I am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
so in as3 there is a nifty event listener for if the mouse has left the stage area, there is however, nothing of the sort in as2. so, Im trying to figure out how to go about this, Im thinking an onEnterFrame function that listens for eitherA.) no Movementor B.) the same x and y position for an extended period of time.Im thinking the no movement would do the trick but what should I be checking for on the onEnterFrame, and how would I tie setInterval into it? what properties would I check for if I used an IF/THEN statement?
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site: [URL]
By biggest problem is that when I hit a wall, my object stops moving, but the mouse arrow still moves, and it is very likely that eventually the mouse cursor will reach the limits of the screen, making it impossible to move the object to the left (assuming the cursor has hit the left side of the screen).I am now using the following scripting:
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I've a little problem with some movement on a onRollOver action I created a mc(should act as a button) with dynamic txt on it When i move my mous over it, the txt should move from the left side of the mc to the right side. I'm very new to AS but this is what i have.
[Code]....
This is what happens When i move my mouse over the button dyntxt._x increases by 10 and then stops. When i move my mous over it again, it increases again by 10. That until 170 is reached. But what i want is, when i move my mouse over the button dyntxt._x should increase by 10 until 170 is reached.
i want to know if it's possible for as3 to detect someone moves the flashplayer window, and if so, get it's new XY coordinates.And, again, if so, change them itself (aka position the flashplayer window)
Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I use something like this code to detect the speed of the movement of a dragged object
PHP Code:
if (!go) { this["position_"+i] = this._y; i++;[code]....
This way I can find in what direction the mouse vertically has moved and at what speed. The problem is that every once in a while the speed will be in the opposite direction. What do people use to detect the direction of the movement of the mouse?
is it possible to detect if a Movie has been loaded to do an action determined? like an if statement? If the movie has been loaded, gotoAndPlay ("loaded"), else ("notloaded");
I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in
function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help.
Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.
I have this flash file, and I need it to start on mouse over event. No links or url pages! Simply start playing. How do I do that? I figured how to stop it from topic below.
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
i need to record the movement of the mouse. The actual position and recording works, but i need the recorded 'mouse' to trigger all of the MouseEvents for the buttons and other interface elements.Does anyone know a way to store these events? This is the code for recording the mousemovement
Code: private function recordTut(modes:Number,frame:Number,gumD:Boolean,paintD:Boolean) { if(prevModes != modes)[code].........
I'd like to control a mc movement on_x direction (or _y) when the mouse mouves horizontaly (or verticaly). So when I mouve the mouse to the right the mc mouves to the lefht and it mouves to the right when the mouse moves to the lefht. It's for a window effect.
I have a white square(mc) on my stage. In the top left corner of that square is a little arrow. I want that arrow to move along the _y axis when the mouse is moving on the square. So I want the square to move along with the mouse. I like the movement to be easing.
How do you create an action to happen when the mouse is static for 1min. I need an animation to loop in an application kinda like "Pop Up Video" and when the mouse moves or the touch screen is "Touched" it will move to the second frame
i'm trying to build a "circular" menu that rotate on rollover and mouse move but with no good results. Just something like the yugo sliding menu but with buttons placed around a circonference.I don't need a dinamic menuI need a function that let the menu rotate up when cursor is below the half of the circle and viceversa.I've done a search and found a compass example but i really can't edit it. I'm a newbee and can't really figure out how to rotate a movie clip around its own axes on mouse move..
I am making an interactive map and am trying to contain my mouse movement to only stay within a certain box instead of the whole page / flash movie template.I have made a Movie Clip and given it an Instance Name of "menu"This is the code I have used to make the mouse move all around at free will.
i was looking at the circular movement tutorial on this site and am now trying to make it so the object points towards the mouse but only moves around that circular axis. any ideas on how i can do this in as3?
I've been reading a bunch of the tutorials about using isometric in flash but they all seem to have one thing in common. They all use the arrow keys for movement. I've been trying to use the mouse for movement but have only met with frustration so far. I can get the movement to work but then the object collision on the tiles doesn't work or vise versa.
I have a problem with a button i want to create. I want different buttons (simple circles) that become bigger and 100% visible when the mouse becomes closer (at a certain distance), visa versa. till 0% visibility
Searched on forumI found this couldn't find anything helpful. I found the code here below, but i don't fully understand it to change the code. I tried changing it in many (probably very bad) way's, as result that it only got worser... :(
Frame 1:
Code: //this objects x position posx = this._x; //reaction boundaries
Im using this piece of code in the Main stage, on the first frame, while my Mc is called bg_mc.
[code]...
BUT, it only works if the code is applied to the first frame on the main stage.How do i make an Mc, inside another MC (ex: Stage ->Mc1->Mc2), scroll when i move the mouse?