ActionScript 2.0 :: OnRelease Function To Cancel Out The Other Functions Once The User Presses The Button

Jun 22, 2006

I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.

How would I script that?

Code:
navMenu1.onRollOver = function() {
_parent.jumpTobg1X(2);
this.gotoAndPlay("over");

[Code]...

Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)

View 3 Replies


Similar Posts:


ActionScript 2.0 :: MovieClip Used As A Button - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[Code]...

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

View 8 Replies

ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

View 5 Replies

ActionScript 2.0 :: Thumbnail's "onRelease" Function To Cancel The Parent "make Thumbnails" Function

Jan 20, 2005

The easiest thing is if you look at my swf: [URL] Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.

The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible).

The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded. What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?

View 2 Replies

ActionScript 2.0 :: Display Swf When User Presses A Button

May 22, 2008

I have an AS2 code and I want it to be "processed" and the corresponding swf file be displayed only when the user clicks a button on my webpage.how do I implement it?

View 6 Replies

IDE :: Call Multiple OnRelease Functions In A Single Function?

May 31, 2008

Is it possible to assign several onRelease Functions for multiple movieClips on a single function?

Here is my scenario... I have 10 movieClips on stage... i have a function on script which needs to be called every time any of the movieclips are clicked.. do i have to write a separate movieclip.onRelease function for each and every movieclip.

View 4 Replies

ActionScript 2.0 :: MovieClip - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

May 12, 2005

I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[AS]
leaf9.onRollOver = function(){
this.gotoAndPlay("rollover");[code].....

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

View 8 Replies

ActionScript 2.0 :: Flash8 - OnRelease Functions Not Working With Attached Button?

Jan 12, 2010

I'm loading an item to the stage and trying to apply a function to it but it doesn't seem to work.

Code:
_root.attachMovie("FullScreenBTN","FullScreenBTN",_root.getNextHighestDepth());
_root.FullScreenBTN.onRelease = function(){
trace("test")
}

When I press the button nothing happens, but when I remove the attach code and just put the button on the stage with the appropriate instance name it does work.

View 5 Replies

ActionScript 3.0 :: Adding Function OnRelease To Instance Of A Button?

Mar 26, 2010

I am trying to add a simple navigation to an instance of a button on my stage through AS3. my code is below... I have used the same code in AS2, but i must be leaving something out in AS3.. 
 
btn_arrow_TL.onRelease = function()    {    gotoAndPlay("flyout_default");    }
  
Compiler Errors: 1120: Access of undefined property click.

View 6 Replies

ActionScript 2.0 :: Mctween Activated Button Onrelease Function?

Dec 6, 2007

I am using the mctween activated bttn.My bttns are looped and have been defined in a variable.I am trying to get specific onrelease functions such as loadMovie from each button in the loop depending on what bttn is clicked,but instead the onrelease functions is loading movies for all when any bttn in the loop is clicked.Heres my code.

Code:
// Includes the tweening extensions.
#include "mc_tween2.as"[code]....

I'm trying to make sure that if the user clicks, this.button_2 then this.button_2 will load movie2.swf alone not every movie for every bttn in the loop.

View 1 Replies

Flex :: Keypress - Detect If User Presses Enter Key?

Sep 9, 2010

The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.

View 2 Replies

ActionScript 2.0 :: When A User Presses Enter Each Induvidual Pixels Properties Changes To Something Random?

Aug 29, 2005

I am using flash mx 2004 and i have made a scene 10 by 10 pixels with 100 * 1 pixel by 1 pixel square movie clips (MC name: pixel) placed next to each other, understand? I hope so .Basically i would like them to change colour etc when a user presses enter.under properties there is a bit called Color then there is a drop down box and in here there is a bit called advanced.If you fiddle around with these setting you can alter the color, brightness, etc of an MC.Can actionscript alter these so when a user presses enter each induvidual pixels properties changes to something random?

View 4 Replies

Professional :: Touchscreen Phone - Jump To The Main Menu When The User Presses On The Screen

Jul 23, 2010

im creating a simple mobile application for a nokia 5230 touchscreen phone in flash. Im just trying to create some code to tell it to jump to the main menu when the user presses
on the screen. I have a key catcher in which i have the following code:

[Code]...

Im not sure if this will work for touchscreen phone because i got it from a sample program from my lecturer in college but i dont know what i should do as it wont recognise a press on the screen.

View 7 Replies

Actionscript 2.0 :: OnRelease Functions Not Working

Oct 12, 2010

I have a serious situation regarding the onRelease Funciton not working properly.I have a FVLplayback componant inside a flash project inside a movie clip. Inside that movie clip I have two layers, One for actionscript and and the other for the actual component which contains instance name of 'myPlayer' (without quotes)[code]That cameraRoll is the instance name of another movie clip I have located in the movie clip as shown in path above. Inside that movie I have rollover, Rollout effects. The actionscipt is in an invisible button right on top of the objects. The actionscript is:[code]The objective: the movieclip to carry out the rollover Rollout effect and to have the function that will start the video.The Problem: When I run the flash project, it does the effect but won't start the video. If i move things around, I can have the video start playing but then the button won't do the rollOver, RollOut effects.

-the path to the video component:-root.menu.video

-the path to the movie clip taht contains the timeframes for rollOver/rollOut effects )which contains invisible button on top of everything. root. menu.cameraRoll

View 1 Replies

How To Cancel A Function

Apr 17, 2010

I want to cancel a function (set in motion by a button click) if I click on another button.so lets say I have:

Code:
button1_btn.addEventListener(MouseEvent.CLICK, button1Click);
function button1Click (e:MouseEvent):void {

[code].....

View 2 Replies

ActionScript 2.0 :: Way To Cancel A Function?

Mar 15, 2006

Is there a way to cancel a function? I seem to be stuck on my own code. I am using an onClipEvent(enterFrame) to call a function to detect input from the user, to move a character around the screen, and on another layer (but in the same frame) I am calling that function. I want to cancel this 'after' I do a setInterval.

View 3 Replies

ActionScript 1/2 :: Multiple OnRelease Functions - Submit And Go To Next Frame

Jun 21, 2011

I have a problem with a contactform in flash. The form and the script works fine, but I want to add a function. When pressing the "submit button" it sends me an email. And the text "message sent appears. I would like to add a onreleaseandgotoandplay function which takes me to the frame 2. I have tried to place this function into the button, it works fine taking me to frame 2, but then it does not send me an email....

Actionscript
bSubmit.onRelease = function(){email();
}function email(){
var sMessage = "Name: " + tName.text + "
E-mail: " + tEmail.text + "
Comments: " + tComments.text + "
[Code] .....

View 1 Replies

ActionScript 2.0 :: [FMX] When The Squares Come To An Hold There Is A Little Gap Between Them Underneath The Button That Was Presses And The Button Is Going 20 Pixels Down Into That Gap?

Apr 15, 2004

I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:

Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;

[code]....

When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.

And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.

View 2 Replies

ActionScript 2.0 :: Combine Onrelease Functions Without Repeating The Same Lines Of Code

Feb 21, 2006

what's the best way to combine these onrelease functions here so i dont have to repeat the same lines of code?

[Code]...

View 9 Replies

ActionScript 3.0 :: OnRelease Functions (Contact Form) Submit And Go To Next Frame

Jun 21, 2011

I have a problem with a contactform in flash. I have a working contact form made in flash , which I want to add a function to. When pressing the "submit button" it sends me an email. And the text "message sent appears. I would like to add a onreleaseandgotoandplay function which takes me to the frame 2. I have tried to place this function into the button, it works fine taking me to frame 2, but then it does not send me an email....

Actionscript
bSubmit.onRelease = function() {
email();
} function email() {
var sMessage = "Name: " + tName.text + "
E-mail: " + tEmail.text + "
[Code] .....

View 3 Replies

ActionScript 3.0 :: Multiple Onrelease Functions (Contact Form) Submit And Then Go To Next Frame?

Jun 21, 2011

I have a problem with a contactform in flash. I have a working contact fom made in flash , which i want to add a function to.When pressing the "submit button" it sends me an email.And the text "message sent apears. I would like to add a onreleaseandgotoandplay function which takes me to the frame 2. i have tried to place this function into the button, it works fine taking me to frame 2, but then it does not send me an email.I guess the second function should be placed in the code below to work

View 7 Replies

ActionScript 2.0 :: Inactivate .onRollOver - OnRollOut And .onRelease Functions Are Still Active For Movieclips?

May 5, 2009

My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?

View 2 Replies

ActionScript 3.0 :: Upload And Download Images - Cancel Function

Jan 29, 2010

I am writing a script to upload and download images. I have a cancel btn that is giving me an error, undefined method.
ActionScript Code:
// First thing is to set the flashing upload message clip to invisible
uploadMsg.visible = false;
// Set the URL for the PHP uploader script
var URLrequestUp:URLRequest = new URLRequest;
var URLrequestdown:URLRequest = new URLRequest;
// Assign the image types Filter
[Code] .....

View 1 Replies

Flex :: Add A Cancel Button On The TabBar Button?

Aug 19, 2010

I'm trying to add a cancel icon to my TabBarButtons in Flex 4.0 (Spark), and I've gotten close, but now I'm stuck on getting the icon to be "clickable" I have seen other approaches, like FlexWiz Blog (http://flexwiz.amosl.com/flex/spark-tabs-with-close-button/), but was hoping to figure out something cleaner.

<s:HGroup top="5" right="5" left="5" verticalAlign="middle">
<s:Label id="labelDisplay"
textAlign="left"

[code]....

The icon appears in the tab, however, I can't click it. I also tried a button and it's almost like the parent button container does not allow the child to be clickable. I did play with some parent properties (like super.mouseChildren), but couldn't get it to work.

View 1 Replies

Actionscript :: Recognize Button Presses In It

Nov 4, 2011

In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.

View 2 Replies

ActionScript 3.0 :: How To Count Button Presses

Sep 21, 2009

Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).

View 2 Replies

ActionScript 2.0 :: Cancel A Button's OnPress Action?

Feb 25, 2009

I wondering if there is a way to cancel a button's onPress action.For example on my button I have the following:

Code:

on (press) {
startDrag(this, false, 384, 2.5, 384, 70.5);
}

[code]....

However if you press the button and roll out with your mouse button still held down it will continue to drag even after you release the mouse button. It then won't stop dragging until you roll over and then out of the button.

To correct this I was wondering if there is a way to call the on(Press) action and stop it OR to activate the on(release) or on(rollOut) actions OR a way to activate "stopDrag();" when the user rolls out even if they are still holding the mouse button down.

View 3 Replies

ActionScript 2.0 :: Dynamic Menus And Button Presses?

Sep 8, 2005

I have worked on one which I am almost happy with but there are things wrong with it. (if anyone has any good tutorials or FLAs on this that would be great).
But my main problem is now simply just having a button so when you rollover it, it changes colour and when you click it it stays on that colour so you can see which button is currently active. How do people go about scripting buttons to work properly like this? I have this code but it runs into too many problems...

var my_color:Color = new Color(this);
my_color.setRGB(0x000000);

View 4 Replies

ActionScript 2.0 :: Button To Cancel FileReference Download?

May 1, 2006

I can't figure out how to make a button cancel downloads started using FileReference.Below is the code that is used to start the download. If you could let me know the right code to put in the on(release)

import flash.net.FileReference;
var listener:Object = new Object();
listener.onCancel = function(file:FileReference):Void {

[code].....

View 4 Replies

ActionScript 2.0 :: Keeping Track Of 4 Button Presses

Jan 14, 2009

I'm attempting to create a few very simple flash games, but I haven't been able to figure out the coding. What I am attempting is to have 4 buttons each activated on a different keypress. Each time a user presses one of the keys, a specific animation is triggered, showing that the key was pressed. What I need to know is- how do I have flash trigger a final animation when all four keys have been pressed?

I tried making a set of dynamic text boxes that would change text, one for each button. I figured flash could run a simple string check (like in the basic password tutorial here) and if they all proved true it could goto and play the next scene or another MC. BUT- It seems to only check at the beginning of the movie, and if I attached it to onEnterFrame, Flash would have a cow about my syntax!

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved