Professional :: Ios Audio Play In Background?
Feb 6, 2012I creat ios app using adobe flash pro cs5.5
is There any way to make it play audio in background like this:
I creat ios app using adobe flash pro cs5.5
is There any way to make it play audio in background like this:
Is there a solution to have the background audio/music play across multiple page on a website, WITHOUT restarting on every page load.The website currently uses a frameset, but I'm looking for an alternative.
View 2 RepliesCan an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
View 2 RepliesIs there a way to suppress/mute the video portion of an FLV while it's playing so only the audio comes across? Is there a Flash player out there that does this?
View 3 RepliesI'm going to develop an online examination system. There are many audio files in the exam and it's time dependent. I'm looking for a way to predownload(cache) audio files so students won't waiting for file loading after examination starts. I want to use a single page to download files and this step is not include in the exam time.
View 3 RepliesI am trying to connect audio to the button so when I click on the button music it starts playing and when clicked again music stops.
View 5 RepliesI want to do something that is probably very simple, but I'm having difficulty.
I want to create an audio player with play, stop, and pause buttons that I can then import into Fireworks/Dreamweaver.
if I want to play/test only 30 frames of 100, is it possible to hear the audio that just pertains to those 30 frames? Or is this only possible, IF the audio segment STARTS WITHIN those 30 frames?
View 2 RepliesI am making my second video, so I'm not too knowledgeable. Anyway, I imported audio into my video and it plays back fine. So I play the video, and pause it to try and synchronize the audio. The video stops, but the audio keeps playing, and it will not stop until the whole thing has played. If I try to start from the beginning again and play the audio to sort of override it, it just overlaps with the original audio, and the resulting noise gives me a headache. I don't know if somehow I can stop the audio a
portion of the way through
For the current site I'm working on, I need to display an intro video while other ssets(mostly flv files)load in the background.The issue is the framerate drops from ~30 to about ~1 because of the loading. When the videos loadinto memory, it grows by about 266MB~ and until it's 'written' the framerate drops.Is there any workaround/solution that will allow me to play an intro video while the assets load intomemory ?
View 3 RepliesI made a 'movie' in Premiere and exported as FLV., Its suppose to be a banner on the top of a web page. The site was made with Dreamweaver. When played locally, the banner does great. When I put it on the server, thats a different story. I can tell thats something is there because it loads the background color of the flash file but it doesn't play the FLV.
View 1 RepliesI have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
[Code]...
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
[Code]...
i am trying to remove my sound from background...for some reason keep getting this error
Error: Error #2029: This URLStream object does not have a stream opened.
at flash.media::Sound/close()
at Soundbox/killAudio()
[code].....
Update: With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.
http:[url]....iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can "Take advantage of new features in iOS 4 like multitasking..." (from http:[url].....Searching a bit I found out that this "multitasking" does not include true background process, like playing audio while the app is in the background.I know this is new but does someone knows if it is possible to keep audio playing in the background?
i am trying to remove my sound from background...
for some reason keep getting this error
Error: Error #2029: This URLStream object does not have a stream opened.
at flash.media::Sound/close()
at Soundbox/killAudio()
at Buttons/onClick()
Quote:
package
{
import flash.display.MovieClip;
import Buttons;
[Code]....
I have a Flash animation (AS2) that contains a background audio file. I've been asked to add controls to it. So far, I have added buttons to pause/play the animation and stop and start both the root timeline and the attached mp3 audio. I also need to add a reverse button. I've seen tutorials that are enable reversing of the timeline's playhead. Is there a way to have the audio file reverse as well?
View 1 RepliesI've created a Flash slideshow where I load the narration audio MP3 file at the start of every slide with the typical code listed below. Of course this introduces a delay for the viewer at the start of every slide while its related MP3 file downloads.
Is there a way to download the MP3 files for future slides in the background while the first slide is playing in order to eliminate this delay for all slides except for the first one?
var soundReq:URLRequest = new URLRequest("audio/Slide_1.mp3");
var sound:Sound = new Sound();
var oneSoundChannel:SoundChannel = new SoundChannel();
[Code]....
I have converted a large background image (much larger than the stage) into a Movie Clip. I did this so I can make it scroll as the player traverses to the edge of the scene.This appears to make the player free to roam the entire background image.I have a tree symbol with a class attached to it that blocks player movement.Here is my problem:
When I drag and drop instances of the tree symbol onto the background, the trees are stationary and do not scroll with the background.I do not want to have to implement code to make the trees scroll when the background does.I was wondering if there was a way to simply attach the trees to the background so that if the background moves, the trees move with it and appear to be part of the background as if they were drawn into it.It is convenient for me to be able to drag and drop as many trees as i need to block certain routes on the background from the player.I tried writing code to make the trees move but it was only working for the very last tree that I added to the scene.
Is there any tool can help me rip audio from SWF file and ave it in MP3 format separately in another folder, and extract audio stream to MP3, AAC, M4A, WAV, WMA, AC3, MP2 formats?
View 3 RepliesInto my main SWF, I'm loading an external SWF with anUlLoader component. This external SWF plays an FLV using thatrespective component. Everything works fine, except that when Iclose the external SWF from within my main SWF, the FLV audiocontinues to play.
View 3 RepliesWhen viewing the .swf file inside a web browser, the audio file does not work. The sound does not get played. However, when double clicking on the .swf file, it works fine with the sound.
View 40 RepliesI want to play 2 audio in same time is it possible.....
View 3 RepliesIs there a way to import audio into Flash and use it in a way similar to a movie clip (give it an instance name and use a button to play it etc.)
View 3 RepliesI am working on a project which I have to link a few swf. I have used loadMovieNum for the linking, meaning the actionscript I apply for my buttons look like this:
on (release){
loadMovieNum("filename.swf",0);
}
Above script enables me to link the files. However, I wish to play an audio across all files CONTINUOUSLY. Is there ANY way to do it? I tried putting the audio in another file and load the movie on level 1. But everytime when I jump from one file to another, the audio stops.
I am trying to create a simple desktop app to play a live radio stream from a shoutcast server. I cannot get it to play. I am now wondering if it is even possible using the Flex/Air platform. Here is my code:
package
{
import flash.display.Sprite;
import flash.display.StageAlign;
[Code]....
Is there a way to change the speed of audio/video playing in VideoPlayer or any other such control?Let's say to play voice recordings of slow speaking persons faster to save time.Some mp3 players (e.g. COWON S9) can keep the pitch to avoid funny voice.
View 1 RepliesI'm using flex 3. I've successfully played video and audio files by using following libraries:
flash.media.Video flash.media.Sound Live docs link. But the limitations are as follow: Video class can be used to play only flv file format. To play mp3 files I must use audio file.
So can I play most of the famous audio/video files by using single method?
Well by checking the file type we can some how achieve it. Then I should create a component for that.
So can any one suggest me such ready-made components? or is there any other alternatives to play audio/video files?
1. How can we import these mp3 audio files(These audio files are dynamic in nature as user can add or delete these files through login area) in flash?
View 1 Replies