Preventing The OnRollOver Durring The OnRollOut
Jul 22, 2009This may be simple. All i want to do is prevent the onRollOver event from firing while the tween for the onRollOut event is playing.
View 1 RepliesThis may be simple. All i want to do is prevent the onRollOver event from firing while the tween for the onRollOut event is playing.
View 1 RepliesI have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
View 4 RepliesI have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
Actionscript Code:
thumb_test_4.onRollOver=function this.gotoAndPlay(2);}thumb_test_4.onRollOut=function () { this.gotoAndPlay(6);}
[code]......
I have a button that I basically want to give the action:
on (press) {
gotoAndPlay (3) ;
}
[code]....
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) {
mc_function.onRollOver = function() {
var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
[Code].....
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
View 2 RepliesI need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
View 1 RepliesI am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
View 1 Repliesi have a text which scrolls automatically. the problem is that i want to use onRollOver and onRollOut to stop/start scroll.
Code:
myVars = new LoadVars();
myVars.onLoad = function() {[code]..........
but it ignores when i try to make function which would change scroll amount to zero. i must stop scrolling in code above, right?
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
View 1 RepliesWhen I click on Program (main menu), it expands the sub-menus.
1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").
2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.
This is what I have so far on keyframe 1:
[Code]...
I want to loop the Movieclip onRollOver and stop it onRollout. It's simple I know, but I have no clue.
I want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:
stop();
this.onRollOver = function(){
play();
var loop:Number = 0;
[code]...
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
[code]...
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
View 2 RepliesI want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:
stop();
this.onRollOver = function(){
play();[code].....
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
View 2 RepliesOn most of my option MC's I have something like:
this.onRollOver = function(){
this.gotoAndPlay("onanim")
}
this.onRollOut = function(){
this.gotoAndPlay("offanim")
}
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 RepliesI have a movie which is serving as a button.When you rollover the image, it grows, and stops.When you rollOut, it shrinks, and stops.This code works fine. The Problem:When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.This is most likely because the first rollOver action hasn't yet completed.Here's my code:
thumb_test_4.onRollOver=function () {
this.gotoAndPlay(2);
}[code]....
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
If I roll over the button tweens from alpha 50 - alpha 100%.If I rollout it goes back to 50% via a tween.If I click and hold and or I click very fast and move the mouse away from the button the rollout fails.It keeps the picture at 100%.Is there a way to stop this from happening.Basically with the mouse button held down and moving the mouse off the button prevents the rollout from working properly.
View 3 RepliesI have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code:
panel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;
[Code]....
I just have a simple button set up to move a BOX on rollOver using tweens and move it back into position onRollOut.
Problem: The onRollOut function doesn't work consistantly. It works ok most of the time, but if I move the mouse quickly (not like crazy quick), the BOX doesn't get back into place.
Is there a way to "secure" an onRollOut statement to make sure it works at all time? I try also adding onReleaseOutside, onDragOut... but that is not the problem.
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}};
mc = mainMap.map.pan;[code].....
I'm going to create simply menu in AS2 and everyting is ok except this onRollOut.
"on", "off", "start" = are labels
My code in first frame:
Code:
stop();
this.onRollOver = function() {
[Code].....
and problem is that when I quick take off mouse from button the efect is not disapear.
I am having trouble making 2 movies communicate with one another. One movie (series) is embedded into the other (content2). 'content2' is a horizontal scroll menu of images. 'series' is a movie that holds 'content2' and contains a mask which will reveal everything upon the rollover of the 'series' button. I can get the scroll to show and work when the button is rolled over but it fails to hide on roll out.
Here is the code I have used on the roll over button called 'series':
Code:
stop(); // stop the movie clip from playing (stop button from growing, we want that when the mouse rolls over only
sym2.onEnterFrame = function(){
if(rewind == true){ //if rewind switch is set to true play backwards
prevFrame(); // play backwards
[Code] .....
i'm trying to make this little news section and for some reason the rollover and rollout works only on the last news itemClip to be attached. you can take a look at it HERE and see that the bottom one is the only one working.[code]
View 3 RepliesI have some code for my movie clip which is as follows:
purplebow.onRelease=function(){
purplebow.onEnterFrame=function(){
this.nextFrame();
if(this._currentframe==this._totalframes){
delete this.onEnterFrame; }}}
purplebow.onRollOut=function(){
purplebow.onEnterFrame=function(){
this.prevFrame();
if(this._currentframe==1){
delete this.onEnterFrame; }}}
When you click on the movieClip "purplebow" the animation starts, and when you roll off it goes back to normal. What I would like implementing some code into this so that my other movieClips (which are: bluebow, redbow, greenbow, etc). Disappear onRelease and then return onRollOut. The code and the movieClips are all on the same timeline, each on different layers.