Professional :: Stuck On OnRollOver / OnRollOut Stuck?
Jul 5, 2010
I have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
Mac OS 10.4.11; Flash CS3.I cannot change the tool any more. It's stuck on the eraser. It doesn't erase anything, but I can't change it to another tool.I uninstalled Flash, preferences and all, and re-installed it, but the problem persists. Interesting is, my customized workspace is still there, even though I had all preferences and anything else that has the name "Flash" deleted.At the same time the computer opens both CD trays when booting up. Never did that before. So I re-installed the OS, but that didn't help either.
I have 1656x1332 px 30fps movie clip sliding or rotating on click event inside of 850x550 px stage. For some reason the clip gets stuck on rotation sometimes, even though the whole file is only 46 KB. Moreover, depending on browser, the rotating part can fly completely off the stage and the only way to get it back is to refresh.[code]
I run a school lab with a few users on each machine. One students came up with a problem. She is always in outline view, even when the outline button in the layers panels is not punched. When I log in to the same machine, I do not have the problem. I assume the problem is in the user preferences file. We are on Windows 7. I went into AppData and deleted what I thought was the preferences file, but it continues to return. Anyone have any ideas why I can't get her out of outline view? Adobe Flash CS5
I've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
When I use the play option under "control" menu every thing runs perfectly. When I try to test movie under control menu, play as exported .swf, or debug movie, etc. the animation is stuck at the initial screen.
A few months ago I viewed an SWF file (original.swf). Ever since, if I double click to launch a different SWF, it always and only plays original.swf. I've tried restarting, reinstalling... but with no luck. Why did it "stick" on this video
In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) { mc_function.onRollOver = function() { var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
When I click on Program (main menu), it expands the sub-menus.
1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").
2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
I have four dynamic text fields, each saying 'Left', 'Right', 'Up' and 'Down'. When my main character hits an object, the respective directional text is blanked out (i.e. if the character hit an object on its right, the 'Right' text would display nothing). Here is the function below:
I've been working a few hours on getting my text box to gain focus when i t's added to the stage. I'm having no luck. Here is what I have so far and this code seems to place the cursor in the text box but I cannot type.
var textFlow:TextFlow = si_box.email_txt.textFlow; textFlow.interactionManager = new SelectionManager();textFlow.interactionManager.selectRange(0, 0);textFlow.interactionManager.setFocus();
In the tmbLoaded function all I had to do was place the if/else statement after photoBmp and photoBack creation and remove the tween inside the if/else statement. Also, I was advised to not use a global variable for TweenLite because I need not worry about garbage collection using TweenLite.
Original Issue
I'm working with an image gallery and the first image in the transition ends up stuck near the bottom of the file, but the remaining images fly right into place.
I have a sneaking suspicion it may have something to do with my positioning somewhere or with my tweening. I added a global variable thinking it may have something to do with garbage collection causing my tween to partially stop, but that didn't solve the problem. It's just that first image when it transitions onto the stage. After that, everything works perfectly. Even the click transition.
This is part of my final project and given that I get this fixed, everything will finally be working. Everything is built using as3, so you could just copy and paste it, if you'd like. Except, of course, for the xml (which I'll post in a comment), the url button which is imported from the library, and the text format which can be faked with any embedded font and exported as Myriad.
var fileNameArray = new Array(); var urlArray = new Array(); var targetArray:Array = new Array();
I got the code from someone else's flash file and heavily modified it. The MAIN problem is that when the wheel hits zero rotation, the code tells another mc to jump to a frame and do the collisiion check. The problem is this code is in an onEnterFrame so the code has the mc jump to the frame over and over in an endless loop. I need to somehow get that part of the code OUT of the onEnterframe but I cant seem to make it work.[code]