ActionScript 3.0 :: GotoAndPlay ('Label') Causing FAST Forward?
May 6, 2010
I have a flash movie in 1 flash scene that has over 3000 frames. I didn't use Flash's "scene" facility because it was not recommended on forums (i'm not sure why?). In any case, I just placed scene labels in the timeline instead and called them: Scene1..Scene7.When I placed buttons on an opening frame that allows me to jump to any of my timeline scene labels and play the movie from there, I used gotAndPlay("Label"). That worked fine for scenes 1-4. But on scenes 5-7, the goto works fine, but the play happens in fast forward? It's very odd. I tried renaming the labels and that had no effect.
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Apr 1, 2009
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
stop();
play_btn.onRelease = function (){
play();
[code].....
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Oct 26, 2009
In my game there are several rounds. Each round has a time limit. What i'd like to do is inflict a time penalty on the user when he makes the wrong action by jumping the timer ahead.I was wondering how other people might go about solving this problem. I can't seem to get a timer to tell me how much time has passed, how much time remains, or tell it to jump forward or backward.
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Dec 9, 2010
How do I create a fast forward button that continuously fast forwards while the mouse is clicked and in the down position and plays at regular speed when the mouse is released?If nobody knows how to do that, then does anybody know how to make the movie fast forward when the button is clicked and then make it go back to play when the fast forward button is clicked again in a boolean sort of fashion? That's not preferred but I could live with that and it sounds easier.
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Jul 15, 2011
I have a working MP3 player. All I want now is a slide bar where people can move it back and forward, for example fast forward to 35 minutes.
musicPos = sliderForward.value
channel = mainMusic.play(musicPos);
The code above kind of works. Only problem is that I have to put the slide bar to maximum of 9999999999 for it to work. If I for example change the code to:
channel = mainMusic.play(5000);
then suddenly it works, but only goes to 5000.
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Apr 13, 2009
I am writing an actionscript 2 project, how do i stop poeple right clicking fast forward and rewind and next?
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Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked. This seems a simple task, fast forwarding FLVs, etc.
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Mar 21, 2012
I am using flvplayback (dynamically add from as3), now to add fastforward - rewind functionality in it.
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Sep 13, 2011
Is it possible to create functionality like fast forward and fast backward of given sound file that plays in swf with AtionScrip3 and how?
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Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked.
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May 6, 2011
I would like to add a Fast forward button to my animation. I tried to modify existing AS2 code but I just cant get it to work. I'm getting errors about _root and it doesn't seem to like controller__mc. The AS2 version that works is:
forward_btn.onPress=function (){
_root.createEmptyMovieClip("controller_mc",1);
controller_mc.onEnterFrame=function(){
_root.gotoAndStop(_root._currentframe+3);
}}
And here is my sorry try at it in AS3:
forward_btn.addEventListener(MouseEvent.MOUSE_DOWN , playMovie);{
_root.createEmptyMovieClip("controller_mc",1);
} controller_mc.addEventListener(MouseEvent.MOUSE_DO WN, playMovie);
_root.gotoAndStop(_root._currentframe+3); {
stop();
}
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Mar 16, 2012
I googled "as3 audio slow motion fast forward rewind" and found only this of relevance: playing slow motion, fast forward , rewind in a video player in flash video player, which briefly talks about how to fast forward and rewind a video as well as two options for doing slow motion on video. I only need audio, though. I think I might be able to do fast forward and rewind by stopping the SoundChannel and then playing the sound at a different position using addEventListener (Event.ENTER_FRAME, ~), but I'm completely lost on how to apply the advice regarding slow motion. I use Flash CS5.5 and all the sounds I want to operate on are already in the library.
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Apr 23, 2007
This code doesn't seem to be working and I am wondering if I am using the if.. else if.. logic incorrectly:
Code:
onEnterFrame = function():Void{
if(this._currentframe > 1946){
_parent.slideTo(slideX[3], slideY[3], 1, "easeInOutQuart");
[Code].....
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
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Aug 3, 2010
I'm loading an external .swf using the following code:
voiceover = new Sound ();voiceover.loadSound("Audio/Test.mp3", true);
The audio plays fine. My question is how can I create a pause, resume, rewind, or fast forward button for an external mp3?
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May 4, 2011
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
stop();
play_btn.onRelease=function (){
play();
}
[code]....
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Dec 30, 2011
I am creating a game, in AS3, in Flash CS4, with Adobe AIR. The game has gotten too large and complex for me to share the full thing on here, but I will try to explain my problem.
The background of my game is animated water, and it is a symbol separate of the game character and the other entities in the game. When the character performs certain tasks, the water animation needs to jump to a certain frame. This should be really easy:
water_background.gotoAndPlay(the_frame); However, this for some reason is causing a lot of lag, regardless of the machine I use it on. Right when the gotoAndPlay fires off, there is about a 700 millisecond delay where everything freezes up, and then when it comes out of it, all the animations already have completed and the water is playing from the appropriate frame, however the user misses all the pretty animation because the game freezes during it.
I've been trying to figure this out for hours. I've googled everything I could think of and have yet to find an answer.
[Code]...
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Apr 8, 2010
on my website there a short animation playing when u click one of the linksthe animation is in a MC on main timeline, when the animation is at frame 30, the main timeline needs to jump to a specific label so until now, if u click portfolio, MC starts playing,and after 30 frames this codes brings the maintimeline to label "portfolio"
[Code]...
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Sep 4, 2009
I have a bunch of frame labels, and randomly choose one for the animation to bounce to. When all of this is on the main timeline it works fine, but I had to move it into a movieclip and I'm having trouble targeting those labels, it'll tell me the scene isn't found. How do I reference a frame label within a clip? Syntax?
Current non-working code:
ActionScript Code:
var frame:Number = randRange();
var strFrame:String = String("frame"+frame);
gotoAndPlay(strFrame, "main");
I need to access a clip named holder_mc on the main timeline, and a frame label within holder_mc.
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Nov 22, 2009
I just migrated to CS5.5, and I'm seeing some weird behavior with imported movie clips within Flash Builder. I've got an .fla with a MovieClip with an AS Linkage of 'Card'. I've exported the .fla as a .swc, and included it within an Actionscript Project in Flash Builder.
Previously, I would call the code:
for(var i:Number = 0; i < currentCards.length; i++) {
var currentClip:MovieClip = MovieClip(currentCards[i]);
MovieClip(currentCards[i]).gotoAndStop('unselected');
}
and everything worked completely fine. When I run this code within Flash Builder 4.5, after reexporting the .swc from Flash 5.5, I get the error:
ArgumentError: Error #2109: Frame label unselected not found in scene unselected
I thought there might be something funky going on with the scene assignments, so I changed the code to be:
MovieClip(currentCards[i]).gotoAndStop('unselected', 'Scene 1');
but then it couldn't find Scene 1. I finally changed the code to:
MovieClip(currentCards[i]).gotoAndStop(2);
and it worked fine. But why isn't it picking up my frame labels?
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Sep 24, 2008
in AS3 to allow a movie clip to stop a Sound Object as well as going to a label and playing it. I'm a graphic designer trying to get a handle on AS3.
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Dec 14, 2010
I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]
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Aug 19, 2002
I have an swf loaded into _level0. On button release I want gotoAndPlay a certain frame label in an swf loaded into an MC named Host on _level0 to. I have the following:
on (release) {
_level0.host.gotoAndPlay("Main", "MainStart");
unloadMovieNum (2);
}
The unload part looks fine, and I am back to my orginal page. But the page did not jump to 'MainStart'. What am I forgetting?
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Sep 23, 2011
is it possible fast forward, rewind video in flash media server through flash action script ?
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Jun 12, 2011
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
[Code]....
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May 18, 2010
I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script
[Code]...
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Feb 29, 2012
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle.
circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);});
// Change the object into a square.
square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
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Mar 5, 2011
I have been working on a tutorial in Flash on the topic of Flash () for two days, and I am just finishing up on a template. I have fixed five bugs, but I cannot think of how to fix this last one. I'd rather actually fix the problem this time, instead of improvising . So, here is what is going on:
I have this thing at the end where you have to enter in the code that I taught the viewer to proceed, then hit the continue button to finish the tutorial. But for some reason, whenever I try to go back with the back arrow, it does, but then I can't go forward with the forward arrow until I reach the first frame that contains actual tutorial ("page" 2). Then it works again. It seems really random, but there is [obviously] a good explanation for it. I thought it might have something to do with the fact that all of the arrows up to the "test" part, excluding the back arrow there, have the exact same instance name. However, "page" 2 is the 2nd time it is used (introduction, then the "page" 2, then 3, 4, 5, and 6, then the test part thing), so it makes less sense that it would work the 2nd time, but not the third, fourth, fifth, or sixth. And I know there's nothing wrong with the code itself:
[Code]...
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Jul 1, 2009
I have a menu I'm building in Flash, the version with no animations can be seen at [URL]. I'm trying to make the block of text on the left tween in from the left. That block of text is a movie clip made up of three dynamic text boxes. Each text box reads in a variable from a text file. Ideally, what I want to do is have the tweening in the movie clip. However, when I add in a keyframe at any point in the movie clip, the dynamic text will display and animate up to that point and then disappear. Also, to mkae things more annoying, only the first of the three blocks will move at all. I can change the alpha or whatever I want to on that first one, but the others seem to be off limits. Could this be due to the fact that I set the second and third blocks to be just below the title block in action script? Does that interfere with tweening?
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Jul 15, 2010
Im using hitTestObject to start a mc playing, but it continues to loop even though there is a stop(); on its last frame.
]Code]...
The mc "rolly" is the one being looped. Its animation is within itself (hope that makes sense) it is not looping the main timeline.
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