ActionScript 3.0 :: ColorTransform For Another Class?
Jan 14, 2010
I'm trying to change the background color of my control panel but NOT the buttons using the function ColorTransform.
I have a feeling I'm doing something really silly so can someone please explain to me what I'm doing wrong here? Using the below code nothing happens...but if I change the line in bold to:
controlPanel.transform.colorTransform = cp;
Then the whole control panel does change colour! Here's the code...
var cp:ColorTransform = new ColorTransform(); var controlPanelColor:uint = config.controlPanelColor; var red_controlPanel:Number = (controlPanelColor & 0xFF0000) >> 16; var green_controlPanel:Number = (controlPanelColor & 0x00FF00) >> 8; var blue_controlPanel:Number = controlPanelColor & 0x0000FF; cp.redMultiplier =
I've got a class that I'm using to set a menu button. the class has a rollover and roll out state, and on init of the class i set a color transform to set some colors in that button since i'm reusing five of these so i thought it'd be best to do it in a class and just reuse one movieclip.
anyway, when i roll over the clip for the first time, it works fine and the proper color shows, as soon as the roll out is initiated, the color switches back to my original color that i just used as a dummy color, and from there on out it won't show the proper color in that clip anymore. it's really odd to say the least.
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
i am currently reading Learning Actionscript 3.0 A Beginners Guide and i'v stumbled on a code snippet tutorial that i hope you can explain to me, P.139. What i am trying to do is essentially create a particle system and the following code snippet i'm not sure about is the following
If I have a movie clip that contains stuff with transparency, and then I apply a colorTransform on it, the the transparency is gone...how can I tint a movie clip but maintain its transparency?
I am trying to use the ColorTransform.color method to retrieve the RGB value of a ColorTransform object, but there's obviously something about it I don't understand. The implementation is:
-public function get color():uint
-public function set color(value:uint):void.
I don't understand how to use this type of function. The functions I am used to only have one word in their name, like getColor() or setColor().I can get a number to return using the color method by doing this: trace (someDisplayObject.transform.colorTransform.color) ; but it is not a good color number.[code]
Basically, I have been asked to develop a function on a Flash player so that you can change the colour of the control panel using a variable.The control panel's background elements aren't accessible from the main class; they're private members because the panel's layout and appearance are something I might want to change without having to change the main classHow on Earth can I directly modify a control panel's colour transform when they aren't directly accessible? I've looked at various forum posts but nothing matches exactly what I'm after I guess this will involve using colorTransform but how do I invoke this on something that sits in the fla file?
You must use the new ColorTransform() constructor to create a ColorTransform object before you can call the methods of the ColorTransform object.
So does this mean every time I want to tweak the color transform, I have to create a new instance? If so, the setter properties seem pretty pointless and my tests are showing this is the case.
So if every render I want to cycle say the redOffset based on time (to get a pulsing effect), do I have to manually create a new ColorTransform passing all constructor args from this.transform.colorTransform:
var newRedOffset:Number = ... transform.colorTransform = new ColorTransform( transform.colorTransform.redMultiplier, transform.colorTransform.greenMultiplier,
(Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have a "hair" movieclip that has 10 hairstyles. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.). I also have a colorPicker to change the color. Here's my code:
[Code]...
This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem...
I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.
i missed something in the Aplly of ColorTransform, but i can't see...I made a background for the menu buttons that changes depending to the container x position.the problem is that it changes the text color too, and I don't figure why... here is the code :
How can I pass in RGB values to a ColorTransform object? I set the red, green, and blue multipliers but I'm not getting the desired results.The movieclip is grayscale originally and then i do this and all i get is black (it should be yellow):[code]I adjusted each color's offset to 0 and I still had the same results. Do I need to convert to hex values?
I loaded a image in As3.Now am going to select a particular area to crop.ie., am drawing one rectangle box in OnMouseMove function.I need to show the brightness in the selected area of the image part alone..How to show the brightness in the selected area of the rectangle.
I'm using flash 8 professional with AS 2. I'm trying so set a tint using actionscript on a dynamically created mc using the ColorTransform method. I'm trying to set a 50% black tint, similar to the effect one would get when doing it in the properties panel using the Color setting.
My code so far:
Code: var colorTrans:ColorTransform = new ColorTransform(); colorTrans.blueOffset = -127; colorTrans.redOffset = -127; colorTrans.greenOffset = -127;
This is applied elsewhere in my project and is working fine. My problem is that this is pushing up the saturation of the mc's, thus all orange colors appear red etc.
I have faced a very funny problem. My requirement was detection of a MovieClip color. I have used ColorTransform method to fetch the color but failed.Then I went through the getPixel method by creating a Bitmap of the Mclip and then used getPixel method. It is working fine, but whenever I am changing the color of theta Mclip by colorTranform method and then again creating a Bitmap of that Mclip, it is drawing the old Bitmap image again and again.
Is there any solution of getting a color code of a Mc except getPixel?What is the solution of this problem?
Here is my code: You can also check the attached file
I'm trying to figure out how to apply a colorTransform to certain indecies of an array. So far, I've had no success. I think the issue I'm having is with using the proper syntax... I've tried
PHP Code:
nArray[0].transform.colorTransform = 0x000000; b0.transform.colorTransform = 0x000000; etc.
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancel removing of animation and keep colorTransform?
I wrote a simple class to tranform the color of the btn clicked to a random color everytime its clicked but my lack of understanding of AS3 is giving me deadends, I'm not sure how to set it up and my current set up its giving me the following error: ReferenceError: Error #1069: Property event not found on flash.geom.Transform and there is no default value. at colorChanger$iinit() at mainBeta2_fla::MainTimeline/setName()
So this is my colour transform class: package { import flash.display.MovieClip; import flash.events.*; import flash.geom.*; public class colorChanger extends Sprite { // Not sure if I should put e:MouseEvent or a pass a variable to the function public function colorChanger(colorPass) { [Code] ..... I need the button to change to a random color everytime its clicked and I'm using a custom class because I have over a dozen buttons in one time line...
I dynamically set a color using this function in colortransform.
function setColor(o:DisplayObject,color:uint):void { var myColor:ColorTransform = o.transform.colorTransform;[code]...........
I then have a short timeline animation in Flash CS5 where the height grows just a little bit, and it does not grow.It grows in the preview, but not after compile.If i comment out this color transform function, the height animates correctly.
I am having a bit of a problem where I have a function that takes a ColorPickerEvent. I am trying to colorTransform a "loaded bitmap" of a movieclip to the selected color but For some reason it is not setting[code]...
I would like to be able to change the color of more than one movie clip in the same layer in the same frame. Basically I have place two different movie clips with defined instances,i.e. body and shoulder onto the canvas in one frame on the timeline.
I have created three different buttons (red_btn, blue_btn, and yellow_btn) to use to change the color of say the body or shoulder. I would use red and blue to change the body and say yellow and green to change the shoulders. These are also on the same layer and same frame on the timeline as the movie clips.
The problem I am having is how would I declare the two movies or variables to change independantly? Would I need to place one movie clip on one layer and then place the other on a different layer so that when I press the button I want i.e. the red button, it only changes the body and not the shoulders.
Here is my actionscript that I am using to change the color of the clip(s)
[Code].....
body here is my declared variable wich is the body of a shirt that is one movie clip. When you place both clips on the timeline ontop of each other, you basically get a shirt with different color shoulders and body.
I seem to have hit a bug in the current flash player (tested on 10.1.52.14): If I programmatically change the color of a sprite consisting of a text and a circle the output is different if the application is in fullscreen mode (the text is not re-colored in fs). Inside the mousedown event handler of my class I call the following (somewhat simplified code to make things easier to understand here):
var cTrans:ColorTransform = new ColorTransform(); _hColor=0xD78500//recolor the clicked sprite cTrans.color = _hColor; this.transform.colorTransform = cTrans;
This is what I get in windowed mode (expected behavior): That's the same sprite in fullscreen: I can switch between windowed and fullscreen and the text gets colored or not as shown above.
I would like to know why does AS3 colorTransform only transforms the border of a shape [code] Only the border of a shape is transformed.I've tried to redraw on everyframe the object with different fill but it's an overkill in performance, about 10 3d planes were performance killers.I can only think of that because beginFill() does not use a pen set by lineStyle() and that may be causing the problem, however I would really like to know the problem as I need my uber-super-semi3d-spinner to spin while changing colors and not his borders!
I've hacked together this prototype "bouncing ball" from a few tutorials online.When the user clicks a color choice, the bouncing ball changes to the color picked. The ball does in fact change to the color, however, the animation ends.Is it possible to dynamically change the color and maintain the animation? 'm using AS3 and here is my script and no errors are thrown, so its doing what its suppose to.
ActionScript Code: //call function changeColor on button click //this function uses the AS color class called colorTansform