Flash :: Audio Player That Can Play Binary Audio Streams?
Apr 13, 2011
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
I am able to record sound from microphone, encode it using SPEEX and write into ByteArray. I want to play it back. If I try using Sound object the audio is messed up. Speex uses 16kHz for encoding and Sound Object needs 44.1kHz for playing audio. How am I supposed to play this encoded sound.
I'm trying to force the Flash player to play video files without showing screens. I did try to set vidDisplay.visible to false. But it seemed not working at all.I was doing was try to build a generic media player. Whatever the source is(audio or video), the control panel always the same, namely, a mp3 player panel is always displayed:However, when I stream in a video file, it would end up overriding mp3 panel with a partial video screen. I don't have enough reputation to upload images...
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
is there any Java library out there that can help intercept video and audio streams being sent through the browser?
So for example, a video starts loading through a flash player using some Flash server, the java application would listen for video/audio stream and capture and write it to video on the disk.
I'm currently working on a University project which involves importing audio streams into an array within Flash using AS3. At the moment I have all of the feeds importing successfully but I need some help with the next step of assigning identifiers (i.e. names) to each array item. My plan is to link these assigned identifiers with a visualisation which will play accordingly when the stream is being imported. Below is the current code I have. The links for the audio streams have had to be removed due to legal reasons.
I'm currently working on a project which involves importing audio streams and visualising them within Flash. At the moment I have two files, one which can import all of the streams at once, continuously and another which visualises just one of the streams using an example animation I found which will be replaced at a later date. My problem is connecting the array to the visualisation so that all of the streams interact with it and affect the animation. Below is the code I have for the multiple streams with no visualisation file.
Code: var stream_arr:Array = new Array( "mtl2.liveatc.net/kbur", "bos.liveatc.net/6b6", "m1.liveatc.net/kbwi_belay", "aus.liveatc.net/kccr", "mso.liveatc.net/zob_cle", [Code] ..... Note that I have removed the "http" from all stream addresses due to my low post count.
And here is the code I currently have for the file which can visualise only one stream, rather than the multiple I would like. Code: stop(); function goBack(evt):void { gotoAndStop(1); this.removeEventListener(Event.ENTER_FRAME,spectrum); } var snd:Sound = new Sound(); [Code] .....
I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex).I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash.My server-side is .NET: MVC2-I'm open to receiving the audio in whatever manner is best- REST, WCF..So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint
I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:
STOP button - Working
ActionScript Code: on (press) { audioContainer.unloadMovie(10); }
[code]....
BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
Is it possible to mix several audio streams? I want to play several audio tracks simultaneously, but several factors that are at times, the audio tracks are out of sync, such as latency Sound.play method, the for loop, the spec of users PC, FLash Player version, operating system etc
I have several flash clients that send live audio stream to the Red5 server. Is it possible to combine all this audio streams together so that other clients could subscribe only to one audio stream and listen live audio from all publishers?
I have rather large project that contains several swfs and flvs with audio. The project is published in Captivate (which renders a main swf file). After the preloader screen, a lot of the audio files start playing at once at the beginning of the presentation. I have tried inserting an swf (1st Captivate slide) with AS2.0 command "stopAllSounds". It works as intended and stops all the cacophony. But then, none of my audio plays throughout the 7 minute project. Does anyone know how I can restart the audio?
I am using a red5 server. I am doing a two way video conference using flex application. My current red5 server is storing both streams as different flv files.
now i have done some editing and have saved these edited files as one with video stream
I have read in FMIS 4 "new features" that "absolute timecode" allows to switch audio tracks while playing a video (managing synch). Is there any exemple showing how to use this funtionnality (server config, flash player action script exemple)?
I need to merge multiple live audio streams into a single stream so that i can pass this stream as input to VOIP through a softphone.For this i tried the following approach:Created a new stream (str1) on FMS onAppStart and recorded the live streams (sent throgh microphone) in that new stream.
Below is the code : application.onAppStart = function() {
when you are recording or mixing a band in multi track, you have the bass drum in its own track, the snare drum in its own track, the lead vocal in its own track... etc.So my idea is this. I want to make a Flash player that can reproduce 5.1 mp3 files through a regular stereo set and let the user be able to mute specific tracks on the go.
Why this? Becouse I won't use them as a regular 5.1 audio, which its function is to hear audio in surround sound. In this case, I will use each track to put a different instrument, so in one you have the drums, in other the bass, in other the guitar, in other vocals and in other keyboards.
He can for example mute the drums, or hear only the voice... etc.It would be even better if the flash interface can look as a mixer and that each track has its own mute and solo button, and a fader to controll the volume of that particular track.
So far my code stops the sound but once it has stopped the sound no longer works. I don't see any errors reported. It is as if the event listener no longer listens... stop(); var soundClip:Sound = new Sound(); var sndChannel:SoundChannel = new SoundChannel(); var soundClipCompleted = false; var isPlaying = false; soundClip.load(new URLRequest("tune.mp3")); [Code] .....
What im trying to do: well basically I want to create an audio player in flash. I would like for it to have buttons for next and previous track, pause, stop, play, and display song info.Basically the one here at the bottom of the page:[URL]So what I got down at this point:
-Creating stop and play buttons that load/unload external swf files that contain the song.-Show track info.-Creating next/previous track buttons so I can rotate between more than one song.-Pause button.
I'm trying to brainstorm ideas on a site I'm managing. [URL]. (Once the page loads, click on "The Fixx" menu option). On this page, I have a list of radio shows that this DJ has produced. It's a compilation of songs that he posts up twice a week roughly. Currently the way it's setup... is you can click the button and it opens a pop up window with a player that plays the corresponding file. However... I want to be able to have a window open up that has a playlist of the songs contained in that mixshow in the bottom (Not something they will be able to click on to go to a particular song, just something that tells them what is on this show) and the player at the top. I also would like the capability of dragging through the song so they don't have to listen to the whole thing. Currently it's abit cumbersome, and I know it'll drive more viewers if I add playlist functionality.