ActionScript 2.0 :: Movement On A OnRollOver Action
Aug 6, 2005
I've a little problem with some movement on a onRollOver action I created a mc(should act as a button) with dynamic txt on it When i move my mous over it, the txt should move from the left side of the mc to the right side. I'm very new to AS but this is what i have.
[Code]....
This is what happens When i move my mouse over the button dyntxt._x increases by 10 and then stops. When i move my mous over it again, it increases again by 10. That until 170 is reached. But what i want is, when i move my mouse over the button dyntxt._x should increase by 10 until 170 is reached.
I've got a movieclip with an rollover function. The movieclip has buttons inside, but they don't work. The action applied to the movieclip is the the scale (I'm using Tweener to make the scale action).
I am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..
Code: My_mc.onRollOver = function(){ var mouse:Object = new Object();
I'm dynamically creating movieclips and using loadMovie to load jpg images from an xml file. But I cannot get the onRollOver, or any other event handler to work. Here is my code:
Code: var images:XML = new XML(); images.ignoreWhite = true;
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code: // Instantiate MovieClipLoader Class var thumbloader:MovieClipLoader = new MovieClipLoader(); case_btn_1.onRollOut = function() {
The goal is to have a link to a url, that changes colour when you roll the mouse over it. I'd rather it wasn't a btn as there are a lot of links similar and it would be very time consuming to change them all to symbols and stuff. I'm using flash CS4 [AS2]. Currently, I have a dynamic text box on the stage and a link in the link box. ***please see attatched screenshot*** Please can someone send over some AS2 script that I can use to change the colour of the text on mouseover?
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
FLA in CS3 attached.Simple MC with over/out and onPress.All silhouettes have over/out. Silhouette on left initiates the animation.Black box in top left corner resets it.When a silhouette has been rolled over/out it does not follow timeline animation.{Rollover a single person then click left person to see issue.)I originally had the motion done in AS, but switched to timeline for trouble shooting.I'm trying to use more AS than timeline lately, so i hope someone can point me in the right direction. Also any tips in easier ways to do what i'm doing would be great... sometimes i feel like i'm taking the extended route.[code]
I currently have this button set to change the color of little dots on it to black onRollover. However, in the photoshop button sent by the client, the dots look much better. How do i use actionscript to swap one movie clip for another in a smooth fade, like it's currently being told now?