If I roll over the button tweens from alpha 50 - alpha 100%.If I rollout it goes back to 50% via a tween.If I click and hold and or I click very fast and move the mouse away from the button the rollout fails.It keeps the picture at 100%.Is there a way to stop this from happening.Basically with the mouse button held down and moving the mouse off the button prevents the rollout from working properly.
I just have a simple button set up to move a BOX on rollOver using tweens and move it back into position onRollOut.
Problem: The onRollOut function doesn't work consistantly. It works ok most of the time, but if I move the mouse quickly (not like crazy quick), the BOX doesn't get back into place.
Is there a way to "secure" an onRollOut statement to make sure it works at all time? I try also adding onReleaseOutside, onDragOut... but that is not the problem.
i'm trying to make this little news section and for some reason the rollover and rollout works only on the last news itemClip to be attached. you can take a look at it HERE and see that the bottom one is the only one working.[code]
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code: panel.onRollOver = panelOver; function panelOver() { this.onEnterFrame = scrollPanel;
My removeMovieClip doesn't work onRollOut...Also if somebody can tell me how to change the color of the movie clip onRollover.I have two MC with instance name as loc1, loc2 (stored inside mainMap.map.pan), now when i rollover to these, there is a toolTipMC which displays with title on dynamic text box with instance name "tip" (toolTipMC.tip) and image attached to movie clip with instance name "imgHolder" (toolTipMC.img.imgHolder) and some details showing on dynamic text box with instance name "detail" (toolTipMC.detail).Here is the code:-
locs = {loc1:{tip:" Canada ", detail:" Canada is Canada :P", img: "loc2"}, loc2:{tip:" North America ", detail:" North America is North America, llalalalala, hahahha", img: "loc3"}}; mc = mainMap.map.pan;[code].....
I'm using TweenMax to animate some arrows to move when I roll over a link, and the animate back, when I roll out. But it's not working, it animates on rollover, but not rollout.
function boxLink(mc_function:MovieClip, mc_target:MovieClip) { mc_function.onRollOver = function() { var myTween:TweenMax = new TweenMax(mc_target,0.5,{_x:"2", _alpha:50,
I am having trouble making 2 movies communicate with one another. One movie (series) is embedded into the other (content2). 'content2' is a horizontal scroll menu of images. 'series' is a movie that holds 'content2' and contains a mask which will reveal everything upon the rollover of the 'series' button. I can get the scroll to show and work when the button is rolled over but it fails to hide on roll out.
Here is the code I have used on the roll over button called 'series': Code: stop(); // stop the movie clip from playing (stop button from growing, we want that when the mouse rolls over only sym2.onEnterFrame = function(){ if(rewind == true){ //if rewind switch is set to true play backwards prevFrame(); // play backwards [Code] .....
i have this code setup in a frame and after jumping to another frame i would like to remove it because its not needed there. actually its in my way.the mymc is on one layer with only one keyframe at the beginning and then just frames till the end of my timeline. i attach the mcs dynamically to mymc and then setup my actions on another layer frame by frame, as needed.in this specific frame i don't want the mcx's to react to mouse events.[code]
When you click on the movieClip "purplebow" the animation starts, and when you roll off it goes back to normal. What I would like implementing some code into this so that my other movieClips (which are: bluebow, redbow, greenbow, etc). Disappear onRelease and then return onRollOut. The code and the movieClips are all on the same timeline, each on different layers.
I need to create a slideshow that allows me to pause movement onRollOver and resumes movement onRollOut. Ive tried using onEnterFrame to control the speed of the movieclip but it seems to run infinitely. Also, the slideshow should run on a continuous loop.
I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
When I click on Program (main menu), it expands the sub-menus.
1) Now I want that as soon as I click on the second Main Menu (Safety), it should collapse the other Main Menu that is already expanded or ("active").
2) Is there a way to add a "onRollOver" and "OnRollOut" handler on the Main Menus so that the user can mouseOver the cursor on the main menus to expand the sub-menus and to rollOut on the Main Menus to collapse the same.
I have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver; function yearsOver() { this.onEnterFrame = yearsPanel;
I've created three movieclips to select the next level, and these work fine the first time my game runs, but when I come back to them, after the first game is over and we're restarting, the movieclips appear, but the onRollOver,onRollOut and onPress do not work...
I have an enter_mc with arrow_mc (ie. which is ">>") at the end. When I mouse over enter_mc, i want the arrow_mc to bounce back and forth. the problem is when I onRollOut, the yoyo is not stopping and I can't get it to return to the original position either.
I've been trying to have all of the movieclips on stage grow bigger when the mouse rolls over them, then shrink back to normal size on roll out. I have that working, but it seems that my mouse detection is sometimes too sensitive.I say that because sometimes my movieclip will alternate rapidly between rollout and rollover, usually when I place my cursor near the edge of a movie clip.I've tried only adding the rollout event after the tween finishes, but by then the user could have moved their mouse off the movieclip, and no rollout event fires. I was wondering if anyone knows of another way to manage a rollover grow effect without the stutter.[code]
When I use: on (release){ this.stop(); getURL("page.html", "_blank"); } Why is it that when that new page window is loaded the background flash window then runs my on (rollOut){ this.play(); } function? I am trying to pause the timeline I am clicking from in Flash. If I take this line out (this.play() it pauses, but if I were to go that way how would I start getting my MC to play again when the user gets back to the flash window?
I got this expendable Bigbox I made for my client. All works well. The only problem I have is that, where there is a quick mouse (not event THAT quick) rollout, the action (closes the expended portion) doesn't work.It get's stuck and doesn't gotoAndStop(1).
So, I've always struggled with the best way to do this. I have a method, but it seems like there's gotta be a better way.
Say you have an array of menu items
Code: var menuArray:Arrary = [item1,item2,item3]; , and onRollOver they receive a certain color:
[Code]....
I realize that there's some additional code that would need to be written here, but you get the point. Basically what I'm doing is disabling the button so nothing happens onRollOut. Then I'm setting all the buttons colors to null, but changing whichever button was flagged as active to red.
It seems like a really ghetto way of doing this, and you notice a visible flicker in color of the active menu item if there are a lot of items in your array. Does anybody know a better way to handle this?