When you click on the movieClip "purplebow" the animation starts, and when you roll off it goes back to normal. What I would like implementing some code into this so that my other movieClips (which are: bluebow, redbow, greenbow, etc). Disappear onRelease and then return onRollOut. The code and the movieClips are all on the same timeline, each on different layers.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
So, I've always struggled with the best way to do this. I have a method, but it seems like there's gotta be a better way.
Say you have an array of menu items
Code: var menuArray:Arrary = [item1,item2,item3]; , and onRollOver they receive a certain color:
[Code]....
I realize that there's some additional code that would need to be written here, but you get the point. Basically what I'm doing is disabling the button so nothing happens onRollOut. Then I'm setting all the buttons colors to null, but changing whichever button was flagged as active to red.
It seems like a really ghetto way of doing this, and you notice a visible flicker in color of the active menu item if there are a lot of items in your array. Does anybody know a better way to handle this?
My setup has several movieclips in different layers. My problem is that .onRollOver, onRollOut and .onRelease functions are still active for movieclips lying underneath. Is it possible to inactivate these functions and then activate them again when it is needed? Or how do I solve this?
i have some script that i am using to play an mc timeline on rollover and rewind the mc on rollout, but my problem is that i want to add an onRelease action that takes the mc to an specific frame within the mc. thing is that the onRollout action cancels out the onRelease action and rewinds the mc regardless. this is the script that i have on the first frame of the mc
Ok ... so i think this is related to bitmap caching however the "this" is a dynamically created object that then dynamically has a .jpg placed inside of it. I want the object to disappear on rollOver and go back to normal onRollOut. But i can't figure out how to assign bitmap caching to the dynamic jpeg or this.movieClip as they are both dynamic.
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I have an enter_mc with arrow_mc (ie. which is ">>") at the end. When I mouse over enter_mc, i want the arrow_mc to bounce back and forth. the problem is when I onRollOut, the yoyo is not stopping and I can't get it to return to the original position either.
Have been dabbling with flash for few years, but would like to send data to external PHP file and would like flash to process response.The way I have it working is to register function for the submit button on the main stage where I have the form instance. However, when I do this, it stops rollover effects from working on submit button. (The button is actually a movie clip instead of straight forward button btw.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~ Form code below: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~
i have an fla that has a number of labelled frames that are relevant to buttons on the page. when a button is clicked the movie timeline goes to the specific frame and plays an animation - but how can i make it play the animation in reverse before going to the new frame.
so if the user clicks on, "about" (for example) the timeline moves to the "about" frame and plays an animation and then pauses and if the user then clicks on "contact" the about animation will reverse itself and then go to the contact frame and play the 'about' animation.
i have done something similar in the past by putting this script on the button
Code: on (release) { _root.movieToLoad = "url of swf"; play();
[Code].....
and in this case the mc of the animation would be "text1" or "text2" etc...
I've been following the tutorial "Creating Smooth Button Animation in Flash": urL...As with most menus, when the button is selected it needs to stay highlighted so the user knows which section they are in. The tutorial left this bit out.I've been unsuccessful so far. Can anyone help finish it?[code]
I am new to Flash/Actionscript and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can't get both functionalities to work at the same time. I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
Here is the link to the source file: [URL] believe that the actionscripting needs to be done in the "banners" movieclip, but it could also be the "Symbol 3" movieclip. Here is also a link to the .swf [URL]. See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them [URL]. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.
When the touch screen is idle for a period of time, for example, let's say half hour, I need to show an animation on the screen while nobody is interacting with it. When someone touches it again, the animation will disappear then the touch screen presention will resume.
how to go about this: I'm building an animation on the home page of a site that I think people shouldn't have to watch more than once. So, if they've already been on the home page and now they've clicked back to it a second time, I'd like to have the animation not play through again. Is this a good case for a cookie? Maybe I could set a flashVar that reads in the header or referring page, and if it's =="same domain" don't play animation?
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
If I roll over the button tweens from alpha 50 - alpha 100%.If I rollout it goes back to 50% via a tween.If I click and hold and or I click very fast and move the mouse away from the button the rollout fails.It keeps the picture at 100%.Is there a way to stop this from happening.Basically with the mouse button held down and moving the mouse off the button prevents the rollout from working properly.
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code: panel.onRollOver = panelOver; function panelOver() { this.onEnterFrame = scrollPanel;
I just have a simple button set up to move a BOX on rollOver using tweens and move it back into position onRollOut.
Problem: The onRollOut function doesn't work consistantly. It works ok most of the time, but if I move the mouse quickly (not like crazy quick), the BOX doesn't get back into place.
Is there a way to "secure" an onRollOut statement to make sure it works at all time? I try also adding onReleaseOutside, onDragOut... but that is not the problem.
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}}; mc = mainMap.map.pan;[code].....
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) { mc_function.onRollOver = function() { var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
I am having trouble making 2 movies communicate with one another. One movie (series) is embedded into the other (content2). 'content2' is a horizontal scroll menu of images. 'series' is a movie that holds 'content2' and contains a mask which will reveal everything upon the rollover of the 'series' button. I can get the scroll to show and work when the button is rolled over but it fails to hide on roll out.
Here is the code I have used on the roll over button called 'series': Code: stop(); // stop the movie clip from playing (stop button from growing, we want that when the mouse rolls over only sym2.onEnterFrame = function(){ if(rewind == true){ //if rewind switch is set to true play backwards prevFrame(); // play backwards [Code] .....
i'm trying to make this little news section and for some reason the rollover and rollout works only on the last news itemClip to be attached. you can take a look at it HERE and see that the bottom one is the only one working.[code]