ActionScript 3.0 :: Mouse Leaves FP Window
Jul 26, 2010I need to catch an event when mouse leaves the flash player window.[code]...
View 2 RepliesI need to catch an event when mouse leaves the flash player window.[code]...
View 2 Replieshow I could make it so that when the mouse leaves the stage, the opacity of every instance on the stage is lowered to a certain amount. And when the mouse returns, the opacity returns to normal.
I was able to come up with this code to test to see when the mouse leaves. However, I don't know how to collectively lower the opacity of every instance and test to see when the mouse returns.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mMove);
function mMove(event:MouseEvent):void {
stage.addEventListener(Event.MOUSE_LEAVE, leave);
[Code]....
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
I am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
View 3 Repliesi tried this code
Code:
var cursor:Sprite = new Sprite();
function Test() {
cursor.graphics.beginFill(0xFF9900);
[Code]....
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
Here is my code and the corresponding code:
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;
[Code]....
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
All I want to do is make something when my mouse enters or leaves the frame in actionscript 2.0. This is how new I am to this actionscript business.
View 10 RepliesI am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
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I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
View 6 Repliescorrect method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
View 3 Repliesmy problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
View 13 RepliesstartDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
View 3 RepliesI have a swf file that will execute code when the mouse leaves the swf on screen. Everything works fine on a pc and a mac. But on a pc that has player 10.0.32.18 installed throws the error below. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/mouseLeave() This error is thrown out only when I try to call a function inside of loaded swf that is on the stage.
View 2 RepliesI'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
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I am going to be working on a site that has various mechanical products for sale. The customer wants me to make a model and movie of each product to show how the product works. Here is an example product:
Flash Clip The problem I am having is, he wants the movie to only play when a user puts their mouse over the video. I attempted doing this with a mp4 file and it worked using jQuery, but only when in Chrome. Here is that link:
MP4 Clip I want these demos to be viewable by the largest possible audience, so I was trying to stay away from Flash (also because I don't know Flash very well if at all). Does anyone know of a way to get this video to work in other browsers like in the second example? If not, how can I achieve that same idea using Flash?
It uses drag-n-drop interactivity. When I drag a MC and drop it in a "drop-box", feedback pops up. When the mouse leaves the drop-box area, the feedback remains. Is there a way I can have the feedback go back to blank when my mouse leaves the drop-box area?
View 3 Replies[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
I have a clip that rotates to orient itself towards the mouse when the mouse is over a given area. When the mouse leaves the area, the clip snaps back to its original position.
1) the clip snaps directly towards the mouse at the moment the mouse enters the clip; I would like it to actually rotate;
2) the clip snaps directly back to its original position when the mouse leaves the clip; I would like it to ease back into position.
[Code]...
Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.
[Code]...
We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?
I'd like to move mouse in my site browser window like here[url]...
View 2 RepliesI've got a small flash movie on my site which contains animated buttons. The problem? When I roll over the buttons and then out of the flash window quickly (and onto normal html), the buttons freeze.how to tell an action to tell the flash movie that the mouse is out of the flash window?
View 1 RepliesIm trying to make a 3d window that rotates according to the mouse movement. I have the code to make the window(instance name container)which is centered, but cant figure out how to rotate it properly--it seems to rotate correctly along the y axis(when the mouse is centered, there is no rotation) but not the x. here's the code: Im using tweenMax.
Code:
function init(e:Event):void {
stage.addEventListener(MouseEvent.MOUSE_MOVE, trackMouse,false,0, true);
}
function trackMouse(e:MouseEvent):void {
[code]...
How do I check if the mouse is outside or inside the swf-window?
View 2 RepliesI have a background which scroll's when the mouse is at the edge of the flash window - RTS style. If the mouse cursor goes outside the window I want it to stop scrolling, but flash reads the cursor position as the last place it was, when it was still within the flash window.I know I've done this before, but I can't at all remember how!Is there an event I can listen for or something similar?
View 4 RepliesIs there a way to detect when a mouse leaves the stage (flash window) and when it comes back?
View 2 RepliesI am new to ActionScript and am trying to accomplish the following: In a drag and drop function, when the object is "dropped" on mouse up, I want it to automatically open a popup window for the PayPal Web site. Here is the code I have so far. How do I integrate the additional functionality into the dropIt function?
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I'm doing a project for my graphic design course in Flash using Action script 3.0, just wondering if it's possible to have a mouse over event that will open another flash window that will play a video.
View 2 Replies