ActionScript 2.0 :: Flash Animation Stops When Mouse Leaves Swf?
Feb 6, 2010
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
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Feb 3, 2009
I need to set a mouse-controlled scrolling animation to ease when it starts and when it stops in AS2. Here's my current onEnterFrame script. Might be a little crude, but it succeeds in starting and stopping the animation when the mouse rolls off the movie. Moves left on one side and right on the other. I just want the starting and stopping to be eased a bit.
[Code]....
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Apr 15, 2009
I have an MC "homeBtn" that I'm using as an animated button. The "homeBtn" is made of 2 mirroring MC's named "topMC" and "bottomMC" since they mirror and function the same I will be addressing only the "topMC" Inside "topMC" is the animation named "liquidMC" These are all MC properties. Below is the AS3 Code. Works well but when the mouse scrolls out the animation is stuck ie stops animating and not going back to frame 1
[Code]...
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Jun 30, 2010
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
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Oct 25, 2006
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
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Oct 11, 2006
How can I make this 3d animation stop after 4 seconds?
Here is the code and I'm attaching the .fla so you can see what I'm talking about.
ActionScript Code:
var sensitivity:Number = 2;
//Sensitivity of movement
var followmouse:Boolean = false;
[Code]....
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Jan 30, 2011
how I could make it so that when the mouse leaves the stage, the opacity of every instance on the stage is lowered to a certain amount. And when the mouse returns, the opacity returns to normal.
I was able to come up with this code to test to see when the mouse leaves. However, I don't know how to collectively lower the opacity of every instance and test to see when the mouse returns.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mMove);
function mMove(event:MouseEvent):void {
stage.addEventListener(Event.MOUSE_LEAVE, leave);
[Code]....
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Jul 26, 2010
I need to catch an event when mouse leaves the flash player window.[code]...
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Jun 16, 2006
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
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Nov 1, 2009
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
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Feb 16, 2011
im using flash with AS3 and i use the instruction var myTween:Tween = new Tween(waves, "y", Strong.easeOut, waves.y, puntop, 3, true); for making simple animations, the think is that when i call a URLRequest the animation just stop and freeze.
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Feb 12, 2010
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
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Jun 17, 2011
I am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
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Feb 13, 2009
i tried this code
Code:
var cursor:Sprite = new Sprite();
function Test() {
cursor.graphics.beginFill(0xFF9900);
[Code]....
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Jun 11, 2009
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
Here is my code and the corresponding code:
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;
[Code]....
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Jan 14, 2011
I have created a movieclip1 :head, a second movieclip: body
created a movieclip that uses head and body and called that player.
And I create a simple moving animation : works great !
then I associated a class to head: Head.as
package {
import flash.display.MovieClip;
public class Head extends MovieClip {
[Code]....
When I uncomment trace this.alpha = 1 the ANIMATION IS STOPPED.
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May 5, 2010
All I want to do is make something when my mouse enters or leaves the frame in actionscript 2.0. This is how new I am to this actionscript business.
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Jan 5, 2010
I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
[Code]...
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Aug 4, 2011
I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
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Jul 7, 2010
I have several MCs on the stage. Each have a basic animation. They have a button embedded so I can click on them. When I click on the first MC it starts animating. When I click on another MC I need the first animation to stop. Is there a stop command I can put in there that stops the other animation before starting its animation?
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Jan 23, 2010
my problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
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Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
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Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
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Apr 29, 2010
I have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
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Oct 19, 2010
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
[Code]...
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Mar 25, 2011
I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
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Jul 21, 2006
It uses drag-n-drop interactivity. When I drag a MC and drop it in a "drop-box", feedback pops up. When the mouse leaves the drop-box area, the feedback remains. Is there a way I can have the feedback go back to blank when my mouse leaves the drop-box area?
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May 4, 2010
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
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Jan 9, 2012
After adding a mouseListener via Mouse.addListener to my flash movie the mouse wheel event is not bubbling to the browser when the mouse cursor is placed over the flash moviePeople all over google are complaining that in AS3 the event is bubbling and it is hard to stop it but in AS2 I wasn't able to find a solution to get the behaviour just as it is in AS3.Some code:
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {
trace("mouseMove");
[code].....
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Jul 16, 2009
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) {
_root.x +=2;
_root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
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