Is there a way to cancel a function? I seem to be stuck on my own code. I am using an onClipEvent(enterFrame) to call a function to detect input from the user, to move a character around the screen, and on another layer (but in the same frame) I am calling that function. I want to cancel this 'after' I do a setInterval.
I am writing a script to upload and download images. I have a cancel btn that is giving me an error, undefined method. ActionScript Code: // First thing is to set the flashing upload message clip to invisible uploadMsg.visible = false; // Set the URL for the PHP uploader script var URLrequestUp:URLRequest = new URLRequest; var URLrequestdown:URLRequest = new URLRequest; // Assign the image types Filter [Code] .....
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
The easiest thing is if you look at my swf: [URL] Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.
The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible).
The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded. What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?
I am working with videoChat application.Videos are good to display to all.But the voice getting problem.If I speek using microphone(included with headphone set)the voice is echoed.How to cancell it.Presently is there any solution to resolve it, bcz since this is a bug as reported.Any third party softwares are available to work with echo.
I have a button over the top of an image that performs an action upon rollover. I placed an arrow button over the top of this button to allow the user to scroll through the images, but when I rollover the arrow button it cancels out the rollover underneath it. What I need is for the first rollover action to remain while the user hovers over the arrow. I am using Flash 8, ActionScript 2.
How to unload a swf file when i click on close button and to also go to another frame in timeline. I would like to know if when I unload will this cancel the downloading of the f4v video? I have an swf to load, here is the code.
stop(); vid1_btn.addEventListener(MouseEvent.CLICK, mouseClickHandler289); function mouseClickHandler289(eve:MouseEvent):void { var myLoader:Loader = new Loader(); myLoader.x = 300; myLoader.y = 122; addChild(myLoader); var url:URLRequest = new URLRequest("nov.swf"); myLoader.load(url); }
I've got a DataGrid that shows a tooltip on each item.. but there are a few items where there shouldn't be a tooltip. So I thought I could prevent the being showed.
I've done a lot of C# programming with both Winforms and WPF. I'm working on a Flex/Air app now for cross platform support. But this is my first flex project, so I'm learning as I go. I've got a window that I want to popup, that the user will fill out a form, then hit OK or CANCEL. I set it up the same way I would've in C#, but it doesn't work, and I can't really see a way to make it do what I want.
I have a video streaming/downloading in flash. When you click play it starts the download and plays the video. If I click stop your browser still carries on downloading the file, how do I cancel or pause the download?
I am getting some strange results while loading large files dynamically, and testing my movies. Even if I delete the object in which the external file is loading, the bandwidth of the loading seems to continue. Either Im not doing a good job of cleaning up after myself, or the test environment when exporting a movie isn't accurate, or ... there is no way to cancel the effects of
[Code]...
Is this going to be the case online? (difficult for me to test right now) Is there a way to break off the loading once it has begun? (I thought by deleting the object that called the loading function, I would end the loading)
I wondering if there is a way to cancel a button's onPress action.For example on my button I have the following:
Code:
on (press) { startDrag(this, false, 384, 2.5, 384, 70.5); }
[code]....
However if you press the button and roll out with your mouse button still held down it will continue to drag even after you release the mouse button. It then won't stop dragging until you roll over and then out of the button.
To correct this I was wondering if there is a way to call the on(Press) action and stop it OR to activate the on(release) or on(rollOut) actions OR a way to activate "stopDrag();" when the user rolls out even if they are still holding the mouse button down.
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancel removing of animation and keep colorTransform?
I just can not manage to cancel the on(rollOut) event when the on(release) event has been started. I attach here a simple I need the solutions urgently because am trying to make a flash menue for my website.Here the code so far:
I have created a SWF file with three main sections. Each section has at least one video that is viewed using the FLVPlayback component. In order to reduce bandwidth, and unnecessary processes in general, I want the videos only to load if the user is currently viewing that section.
The first part is simple enough only call the source method for the FLVPlayback until the video is needed. Great, works fine. However, problems arise in cancelling the download.
I have searched the Adobe documentation, and it seems almost impossible to stop a progressive download using FLVPlayback. (To be honest, I am using FLVPlayback simply so I don't have to build my own player. Its a whole other level of complexity that I simply do not want to get into unless ABSOLUTELY needed.)
The Adobe methods that actually stop streams (closeVideoPlayer(), etc.) render the FLVPlayback instance useless once called. I was looking for a way to stop a download AND be able to use the FLVPlayback instance again.
[URL]
To test it, I created a simple file (the AS is below) with only an FLVPlayback component and a button on the stage. The button is connected to a function that clears the video and then resets the FLVPlayback instance to play the file again.
Everything works (play, pause, volume, etc.) EXCEPT that after button has been clicked and the reset function has been called, clicking the component's stop button "breaks" the player. The seekbar displays its streaming mode and clicking on any other button inside the player does nothing. (I could not recreate the problem in the Flash IDE (imagine that!), but it persistently appears when testing in a browser.)
I'm getting problem to my preloader.... when I load my first swf, its load fine.. in the loading progress if I click the 2nd button to load the 2nd swf its also load fine but my loader go static.. never remove.
Here is my Code... import flash.events.Event; import flash.net.URLRequest;
Is there a way to cancel a netstream publish from flex to a flash media server?
The issue is I have code where I can Start/Stop a recording to my Flash media server. However in my front end I have a cancel button which allows the user to cancel the current recording and all this code essentially does it close the netstream. But the issue is it still creates the file on my flash media server even though the user has canceled the stream. Is there a function that I can call that will clear up the stream and remove the file that was created?
So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input.The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store.I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like.
var x = stage.mouseX;var y = stage.mouseY;if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight)I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal.
When i click cancel on the print dialog box, i get error below and it blanks out my swf. The error consists, that whenever i try to print and cancel it, or even when i do succesfully print, swf goes blank.
I have a Tree component that's used as a navigation menu between different 'pages'. When the user clicks a certain option in the menu, I switch the 'page' by switching between State components in my application. The thing is that when the user indeed clicks an option in the menu, I want to perform a validation of some of the information in a certain component. If the validation fails, I show an alert, and I'd like to prevent the navigation to the other page. One part of this is simply not changing the currentState of the document, but the tree component still goes on with the change event, and the result is page A still being shown on the screen, whereas the selected option in the tree is page B (to which the user wanted to navigate, but failed since some of the information wasn't valid).
I tried to figure out how I can cancel the change event on the tree component itself. The thoughts I had didn't quite fit nicely:
I searched for a slightly different event (such as 'changing' or 'startChange') on which I can call the stopPropagation() method (since the regular 'change' event is not cancelable), but none exists for the Tree component.
I also thought about always saving the current option that's selected in the Tree component by myself, and when the validation fails, I will set the Tree's selectedItem to that saved option. That's also ugly because such an action will raise another change event on the Tree, thus another change to the States components, and another population of the page in which I'm already at. That's something I really don't want to do.
I also though about using a different component, such as Menu (and I also found an implementation of a vertical Menu), but that doesn't even seem to help. The same problem will exist there.
There must be a best-practice for preventing a change process to commit!
I've got a Glow effect (glowIn) being applied to an object on the roll over which has a startDelay applied. I have another glow effect (glowOut) on roll out. If the user mouses out of the control during the startDelay of glowIn, I want to cancel the effect. How do I do this? In this instance, I'm using a glow effect with a startDelay of 300ms. I want a short pause before the item actually shows the effect, but I don't want the effect playing if the user mouses out during this time. I'm setting the properties as follows:
I don't think it matters much, but the component in question is a Series within a chart that gets created at runtime so I would prefer a solution in actionscript rather than mxml if possible.
I have a flash movie with a button, that when clicked a new window pops up for uthentication. If the user types the credentials and hits ok he/she is granted access. on the contrary, if they hit cancel the new window should just close and return to the previews window.
I can't seem to get a MovieClip loaded using the MovieClipLoader.loadClip method to cancel.I try calling the loader's unloadClip method, but that does not do the trick. Also tried simply using the unloadMovie method on the actual clip instance but that didn't work
I can't figure out how to make a button cancel downloads started using FileReference.Below is the code that is used to start the download. If you could let me know the right code to put in the on(release)
import flash.net.FileReference; var listener:Object = new Object(); listener.onCancel = function(file:FileReference):Void {