ActionScript 3.0 :: Fast Forward Button Needed For Timeline?
Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked.
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked. This seems a simple task, fast forwarding FLVs, etc.
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
How do I create a fast forward button that continuously fast forwards while the mouse is clicked and in the down position and plays at regular speed when the mouse is released?If nobody knows how to do that, then does anybody know how to make the movie fast forward when the button is clicked and then make it go back to play when the fast forward button is clicked again in a boolean sort of fashion? That's not preferred but I could live with that and it sounds easier.
I would like to add a Fast forward button to my animation. I tried to modify existing AS2 code but I just cant get it to work. I'm getting errors about _root and it doesn't seem to like controller__mc. The AS2 version that works is:
And here is my sorry try at it in AS3: forward_btn.addEventListener(MouseEvent.MOUSE_DOWN , playMovie);{ _root.createEmptyMovieClip("controller_mc",1); } controller_mc.addEventListener(MouseEvent.MOUSE_DO WN, playMovie); _root.gotoAndStop(_root._currentframe+3); { stop(); }
In my game there are several rounds. Each round has a time limit. What i'd like to do is inflict a time penalty on the user when he makes the wrong action by jumping the timer ahead.I was wondering how other people might go about solving this problem. I can't seem to get a timer to tell me how much time has passed, how much time remains, or tell it to jump forward or backward.
I have a working MP3 player. All I want now is a slide bar where people can move it back and forward, for example fast forward to 35 minutes. musicPos = sliderForward.value channel = mainMusic.play(musicPos);
The code above kind of works. Only problem is that I have to put the slide bar to maximum of 9999999999 for it to work. If I for example change the code to: channel = mainMusic.play(5000); then suddenly it works, but only goes to 5000.
I have a flash movie in 1 flash scene that has over 3000 frames. I didn't use Flash's "scene" facility because it was not recommended on forums (i'm not sure why?). In any case, I just placed scene labels in the timeline instead and called them: Scene1..Scene7.When I placed buttons on an opening frame that allows me to jump to any of my timeline scene labels and play the movie from there, I used gotAndPlay("Label"). That worked fine for scenes 1-4. But on scenes 5-7, the goto works fine, but the play happens in fast forward? It's very odd. I tried renaming the labels and that had no effect.
I googled "as3 audio slow motion fast forward rewind" and found only this of relevance: playing slow motion, fast forward , rewind in a video player in flash video player, which briefly talks about how to fast forward and rewind a video as well as two options for doing slow motion on video. I only need audio, though. I think I might be able to do fast forward and rewind by stopping the SoundChannel and then playing the sound at a different position using addEventListener (Event.ENTER_FRAME, ~), but I'm completely lost on how to apply the advice regarding slow motion. I use Flash CS5.5 and all the sounds I want to operate on are already in the library.
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
im using flash CS3 with actionscript 2.0. what i want to create is a column for an online magazine, the column will display a list of content, this list will be longer than it appears and have a "next" and "prev" buttons located at the bottom. i can set it up so than when next is clicked the content shifts and displays more, the problem is, what do i do about the "prev" button? i cant make the timeline play in reverse can i?
What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.
Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)
I have an animation of a rotating 3d object, and I'm playing it backward and forward through simple nextFrame() and prevFrame() actions inside an onEnterFrame event.Everything seems to work, the only technical problem is that if I go backward, the animation is not as smooth as if I went forward. I understand that a prevFrame action is 'less natural' than a nextFrame.. but does anyone know how I could fix it?
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() { if (_root._currentframe > _root.mytarget){ prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() { if (_root._currentframe > _root.mytarget){ prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
Background: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state. When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.
I have slider that sits on my root timeline and controls the timeline of a movieclip sitting on it. The user can drag the scrubber controls to move the movie around as it is playing, and it progresses along the bar on its own. However, the issue I am having is that when the user drags the bar (in either direction) the actions that are on the frames that they scrub past never happen. Is there a way to be sure that if the user scrubs forward along the timeline, that these actions happen?
Also, say they get to the end and rewind back to the beginning, is there a way to reset the actions so that they can see everything again? and I hope this made sense. EDIT: Anyone? Also, I forgot to mention: this is in AS2.
I have to create an animation involving a big fast zoom with a little rotation and animating it on the timeline just doesn't cut it.I start with state 1 (see attached file state11.jpg) where there is an animation and then I want a fast smooth zoom until I reach State 2 (see attached file state2.jpg). In the first state the "map" occupies the entire screen, but when it reaches state 2 the map is inside a mask and the other elements will start appearing.how to create this zoom smoothly with actionscript? I am really lost here and I know somethings about actionscript but I just cannot do this and my timing is today...
I have a time line of 500 points. On a timeline that wraps around how do I find if the shortest distance between two points is to go forward or backward? Example,I'm on frame 30, the target frame is 100 and the total frames are 500. I know that going it will take 70 frames to get to 100 going forward and 430 to go in reverse but I don't know the codes to figure this out. I'm using ActionScript but I think I would understand the codes if it were written in other professional languages like JavaScript.
When landing on a certain frame, I'm trying to make a MC jump randomly either forward or back ONE frame in the timeline. Can't get random(whatever); to cooperate.
my buttons are getting stuck on fast rollovers and rollouts and i cant work out why. Ive followed that simple tut on how to make those long rollover buttons but in a small form yet they get stuck if you move of them too fast and i cant work out why.I have stop actions on frames 1 and 6 which is correct to what the video shows and i have.[code]
and it works, once clicked, it does what it has to do. Ofcourse, me trying to break it, i found that if i click the buttons fast, it will re-import the external swfs causing me to have multiple instances of the external swf.so in short, if i click like normal(slow ) ie like a person that clicked to view a section etc, then its fine, if i click fast or repeated clicking ie like a person that double clicks etc, then the problem occurs.
I looked at the tutorial on gotoandlearn about it, and understood the concept, but it's in as3, and I'm trying to do this in as2.I have it so that the url changes, and the title changes. And when you click on the various buttons on my site..it registers in the browser..but the main purpose I can't get, namely, if someone clicks my about button, i want to trigger the about function.That is easy enough to do in flash, but how can I get it to trigger from the back or forward button. Or if someone goes to URL...I am not getting the key ingredient to make this happen. If I paste in URL...how is it to know to launch the about function?