ActionScript 2.0 :: The Movieclips Appear, But The OnRollOver,onRollOut And OnPress Do Not Work?
Nov 22, 2010
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) { mc_function.onRollOver = function() { var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
When I click on Program (main menu), it expands the sub-menus.
1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").
2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
When I use: on (release){ this.stop(); getURL("page.html", "_blank"); } Why is it that when that new page window is loaded the background flash window then runs my on (rollOut){ this.play(); } function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
ok so i have a few complex movie clips and in them is code for onRollOver, onRollOut, nPress, onRelease, bla bla blais there any way to "force" them to act like they are being rolledover or something without the user actually rolling over them?
So far I have created/hacked about some code for an infinite scrolling menu bar, and am trying to create the rollover and release actions for each menu title. After researching it seemed best that the buttons were made from movies clips as apposed to the 'button' type, but I am not sure if this is the case. The problem I am having is that I am unable to get the Contact movie clip to recognise the onPress or an onRollOver and I am not sure why. The .fla file is available here and this is the code I tried to get it to work.
Code: _root.scrolling_mc._root.menu_mc._root.contact_mc.onPress = function () { if(contact_mc.hitTest(_xmouse, _ymouse, true) ) { trace("Does this button work?!"); }
I also tried: Code: _root.scrolling_mc._root.menu_mc._root.contact_mc.onRollOver = function () { trace("Does this button work?!"); } I understand I am probably on the wrong tracks with the use of _root. but I need to somehow trigger the nested movieclips.
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}}; mc = mainMap.map.pan;[code].....
First of all, final swf file size needs to be max 30kb. So I can not use Fuse (which would do the job automatically for some reason) nor complex stuff.
I have timeline tweened a image to scale (loops like a heartbeat) on main scene. Then on onRollOver another movieClip appears with different image but with "same" timeline tween (same as in keyframes in same frames and animation the same lenght).
When I hover my mouse on top of the "main" image, which is pulsating, the appearing movieClip is pulsating in the same rhythm but out of sync.
my code so far:
Code: import caurina.transitions.Tweener; var my_sound:Sound = new Sound(); logo_mc.onRollOver = function() {
Everytime I press a movieClip, i -1(on the output window) should be equal to the number of the movieClip (ex: myClip17, when pressed, should produce in the output window a value of 17 for i-1). Please copy paste this code to a flash document and you'll see what I mean (please don't forget that you have to have linkage in the library for a movieClip symbol that you have to create - it's a circle only with stroke that has w=15 h=15). Every time I click on a number it should appear a circle on it. If the circle is already there it should disappear. But that's not the case. Somehow every movieClip has the order to attach one of the instances of movieclip marca_mc to myClip31.
I'm having troubble with the .onPress function. I've made an array of movieclips, and i want to go through them in a loop, and make an onPress function for each of them. What im trying to do with the code below is to make the debugText tell me what movieclip i pressed: