ActionScript 2.0 :: Rewind And Fast Forward Buttons Start To Mess Up When Fast Forward Or Rewind Past The Current Scene?
Apr 1, 2009
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
stop();
play_btn.onRelease = function (){
play();
[code].....
View 4 Replies
Similar Posts:
May 4, 2011
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
stop();
play_btn.onRelease=function (){
play();
}
[code]....
View 6 Replies
Apr 13, 2009
I am writing an actionscript 2 project, how do i stop poeple right clicking fast forward and rewind and next?
View 1 Replies
Mar 21, 2012
I am using flvplayback (dynamically add from as3), now to add fastforward - rewind functionality in it.
View 11 Replies
Mar 16, 2012
I googled "as3 audio slow motion fast forward rewind" and found only this of relevance: playing slow motion, fast forward , rewind in a video player in flash video player, which briefly talks about how to fast forward and rewind a video as well as two options for doing slow motion on video. I only need audio, though. I think I might be able to do fast forward and rewind by stopping the SoundChannel and then playing the sound at a different position using addEventListener (Event.ENTER_FRAME, ~), but I'm completely lost on how to apply the advice regarding slow motion. I use Flash CS5.5 and all the sounds I want to operate on are already in the library.
View 1 Replies
Aug 3, 2010
I'm loading an external .swf using the following code:
voiceover = new Sound ();voiceover.loadSound("Audio/Test.mp3", true);
The audio plays fine. My question is how can I create a pause, resume, rewind, or fast forward button for an external mp3?
View 1 Replies
Sep 23, 2011
is it possible fast forward, rewind video in flash media server through flash action script ?
View 5 Replies
Oct 1, 2009
I'm using CS4 with AS3 and have a little problem with my rewind and forward buttons. For the play and stop buttons it works fine with this script:
[Code]...
View 1 Replies
May 24, 2009
I have 10 keyframes in my movie. Each keyframe has stop(); and an MC with a piece of animation inside, and at the end of each MC, there is a _root.nextFrame();lay and Pause buttons work, but rewind and forward do not work. It works, if I export individual MC's, but I really need it to work, so that they can control the rewind and forward, by going into the MC's first.To conclude: I think the problem is, that the code must know that it must control the animation inside a corresponding MC, and not on the main timeline (like it is programmed to originally) - but how? Which codes do I alter to my own needs? Or am I placing my code at the wrong place? (inside the MC vs. outside). Should I also giv my MC's unique instance names?
View 1 Replies
Apr 23, 2007
This code doesn't seem to be working and I am wondering if I am using the if.. else if.. logic incorrectly:
Code:
onEnterFrame = function():Void{
if(this._currentframe > 1946){
_parent.slideTo(slideX[3], slideY[3], 1, "easeInOutQuart");
[Code].....
This code is meant to assist the fast-forward and reverse buttons catch actions that occur on the timeline as they travel along skipping 15 frames at a time, but the actions are not being caught for some reason.
View 5 Replies
Apr 29, 2009
I am building a video player and would like to have a forward and rewind button. I was looking at tutorials and it seems like none of them have this. Is there a reason for this?
View 5 Replies
Jul 2, 2008
What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.
Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)
View 14 Replies
Jan 25, 2012
I have a Flash animation (AS2) that contains a background audio file. I've been asked to add controls to it. So far, I have added buttons to pause/play the animation and stop and start both the root timeline and the attached mp3 audio. I also need to add a reverse button. I've seen tutorials that are enable reversing of the timeline's playhead. Is there a way to have the audio file reverse as well?
View 1 Replies
Nov 17, 2004
i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
View 3 Replies
Oct 1, 2009
I'm using CS4 with AS3 and have a little problem with my rewind and forward buttons. For the play and stop buttons it works fine with this script:
playButton.addEventListener (MouseEvent.CLICK, playButtonClick);
function playButtonClick (e:MouseEvent):void
{
play();
[Code]....
I get error messages.
All I need is to rewind and forward the movie about 50 frames and keep playing without stopping.
View 2 Replies
Nov 17, 2004
i'm making a game and i don't want people to be able to skip frames or rewind during the game this would mess things up, how can i remove this?
View 3 Replies
Aug 14, 2008
If I have a main SWF movie, in which I load external SWF files, and in that main SWF movie I have a scrubber bar, to control the loaded movies, do those movies have to have all their animation in the timeline?How do I use a scrubber bar to rewind or move forward animations created by actionscript or nested within movieclips? Is this even possible?
View 8 Replies
Oct 26, 2009
In my game there are several rounds. Each round has a time limit. What i'd like to do is inflict a time penalty on the user when he makes the wrong action by jumping the timer ahead.I was wondering how other people might go about solving this problem. I can't seem to get a timer to tell me how much time has passed, how much time remains, or tell it to jump forward or backward.
View 2 Replies
Dec 9, 2010
How do I create a fast forward button that continuously fast forwards while the mouse is clicked and in the down position and plays at regular speed when the mouse is released?If nobody knows how to do that, then does anybody know how to make the movie fast forward when the button is clicked and then make it go back to play when the fast forward button is clicked again in a boolean sort of fashion? That's not preferred but I could live with that and it sounds easier.
View 1 Replies
Jul 15, 2011
I have a working MP3 player. All I want now is a slide bar where people can move it back and forward, for example fast forward to 35 minutes.
musicPos = sliderForward.value
channel = mainMusic.play(musicPos);
The code above kind of works. Only problem is that I have to put the slide bar to maximum of 9999999999 for it to work. If I for example change the code to:
channel = mainMusic.play(5000);
then suddenly it works, but only goes to 5000.
View 2 Replies
Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked. This seems a simple task, fast forwarding FLVs, etc.
View 3 Replies
Sep 13, 2011
Is it possible to create functionality like fast forward and fast backward of given sound file that plays in swf with AtionScrip3 and how?
View 2 Replies
May 6, 2010
I have a flash movie in 1 flash scene that has over 3000 frames. I didn't use Flash's "scene" facility because it was not recommended on forums (i'm not sure why?). In any case, I just placed scene labels in the timeline instead and called them: Scene1..Scene7.When I placed buttons on an opening frame that allows me to jump to any of my timeline scene labels and play the movie from there, I used gotAndPlay("Label"). That worked fine for scenes 1-4. But on scenes 5-7, the goto works fine, but the play happens in fast forward? It's very odd. I tried renaming the labels and that had no effect.
View 6 Replies
Feb 28, 2011
I have a straight forward frame-by-frame animation with play and stop buttons. I want to create a fast forward button that will play (for example) every third frame until it is clicked again. Or, perhaps, until the stop button is clicked.
View 1 Replies
May 6, 2011
I would like to add a Fast forward button to my animation. I tried to modify existing AS2 code but I just cant get it to work. I'm getting errors about _root and it doesn't seem to like controller__mc. The AS2 version that works is:
forward_btn.onPress=function (){
_root.createEmptyMovieClip("controller_mc",1);
controller_mc.onEnterFrame=function(){
_root.gotoAndStop(_root._currentframe+3);
}}
And here is my sorry try at it in AS3:
forward_btn.addEventListener(MouseEvent.MOUSE_DOWN , playMovie);{
_root.createEmptyMovieClip("controller_mc",1);
} controller_mc.addEventListener(MouseEvent.MOUSE_DO WN, playMovie);
_root.gotoAndStop(_root._currentframe+3); {
stop();
}
View 9 Replies
Aug 13, 2009
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
[URL]
View 2 Replies
Jul 21, 2011
I am creating a video player with my own buttons, play stop are easy, but I can't for the life of me get it to rewind or start again (not loop). It may be worth noting that the flash video is store within a movie clip! The flv instance is flv_close and the movie instance is mv_close.
View 4 Replies
Feb 21, 2010
I'm rewinding an FLVPlayer w/AS, but the little triangle on the seekbar doesn't move back to the start. The code I'm using is: videoComponent.stop(); videoComponent.seek(0); videoComponent.playheadTime = 0;
View 1 Replies
Feb 3, 2009
I need to know how to make two buttons: Back and Forward for move forward 24 frames or backwards 24 frames. Also I need to make a Rewind button, how I do that?
View 3 Replies
Jul 28, 2010
My buttons are not working and I dont get it why. They should control an actionscript contolled FLV. There is an invisible button, which controls the pop up flv contorler bar. This bar mc contains the FLV video player controller buttons (play,rewind). Somehow this buttons are not working inside the bar.
Here is the code:
nc.connect (null);
var ns: NetStream = new NetStream(nc);
myVideo.attachVideo(ns);
ns.play("No More Oil Platforms.flv");
this.ControllerAnime_mc.Bar_mc.Play_mc.onPress = function() {
[Code] .....
View 2 Replies