2); _xscale = -scale; } if (Key.isDown(Key.RIGHT)) { [Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working
I have the following code : var frontTemp: DisplayObject = this.animationInstance.getChildByName("front"); var backTemp: DisplayObject = this.animationInstance.getChildByName("back");
Her is what i want to do, and need expertise on how to accomplish. Mine now stops completely.1. I have a button I duplicated 13 times. It has a mc placed on the rollover state.I want it to when rolled over play the mc through regardless of any other actions happening.2. I have put those 13 buttons in mc and they rotate like a wheel.I placed a transparent button over the buttons and gave it a on rollover stop move on roll off, play movie. When it rolls over it stops the animation in the buttons as well
I have an all flash website I am finishing. On the "index" page of it, there are 7 buttons all pointing to different painting galleries on another page (or another MC in this case).
These 7 buttons happen to be movieclips so that I can have animation on rollover and rollout. A sample of the current AS2 code for them is below:
on (rollOver) { gotoAndPlay("s1"); }
[Code]....
In this case, on the index page there is a movieclip with successful animation on rollover/rollout. I assign this clip the instance name of "gallery0" and when clicked, goes to a separate page showing the first gallery.
My problem is this, whenever I do assigned the instance name to any of the 7 movieclips, the animation no longer works. It simply sits there in the default state and acts as it should as far as navigation goes.
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
im using flash with AS3 and i use the instruction var myTween:Tween = new Tween(waves, "y", Strong.easeOut, waves.y, puntop, 3, true); for making simple animations, the think is that when i call a URLRequest the animation just stop and freeze.