ActionScript 2.0 :: Inactivate .onRollOver - OnRollOut And .onRelease Functions Are Still Active For Movieclips?
May 5, 2009
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
So, I've always struggled with the best way to do this. I have a method, but it seems like there's gotta be a better way.
Say you have an array of menu items
Code: var menuArray:Arrary = [item1,item2,item3]; , and onRollOver they receive a certain color:
[Code]....
I realize that there's some additional code that would need to be written here, but you get the point. Basically what I'm doing is disabling the button so nothing happens onRollOut. Then I'm setting all the buttons colors to null, but changing whichever button was flagged as active to red.
It seems like a really ghetto way of doing this, and you notice a visible flicker in color of the active menu item if there are a lot of items in your array. Does anybody know a better way to handle this?
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) { mc_function.onRollOver = function() { var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
When I click on Program (main menu), it expands the sub-menus.
1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").
2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
When you click on the movieClip "purplebow" the animation starts, and when you roll off it goes back to normal. What I would like implementing some code into this so that my other movieClips (which are: bluebow, redbow, greenbow, etc). Disappear onRelease and then return onRollOut. The code and the movieClips are all on the same timeline, each on different layers.
i have some script that i am using to play an mc timeline on rollover and rewind the mc on rollout, but my problem is that i want to add an onRelease action that takes the mc to an specific frame within the mc. thing is that the onRollout action cancels out the onRelease action and rewinds the mc regardless. this is the script that i have on the first frame of the mc
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code: // Instantiate MovieClipLoader Class var thumbloader:MovieClipLoader = new MovieClipLoader(); case_btn_1.onRollOut = function() {
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.[code]
I promise this is my last question regarding the XML nav you guys made I want the navigation to expand onRollOver not onRelease. When i change it it doesn't work, why not? This seems so simple but yet it won't work here's some code
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code: item.onRelease = function() { myButton.onRelease = function() { getURL("http://google.com", "_blank"); } talk = this.txt; } the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
I want a transparent movie clip that displays a tool tip when you roll over it. Beneath that movie clip I have other movie clips that I want to be clickable. Unfortunately having the "onRollOver" event on the top layer movie clip blocks the "onRelease" events of the lower movie clips. If I move the smaller movie clips on top it will work but I have to setup a tool tip for each of them (and it disappears and reappears when I move from one MC to another). I also thought about using the "onMouseMove" event and doing a hit test, but that seems less efficient.
i have a movieclip that is working as a button. onRollOver the moveclip goes to frame 2 where the submenu appears. Here is where the problem starts.The submenu buttons use hitTest for their animation. I want to be able to click one of the submenu items and use
To make it link to a different site. The problem is it just doesn't seem to work.I think the problem is when I try to click on the submenu buttons, since they are nested in a movieclip that already uses onRollOver, it isn't recognizing i am clicking on the subbutton. I used onRollOver instead of a HitTest for the main buttons because if it used HitTest several popup menu's would show up at a time, so that is not a solution.
Basically, does anyone know how to make it so i can have a movieclip nested in another movieclip where the parent uses onRollOver and the sub movieclip uses OnRelease. Whenever i try to do it the sub just doesn't work.