ActionScript 2.0 :: OnRollOver Event Of Parent MC Preventing OnRollOver Of Child
Oct 18, 2007
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
I'm dynamically creating movieclips and using loadMovie to load jpg images from an xml file. But I cannot get the onRollOver, or any other event handler to work. Here is my code:
Code: var images:XML = new XML(); images.ignoreWhite = true; images.onLoad = function(success:Boolean):Void {
[Code].....
I used the home_mc._x and home_mc._rotation to let me see all the photos and try the onRollOvers and test to see if they all got loaded, which they did just fine.
why this will not allow button to be seen, on MouseOver it simply ignores the Actionscript.
Code:
loadThumbnails = function() { /* Select project nodes from each section in main [i] loop */ //trace("------------------"); allProjectData = myXML.childNodes[i].childNodes;
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..
Code: My_mc.onRollOver = function(){ var mouse:Object = new Object();
I'm dynamically creating movieclips and using loadMovie to load jpg images from an xml file. But I cannot get the onRollOver, or any other event handler to work. Here is my code:
Code: var images:XML = new XML(); images.ignoreWhite = true;
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code: // Instantiate MovieClipLoader Class var thumbloader:MovieClipLoader = new MovieClipLoader(); case_btn_1.onRollOut = function() {
The goal is to have a link to a url, that changes colour when you roll the mouse over it. I'd rather it wasn't a btn as there are a lot of links similar and it would be very time consuming to change them all to symbols and stuff. I'm using flash CS4 [AS2]. Currently, I have a dynamic text box on the stage and a link in the link box. ***please see attatched screenshot*** Please can someone send over some AS2 script that I can use to change the colour of the text on mouseover?
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
FLA in CS3 attached.Simple MC with over/out and onPress.All silhouettes have over/out. Silhouette on left initiates the animation.Black box in top left corner resets it.When a silhouette has been rolled over/out it does not follow timeline animation.{Rollover a single person then click left person to see issue.)I originally had the motion done in AS, but switched to timeline for trouble shooting.I'm trying to use more AS than timeline lately, so i hope someone can point me in the right direction. Also any tips in easier ways to do what i'm doing would be great... sometimes i feel like i'm taking the extended route.[code]
I currently have this button set to change the color of little dots on it to black onRollover. However, in the photoshop button sent by the client, the dots look much better. How do i use actionscript to swap one movie clip for another in a smooth fade, like it's currently being told now?
I'm "attempting" to create a tab-like login form that animates with the tweener when rolled over and rolled out. My problem is the textinput component fields can't be accessed inside the movie clip button?
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
I've a little problem with some movement on a onRollOver action I created a mc(should act as a button) with dynamic txt on it When i move my mous over it, the txt should move from the left side of the mc to the right side. I'm very new to AS but this is what i have.
[Code]....
This is what happens When i move my mouse over the button dyntxt._x increases by 10 and then stops. When i move my mous over it again, it increases again by 10. That until 170 is reached. But what i want is, when i move my mouse over the button dyntxt._x should increase by 10 until 170 is reached.
Looked around the forums didn't find anything that said this was/wasn't possible. [URL].. your mouse on the > Test in the maroon box. A little animation...it works.
Put your mouse over the About L7 tab. It comes up...has the exact mc inside of it...put your mouse over it, it doesn't work.
Why isn't it getting the onMouseOver event? I thought it might be trackAsMenu but that just allows for the mouse click to be read.
The problem I am having is, I am creating a flash animation on a movie clip.. When the user rolls over the area, the movie animates, and as they roll out of the area, the movie animates again..This isn't a very big deal but, I dont want the cursor to change from the default.. But the OnRollOver property tells the mouse cursor to flip to a hotlink cursor.. Is there a way to prevent that?
ok so i have a few complex movie clips and in them is code for onRollOver, onRollOut, nPress, onRelease, bla bla blais there any way to "force" them to act like they are being rolledover or something without the user actually rolling over them?
I want to make three MC and when onRollOver I want to scale each one of them to 120% and when onRollOut to go back to 100%. If I write the entire code it works, but when I try to make a function it doesn`t. I�m a complete newbie with flash so I apollogize for asking for help with this.
First of all, final swf file size needs to be max 30kb. So I can not use Fuse (which would do the job automatically for some reason) nor complex stuff.
I have timeline tweened a image to scale (loops like a heartbeat) on main scene. Then on onRollOver another movieClip appears with different image but with "same" timeline tween (same as in keyframes in same frames and animation the same lenght).
When I hover my mouse on top of the "main" image, which is pulsating, the appearing movieClip is pulsating in the same rhythm but out of sync.
my code so far:
Code: import caurina.transitions.Tweener; var my_sound:Sound = new Sound(); logo_mc.onRollOver = function() {
I have a hundred buttons on the screen. I also have an array containing a list of all 100 buttons.Now, I want to use the same onRollOver method for every button. I DON'T want to program each button separately.
I coded a website menu to xscale each navigation item for 1.5 seconds when you rollover it. The problem is if you place the cursor on the edge of the item it repeats the xscale tween over and over again. You can view the nav at [URL]. Is there a way to set a delay between tweens so it diesn't start the next tween until the previous is finished? I tried adding a delay but it only performs the tween once.
Here is my code: bannerservice_mc.onRollOver = function () { if (tweenDelay != true) { var scaleBannerRolloverService:Tween = new Tween(bannerservice_mc, "_xscale", Elastic.easeOut, 50, 100, 1.5, true); tweenDelay = true; [Code] .....