ActionScript 3.0 :: Cancel Removing Of Animation And Keep ColorTransform?
Oct 27, 2009
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancel removing of animation and keep colorTransform?
I dynamically set a color using this function in colortransform.
function setColor(o:DisplayObject,color:uint):void { var myColor:ColorTransform = o.transform.colorTransform;[code]...........
I then have a short timeline animation in Flash CS5 where the height grows just a little bit, and it does not grow.It grows in the preview, but not after compile.If i comment out this color transform function, the height animates correctly.
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform???[URL]..
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform?
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
I have a looping flash animation of three images that then goes to a screen with a url and an image that will be updated. Adding the image is fine but when it comes to loop back round on itself the image is still there. I have tried putting things like logo.removeMovieClip. Here is the code on the last frame for generating the links:
Code: stop(); onEnterFrame = function(){ if(end < 180){ end++; } if( end == 180){ end = 0; [Code] .....
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed. Code: Select all/* Simple Timer Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions: 1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want. var celebration:Celebration; var fl_TimerInstance:Timer = new Timer(1000,30); fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler); fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer); fl_TimerInstance.start(); [Code] .....
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
I am working with videoChat application.Videos are good to display to all.But the voice getting problem.If I speek using microphone(included with headphone set)the voice is echoed.How to cancell it.Presently is there any solution to resolve it, bcz since this is a bug as reported.Any third party softwares are available to work with echo.
Is there a way to cancel a function? I seem to be stuck on my own code. I am using an onClipEvent(enterFrame) to call a function to detect input from the user, to move a character around the screen, and on another layer (but in the same frame) I am calling that function. I want to cancel this 'after' I do a setInterval.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
i am currently reading Learning Actionscript 3.0 A Beginners Guide and i'v stumbled on a code snippet tutorial that i hope you can explain to me, P.139. What i am trying to do is essentially create a particle system and the following code snippet i'm not sure about is the following
I'm trying to change the background color of my control panel but NOT the buttons using the function ColorTransform.
I have a feeling I'm doing something really silly so can someone please explain to me what I'm doing wrong here? Using the below code nothing happens...but if I change the line in bold to:
controlPanel.transform.colorTransform = cp;
Then the whole control panel does change colour! Here's the code...
var cp:ColorTransform = new ColorTransform(); var controlPanelColor:uint = config.controlPanelColor; var red_controlPanel:Number = (controlPanelColor & 0xFF0000) >> 16; var green_controlPanel:Number = (controlPanelColor & 0x00FF00) >> 8; var blue_controlPanel:Number = controlPanelColor & 0x0000FF; cp.redMultiplier =
I've got a class that I'm using to set a menu button. the class has a rollover and roll out state, and on init of the class i set a color transform to set some colors in that button since i'm reusing five of these so i thought it'd be best to do it in a class and just reuse one movieclip.
anyway, when i roll over the clip for the first time, it works fine and the proper color shows, as soon as the roll out is initiated, the color switches back to my original color that i just used as a dummy color, and from there on out it won't show the proper color in that clip anymore. it's really odd to say the least.
If I have a movie clip that contains stuff with transparency, and then I apply a colorTransform on it, the the transparency is gone...how can I tint a movie clip but maintain its transparency?
I have a button over the top of an image that performs an action upon rollover. I placed an arrow button over the top of this button to allow the user to scroll through the images, but when I rollover the arrow button it cancels out the rollover underneath it. What I need is for the first rollover action to remain while the user hovers over the arrow. I am using Flash 8, ActionScript 2.
How to unload a swf file when i click on close button and to also go to another frame in timeline. I would like to know if when I unload will this cancel the downloading of the f4v video? I have an swf to load, here is the code.
stop(); vid1_btn.addEventListener(MouseEvent.CLICK, mouseClickHandler289); function mouseClickHandler289(eve:MouseEvent):void { var myLoader:Loader = new Loader(); myLoader.x = 300; myLoader.y = 122; addChild(myLoader); var url:URLRequest = new URLRequest("nov.swf"); myLoader.load(url); }
I've got a DataGrid that shows a tooltip on each item.. but there are a few items where there shouldn't be a tooltip. So I thought I could prevent the being showed.
I've done a lot of C# programming with both Winforms and WPF. I'm working on a Flex/Air app now for cross platform support. But this is my first flex project, so I'm learning as I go. I've got a window that I want to popup, that the user will fill out a form, then hit OK or CANCEL. I set it up the same way I would've in C#, but it doesn't work, and I can't really see a way to make it do what I want.
I have a video streaming/downloading in flash. When you click play it starts the download and plays the video. If I click stop your browser still carries on downloading the file, how do I cancel or pause the download?
I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue. Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn't accurate, or ... there is no way to cancel the effects of
[Code]...
Is this going to be the case online? (difficult for me to test right now) Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)
I am trying to use the ColorTransform.color method to retrieve the RGB value of a ColorTransform object, but there's obviously something about it I don't understand. The implementation is:
-public function get color():uint
-public function set color(value:uint):void.
I don't understand how to use this type of function. The functions I am used to only have one word in their name, like getColor() or setColor().I can get a number to return using the color method by doing this: trace (someDisplayObject.transform.colorTransform.color) ; but it is not a good color number.[code]