ActionScript 1/2 :: OnRollOut Button Not Responding On Fast/quick Mouse Mouvement?
Jan 11, 2011
I got this expendable Bigbox I made for my client. All works well. The only problem I have is that, where there is a quick mouse (not event THAT quick) rollout, the action (closes the expended portion) doesn't work.It get's stuck and doesn't gotoAndStop(1).
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Mar 20, 2012
I'm going to create simply menu in AS2 and everyting is ok except this onRollOut.
"on", "off", "start" = are labels
My code in first frame:
Code:
stop();
this.onRollOver = function() {
[Code].....
and problem is that when I quick take off mouse from button the efect is not disapear.
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Apr 12, 2011
have one mc called mc1, and when the mouse cursor is over it, mc2 is sent to a certain frame and the _alpha set to 0. The problem I have is that when the user continued with the onPress (pressing the left mouse button) after the cursor goes outside of that mc1, mc2 does not become invisible and what I need is to do that, when the user goes out with the cursor of the mc1, the mc2 becomes invisible even if the left button of the mouse is pressed. And now don't detect the onRollOut if the button of the mouse is pressed.
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Nov 18, 2009
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
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Oct 18, 2005
The main FLA has buttons linked to external swf files that are nested in a layer inside an html file. When rollover occurs, it opens up corresponding swf file. Problem is that when a user moves mouse too quickly over the stage, the rollout gets stuck in the last button the mouse posssibly passed by.
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Jun 16, 2009
I have am wanting to do a quick calculation based on the mouse position.here is what I am trying to do.I have an item the site on the stage
stage.width = 400;
object.width = 900;
object.x needs to be at its most -900 and at its least -225.
and based on the mouse position on the stage object will scroll within these bounds.I have all the functional done but just need to know the basic equation to find these points.
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Apr 3, 2010
I have loaded an swf A into swf B where it is placed at the bottom of the stack
usingsetChildIndex(loader,0)
And masked by MovieClips within swf B using
setChildIndex(myMC,numChildren - 1);
Swf A by itself works fine, but when it is loaded into swf B the arrow keys still work, but the Mouse doesn't seem to be detected by swf A. [URL]
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Mar 9, 2007
I am replacing the mouse pointer with a custom graphic in an .swf that takes up part of a web page (.swf stage is about 350px wide, total layout is about 1000px). My code is all working fine, except that, if you move the mouse fairly quickly -- as you might do to get from a point on the .swf to the opposite side of a large monitor -- the .swf loses track of the mouse, and thinks that the ._xmouse/._ymouse values are still the same as the last point that that Flash saw the mouse, which is usually somewhere in the middle of the stage, thus "orphaning" the custom cursor. If I have a setInterval or something tracing the mouse position, the .swf still thinks that the mouse is sitting on top of it, even though the cursor is actually far away somewhere else. hitTest also still returns true as though the mouse was there (as you might expect, given that it's based on _xmouse/_ymouse).
The workaround/hack I have going now is that, once the pointer switches over to the custom cursor, it starts a setInterval, and then if the mouse appears not to move for a few seconds, it reverts back to the default cursor (i.e., Mouse.show). Obviously, this is not optimal, because that means that the custom cursor disappears if you don't move the mouse for a second or two, and it doesn't really solve the problem anyway because it still looks like the custom cursor gets stuck for a second when you move too fast.
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Jul 17, 2010
I'm making a puzzle game in Flash cs5/as3 which can have custom puzzle shapes. Basically, the user can draw basic protrusions of a puzzle. Then I create a black and white puzzle piece with a custom function like this var piece:PuzzlePiece= new PuzzlePiece(true,true,false,false); PuzzlePiece is a class that extends Sprite. The four arguments correspond to the four sides of a puzzle piece (up, down, left, right). If the argument is true, it means that protrusion should stick out of that side of puzzle piece. If it's false, it should have a hole on that side, so it fits the protrusion. I first attach the protrusions that stick out, then i flip the protrusions that stick in, attach them to a new sprite (in_part) and invert them with the following function:
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Apr 11, 2012
Is it posible to custom flash to behave like powerpoint ? can it move to next and previous scene by clicking on keyboard arrows or by using the mouse wheel?
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Aug 21, 2009
Trying to get my button to go to a particular frame in my timeline with this code:
festive_btn.addEventListener(MouseEvent.CLICK, goback);
function goback(event:MouseEvent):void{
gotoAndPlay("return_normal");
[code].....
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Apr 18, 2009
I wrote a simple class to tranform the color of the btn clicked to a random color everytime its clicked but my lack of understanding of AS3 is giving me deadends, I'm not sure how to set it up and my current set up its giving me the following error:
ReferenceError: Error #1069: Property event not found on flash.geom.Transform and there is no default value.
at colorChanger$iinit() at mainBeta2_fla::MainTimeline/setName()
So this is my colour transform class:
package { import flash.display.MovieClip; import flash.events.*;
import flash.geom.*;
public class colorChanger extends Sprite {
// Not sure if I should put e:MouseEvent or a pass a variable to the function
public function colorChanger(colorPass) {
[Code] .....
I need the button to change to a random color everytime its clicked and I'm using a custom class because I have over a dozen buttons in one time line...
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Feb 18, 2009
I'm trying to teach myself ActionScript 3 and I've made amovie clip where on 'roll-over' and image fades in and on'roll-out' the image fades out. It works great as long as I movethe mouse slowly. But if I go too fast, it locks up on the fade inand doesn't realize the the roll-out has already happened.
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Jul 22, 2008
I have an issue that has been plagueing me all morning. I've searched and searched on google, here, other flash sites, and even though I've seen a couple people with related problems, no solutions have seemed to tailor to my project.I am working with a series of invisible buttons that perform actions on a movie clip and a text field to simulate the rollover. However, I'm finding there is a problem with the rollout. When you move your mouse over the buttons quickly, they often seem to ignore the rollout command and stay on the rollover state.
Warning to anyone downloading the zip is that I'm utilizing mc_tween. However, I created this same scenario a couple weeks ago (lost my work from a faulty drive, and I'm redoing it now), and I had no issues. Obviously, my code ended up slightly different in the rebuilding of this thing, but this side effect is really holding me back.
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Jul 24, 2008
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
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May 31, 2011
I am using the following code as part of a set of scrollable bars to change each bar in relation to another when one is dragged. It works until the user swipes the bar as fast as possible then the numbers go wrong.[code]...
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Sep 11, 2011
i wrote this code:
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} // end btn4Loaded. and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf. so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.
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Dec 31, 2006
The back button in my flash project becomes unresponsive untill I move the mousecursor only a pixel in any direction. Strangely enough it works fine for links that are in the flash file like the navigation buttons on the left side, but becomes unresponsive as soon as I call an asfunction from within the XML file.Its quite complicated to explain. Maybe its just best that I show the flash file and let you see for yourself.
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This is what you need to do in order to reproduce the problem.Open the swf named "hometestback.swf "in the swf folder.Click on "sitemap" button at the top (the XML data page is loaded into the textpane) Click in the textpane on the "partner benefits" link (its the first link under "company title") The new XML data is loaded. Now hit the back button (the little arrow next to the company ::partner benefits title) And the page will go back to the previous "sitemap" page. However If I click on the backbutton again without moving the mouse nothing happens. (it should move back to the first page)Well you can see the overstate of the button but the button functionality is never started.
In the debugger I can't reproduce the problem, but when playing the movie as a test its still there.I tried making different buttons. So they would load a different instance of the button and the swf would be forced to load a new button on every page it landed.I tried onPress, onMouseDown, onRelease none of it works.I tried creating movieclips with the functionality of a button.I tried mouse event listeners. So the back button would at least detect a new mouseclick.I even tried starting from scratch and recreated the entire site all over again.However no click of the mouse seems to be noticed by the flash player untill I've moved the mousecursor just a little bit.
From within the XML the only thing I call is a function inside the swf.The back button works by inserting the last page the user was on into an array and when pressed the back button moves back to the last page (framelabel) in the array.
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Jul 8, 2010
I am an extreme novice in Flash and I've built a drop down menu following a tutorial from YouTube - sadly this took me days! It functions BUT fast mouse movement away from the menu drop down seems to prevent the drop down menu from closing. Does anyone know of a fix for this?
Second question - I know how to create text links but when I do this the text's position jumps down without me having told it to. So is there a way to apply a link to a button rather than the text in the button, and is it possible to also apply a link to a movie clip?[URL]...
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Aug 6, 2010
How can I detect how fast the mouse accelerates on the Y axis of the stage?
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Nov 14, 2008
The flash site I'm working on has an underwater theme, and I think it would be neat to have it make sort of "whoosh" sound when the mouse moves fast, like the sound that comes from moving your hand through water, and I was wondering if there was a way for actionscript to know when the mouse moves quickly. It's not comepletely neccessary, just something that would be cool and add to the underwater feel of the thing.
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Oct 15, 2009
I built a slideshow system a while back and have revisited the code. At the time I was getting an error so I just wrapped the function that was failing in a try and using brute force made it run the same function again and all worked but isn't very elegant. I click the next slide button in quick succession I get a #1009 error. Its as though the afterslideload function is firing even though there is properly loaded yet.This is actually a plug-in that hooks onto the back of the JW player. It picks up its xml from the players main playlist. So every item on the playlist has its on slideshow xml that contains all the info that the plugin uses to work. Every time the 'itemhandler' (clicking on an item on the playlist) is fired the xml is given to the plugin.The error is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.mark::slideShowMP3/fadeSlideIn()
at com.mark::slideShowMP3/afterslideload()
[code].....
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Jan 18, 2011
I am attempting to use custom cursors with AS3. I created a movie object that i position using:
function mouseMoved(event:MouseEvent) {
mousePointer.x = this.mouseX;
mousePointer.y = this.mouseY;
}
and calling Mouse.hide()
This works fine in that the custom cursor follows the mouse, but I am having troubles using events with the cursor. I have several click events on several buttons. The events do not trigger when using the custom cursor. In my ignorance I would imagine the problem is that the custom cursor movieclip is on top of the button, and so click events are only generated for it, and not the button.
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Jun 22, 2006
On most of my option MC's I have something like:
this.onRollOver = function(){
this.gotoAndPlay("onanim")
}
this.onRollOut = function(){
this.gotoAndPlay("offanim")
}
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
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Dec 18, 2009
I am very new to flash. I've built a movie clip, inside this movie clip there is a button. There button does not respond to clicks (when I hover over it my cursor remains the same). I know it's not a problem with the button, since when I put the button directy in the main scene it works just great.
Btw, I am using flash cs4 with action script 3
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Dec 9, 2010
How do I create a fast forward button that continuously fast forwards while the mouse is clicked and in the down position and plays at regular speed when the mouse is released?If nobody knows how to do that, then does anybody know how to make the movie fast forward when the button is clicked and then make it go back to play when the fast forward button is clicked again in a boolean sort of fashion? That's not preferred but I could live with that and it sounds easier.
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Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked. This seems a simple task, fast forwarding FLVs, etc.
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Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked.
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May 6, 2011
I would like to add a Fast forward button to my animation. I tried to modify existing AS2 code but I just cant get it to work. I'm getting errors about _root and it doesn't seem to like controller__mc. The AS2 version that works is:
forward_btn.onPress=function (){
_root.createEmptyMovieClip("controller_mc",1);
controller_mc.onEnterFrame=function(){
_root.gotoAndStop(_root._currentframe+3);
}}
And here is my sorry try at it in AS3:
forward_btn.addEventListener(MouseEvent.MOUSE_DOWN , playMovie);{
_root.createEmptyMovieClip("controller_mc",1);
} controller_mc.addEventListener(MouseEvent.MOUSE_DO WN, playMovie);
_root.gotoAndStop(_root._currentframe+3); {
stop();
}
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Feb 17, 2009
my buttons are getting stuck on fast rollovers and rollouts and i cant work out why. Ive followed that simple tut on how to make those long rollover buttons but in a small form yet they get stuck if you move of them too fast and i cant work out why.I have stop actions on frames 1 and 6 which is correct to what the video shows and i have.[code]
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