Flash :: Rewind/Forward SWF With Background Audio?
Jan 25, 2012
I have a Flash animation (AS2) that contains a background audio file. I've been asked to add controls to it. So far, I have added buttons to pause/play the animation and stop and start both the root timeline and the attached mp3 audio. I also need to add a reverse button. I've seen tutorials that are enable reversing of the timeline's playhead. Is there a way to have the audio file reverse as well?
Problem is that my rewind and fast forward buttons do not work properly in the sense that they start to mess up when you fast forward or rewind past the current scene. It seems to just skip through the whole movie and totally mess up the animation.the code for the controls is on a single layer and reads as the following:
I googled "as3 audio slow motion fast forward rewind" and found only this of relevance: playing slow motion, fast forward , rewind in a video player in flash video player, which briefly talks about how to fast forward and rewind a video as well as two options for doing slow motion on video. I only need audio, though. I think I might be able to do fast forward and rewind by stopping the SoundChannel and then playing the sound at a different position using addEventListener (Event.ENTER_FRAME, ~), but I'm completely lost on how to apply the advice regarding slow motion. I use Flash CS5.5 and all the sounds I want to operate on are already in the library.
I am building a video player and would like to have a forward and rewind button. I was looking at tutorials and it seems like none of them have this. Is there a reason for this?
What I need its a way to control my timeline forward and rewind. To make it easy to explain I will make a example: Imagine that you have a movie (cars crossing a street - with trucks and buses too). Sometimes there is just cars on the street, sometimes just trucks. I should paste this movie into my timeline(like image sequence), in the background of my application. In other layer will be informations, in this example, about trucks and cars. Till this point ok. But I need to make the movie go to the frame that I choose to be the image of the movie that only have cars.
Okay ... this is in frame 15 of the movie. Then I click a button and go to show trucks info. I click and go to frame 30... at this point ok too. But now I click again to see about cars. Its in frame 15 and I don't want to "JUMP" (like gotoandstop)... I want the movie rewinds (in the speed that it plays) till I get frame 15. How do I control the timeline like this? (There will be at least 6 points in this movie that i want to stop by. And this movie begins stopped.)
I have 10 keyframes in my movie. Each keyframe has stop(); and an MC with a piece of animation inside, and at the end of each MC, there is a _root.nextFrame();lay and Pause buttons work, but rewind and forward do not work. It works, if I export individual MC's, but I really need it to work, so that they can control the rewind and forward, by going into the MC's first.To conclude: I think the problem is, that the code must know that it must control the animation inside a corresponding MC, and not on the main timeline (like it is programmed to originally) - but how? Which codes do I alter to my own needs? Or am I placing my code at the wrong place? (inside the MC vs. outside). Should I also giv my MC's unique instance names?
If I have a main SWF movie, in which I load external SWF files, and in that main SWF movie I have a scrubber bar, to control the loaded movies, do those movies have to have all their animation in the timeline?How do I use a scrubber bar to rewind or move forward animations created by actionscript or nested within movieclips? Is this even possible?
I was looking for a way to create play, stop, rewind and fast forward buttons for an animation I created in Flash. I found a nice description at republicofcode.com/tutorials/flash/controller_bc/, but after trying the code for stop and play I get the error: Access of possibly undefined property onRelease through a reference with static fl.controls:button.
I am fairly new to Actionscripting and brand new to this forum. I hate to start out desperate but I am. Let me set the stage: I created a 7 scene swf in CS3 Actionscript 2.0 and have integrated (under excruciating trials) a voiceover tract (mp3) that is perfectly timed. Now, I have been asked to put in controls so that viewers/listeners can STOP / REWIND / PLAY the swf. After numerous trys I finally got the following script to play the audio with the video:
Update: With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.
http:[url]....iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can "Take advantage of new features in iOS 4 like multitasking..." (from http:[url].....Searching a bit I found out that this "multitasking" does not include true background process, like playing audio while the app is in the background.I know this is new but does someone knows if it is possible to keep audio playing in the background?
Is there a solution to have the background audio/music play across multiple page on a website, WITHOUT restarting on every page load.The website currently uses a frameset, but I'm looking for an alternative.
I've created a Flash slideshow where I load the narration audio MP3 file at the start of every slide with the typical code listed below. Of course this introduces a delay for the viewer at the start of every slide while its related MP3 file downloads.
Is there a way to download the MP3 files for future slides in the background while the first slide is playing in order to eliminate this delay for all slides except for the first one?
var soundReq:URLRequest = new URLRequest("audio/Slide_1.mp3"); var sound:Sound = new Sound(); var oneSoundChannel:SoundChannel = new SoundChannel();
function forwardfunction(event:MouseEvent):void[code]....
I have a strip of pictures that moves from left to right when user clicks "forward" button, pauses when the "pause" button is clicked and rewinds when "rewind" button is clicked.My problem is that after rewind cycle is complete, none of the buttons work again. Also, while in rewind mode, pause button does not pause it.I also had if and else statements for rewindfunction as
Code: if (port_mc.currentFrame == 1) { port_mc.stop();[code]....
I have an imported video on the stage and I wanted to set the autorewind parameter to True. However, when I click on the FLVPlayback component and look at the list of parameters the Autorewind is not there. I have "aligh", "autoplay", "cuepoints", etc..., no "autorewind". The video is from a flash export from Final Cut Pro (using Quicktime Conversion to create the FLV file). How do I get the autorewind to show up or am I missing something.
i used SWF object to play the swf file. I am able to embed and play but i am not getting any api java script to pause,rewind forward API for that any one done this ?
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.