Professional :: Animation Stops On Frame 1?
Mar 24, 2010When i try to test a simple animated mask using test movie command, it looks like my animation stops on frame 1.
View 5 RepliesWhen i try to test a simple animated mask using test movie command, it looks like my animation stops on frame 1.
View 5 RepliesI'm developing a simple application at the same time as I am studying some things in actionscript and I've got the following code:
ActionScript Code:
if (Key.isDown(Key.LEFT)) {
x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
} if (Key.isDown(Key.RIGHT)) {
[Code] .....
I've got an object, and every time I press one of those keys those actions happen. My problem is that, when I press SHIFT, the object appears in that way (frame 3), but It doesn't play that animation it just stops in the first frame. How can I say "if you press SHIFT at the same time as RIGHT or LEFT, gotoAndStop(3); and the object that is in frame 3 only plays if either RIGHT or LEFT is down too"?
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
[Code]...
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
View 6 Repliesim trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 RepliesI was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
View 1 RepliesI have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
View 4 RepliesI have been using a template from the Adobe Flash Professional CS5 from Media PlaybackSimple Photo Album.I added 15 frames and and used the built in Action and Playback buttons (3 buttons. What i want ot do is make it look like the Controller as seen below.I would like the movie to be able to be controlled frame by frame, go to the beginning etc. just like the controller. I am having a hard time understanding what to do. I have added buttons but when i do it flips out and scrolls through the frame by frame without stopping.
View 4 Replieshow to code this on a button
onrelease
gotoandplay(10); // i need delay here before activating the next code below//
gotoandplay(80);
the trick is.. i want the button to play frame 10 to 40 then after playing from frame 10-40 the movie stops and then play frame 80 to 100
I was wondering if there is a way to have different frame rates in different parts of the same flash animation? I need some parts to be quicker and some to be slower?
View 5 Replieshow to save single frame animation as avi movie? the default export setting gives a movie with no length.
View 7 RepliesMy objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
View 1 RepliesI am facing a very peculiar problem while creating a preloader in flash. I have created a flash image gallery entirely in flash as requested. And a preloader. Now when I test my movie in local machine using simulate download feature the preloader works just fine. However when I upload it on the server the first frame of the preloader can be seen and it freezes there nothing happens though after some time the movie loads and rest of the animation then plays fine. I have checked my code it doesn't give any error on compiling. The flash SWF is being inserted in a Joomla driven website. However, that will not be a cause of problem I guess as an old preloader seems to run fine. I am using Flash CS5 Demo. I also tried saving file in CS4 and then publishing it. Still no luck.
View 2 Repliesso when i use it it has no errors no bugs and its like just goes to an animation or just stops (its been happening with ALL my games ive made and all the codes are correct and should work i've had help on it already i'm the animator i had a actionscript person working on it but he bailed and said he cant fix it but anyways i can send you the file if you gimme your email i tried uploading it to zip but i dont know how its too hard anyways on media fire and mega upload you cant send stuff to other people with a basic account.but anyways if you know what the problem is already from the description that would be helpful cause it should be something SOOO simple to fix cause this is happening with ALL my flash games
View 7 RepliesWhat would be best practice for speeding up an animation? - Increase the frame rate, or is that considered cheating (already set to 25)? The alternative would be to manually adjust the length of the tweens on each layer.
View 2 RepliesMy flash web page works good but when it starts for a first time (you go to link for the first time and web is not in your cache) animation stops after it is loaded. I have same problem after Ctrl+Enter export from Flash, sometimes I have to re-export few times.
[Code]...
my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.
View 6 RepliesThe tab stays at its place once mouseover takes place. do the mouseover on BEST PROPERTY DEALS tab and you'll see the issue. how to make the animation smoother as i tried but i wasn't able to make complete cirle's animation smoothly as the MC used to come back the same path it took in the first half of animation.
View 0 RepliesI'm trying to make about a minute long animation of two koi fish.
1. Fish slowly swim in frame
2. Fish swim in circle a couple times
3. 4 food pellets drop into water
4. Fish eat them one at a time
5. Fish slowly swim out of frame
I've finished step 2, but now I want to go back and do step 1. I've attatched a picture of my koi and I was wondering if there was any way I could flip the image of them and tween them to make it look like the fish were moving their bodies all in flash.
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.[code]...
View 7 RepliesI have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working.
I have the following code :
var frontTemp:DisplayObject = this.animationInstance.getChildByName("front");
var backTemp:DisplayObject = this.animationInstance.getChildByName("back");
this.animationInstance.swapChildren(frontTemp,backTemp);
this.animationInstance.gotoAndPlay("animation");
I have a working Flash movie, using a couple of AS3 scripts. The main stage has some animation going on. My player.as plays some mp3 clips when I click a button. The problem is, the stage animation stops as soon as the sound starts ie. Sound.play() starts, then animation starts again when the sound ends.
The animation is based on
this.addEventListener(Event.ENTER_FRAME,loop3D);
so I gather something happens to ENTER_FRAME due to Sound.play(). What is weird is everything works perfectly on the Flash Test movie (ctrl+Enter). The animation does NOT stop during sound. What to do to make sure the animation goes on always?
I have a class which extends a SWC , in the swc i have two boxes, front and back and an animation on the same timeline. The animation works fine without swapping when I swap them the animation stops working
I have the following code :
var frontTemp: DisplayObject = this.animationInstance.getChildByName("front");
var backTemp: DisplayObject = this.animationInstance.getChildByName("back");
[code]......
How can I make this 3d animation stop after 4 seconds?
Here is the code and I'm attaching the .fla so you can see what I'm talking about.
ActionScript Code:
var sensitivity:Number = 2;
//Sensitivity of movement
var followmouse:Boolean = false;
[Code]....
Her is what i want to do, and need expertise on how to accomplish. Mine now stops completely.1. I have a button I duplicated 13 times. It has a mc placed on the rollover state.I want it to when rolled over play the mc through regardless of any other actions happening.2. I have put those 13 buttons in mc and they rotate like a wheel.I placed a transparent button over the buttons and gave it a on rollover stop move on roll off, play movie. When it rolls over it stops the animation in the buttons as well
View 3 RepliesI have an all flash website I am finishing. On the "index" page of it, there are 7 buttons all pointing to different painting galleries on another page (or another MC in this case).
These 7 buttons happen to be movieclips so that I can have animation on rollover and rollout. A sample of the current AS2 code for them is below:
on (rollOver) {
gotoAndPlay("s1");
}
[Code]....
In this case, on the index page there is a movieclip with successful animation on rollover/rollout. I assign this clip the instance name of "gallery0" and when clicked, goes to a separate page showing the first gallery.
My problem is this, whenever I do assigned the instance name to any of the 7 movieclips, the animation no longer works. It simply sits there in the default state and acts as it should as far as navigation goes.
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
im using flash with AS3 and i use the instruction var myTween:Tween = new Tween(waves, "y", Strong.easeOut, waves.y, puntop, 3, true); for making simple animations, the think is that when i call a URLRequest the animation just stop and freeze.
View 1 RepliesI have made an animation in Flash, that would be ported to the iPhone/iPad; I want the animation to play when you rotate your finger on the screen and to stop immediately when the finger is lifted (Without starting the animation over), When the user would continue rotating their finger, the animation would continue to play.
How would I approach this in ActionScript 3.0?
how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.
Now, on the stage I want to play one of these animations and when this stops I want to make something happen.Is there an event that tells me "this movie clip is not 'animating' anymore"?