Asp.net :: Skinnable Audio Player (or Something Similar To Windows Vista Audio Control In Task Bar) For The Web?
Mar 11, 2010
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
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Aug 25, 2009
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
[Code]...
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Apr 13, 2011
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
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May 15, 2007
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
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Feb 24, 2011
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
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Mar 16, 2003
I used http:[url]...tutorial and made a working button to START the sound.This method is the simplest. Can't stop the sound yet.Given that tutorial, what's the simplest way to complete the audio toggle on/off task?
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Aug 6, 2010
If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
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Nov 29, 2010
I'm using ffmpeg on Windows to create mp4 files for web distribution. As libfaac isn't available, I use libmp3lame to encode the audio tracks. The mp4 are played back with a falsh player (JWPlayer).I was wondering if there were any shortcomings to use mp3 instead of aac on certain devices?
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Sep 23, 2011
I created a Flash program that utilizes audio and text. The audio is located in an external folder and is loaded using .loadSound(). The text is located on the timeline and appears based on a certain time in the audio. I have a pre-loader that looks to ensure all of the external audio is loaded before the user can move onto the appropriate screen and the audio would play. This is using a combination of the .getBytesTotal and .getsBytesLoaded.
It works fine on Windows 7 but doesn't seem to be working one particular user's Windows XP on IE 7 (So it's not happen on all Windows XP). On a particular user's computer, the text is slow to load while the sounds loads pretty quickly leaving the text out of sync. After a few screens, the text will catch up with the audio.
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Aug 25, 2009
I ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)
Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.
I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.
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Aug 4, 2009
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
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Mar 11, 2010
Because the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
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Sep 6, 2011
Let me first establish what I want to do:My user is able to record voicenotes on my website, add tags to said notes for indexing as well as a title. When the note is saved I save the path of the note along with the other info in my DB.Now, I have 2 choices to do the recording, both involve a .swf embedded in my site:
1) I could use Red5 server to stream the audio to my server and save the file and return the path to said file to my app to do the DB saving, seems rather complicated since I would have to convert the audio and move it to the appropriate folder that belongs to the user in a server side Red5 app, which I'm not very aware of how to build.
2) I could simply record the audio and grab its byte array, do a Base64 encoding on it and send it to PHP along with the rest of the data that is necessary (be it by a simple POST or an AJAX call), decode it on the server and make the file with the appropriate extension, audio conversion would also occur here using ffmpeg, this option seems simpler but I do not know how viable it is.
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Apr 1, 2012
Is there a way to stream and audio line level feed rather than the audio from a computer's microphone?
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Oct 25, 2009
The images for animation load okay. The sound loads okay. But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears There is a visual graph of audio levels in the library window, which I have seen appear in the timeline also but only momentarily. I do not know how to keep the audio graph on the timeline so as to know where to put the images. I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.
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Apr 25, 2011
I have a single audio file, I'd like to avoid cutting it up.
I know I can use the sound class, mySound.play(150), to start at 150ms but haven't come across a way to stop the audio say after 500ms or at 650ms.
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Sep 30, 2011
How to attach video player netstream audio in this acript, and not controling my player audio.[code]
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Jun 15, 2009
I am creating an audio communication application. In that two users are able to communicate. But the problem is that some time in audio I am facing an echo problem.
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Jul 21, 2009
I was wondering if anyone could help me get some information on audio limitations in flash. Is it possible to have audio "scrubbing" that allows you to hear the audio as you scrub? Currently the only way I know to do this is by having it on the timeline, and set to stream. Using this method seems to be causing more issues than it solves. Preferably I would just like to load the audio in dynamically and then scrub through it. Is it possible to use that method and then still retain the ability to hear it as you scrub through it?I am having with the audio on the timeline. The main issue with this is that I have to manually add frames to the timeline, in addition to that I can not dynamically load the audio through xml. Well not that I know of.I think the best route is probably loading in the audio dynamically.
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Apr 9, 2008
Im creating a microsite which loads external SWFs with embedded FLVs in their timeline (each SWF has its own preloader). To control their audio (mute/unmute buttun), I have encoded & imported the FLVs & their audio tracks seperately in the SWFs. I'm controlling the audio tracks by attached them from library through the sound object.
Issue:
The FLV & audio run synced when I play them together in timeline. But they go off-sync when I play the audio though AS, rest assured that FLV & SWF have the same fps. I have even tried encoding the FLV at both the source video fps & SWF fps.[code]...
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May 10, 2006
I'm creating a flash presentation that contains some externally loaded video's (flv), voiceovers and a background music. I would like to be able to control all these audio streams with one control. So basically I'd like to change the volume of the entire movie. Is this possible?
I know there's something like the Sound object with a setVolume() method, but that's only to control one stream as far as I know.
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Sep 9, 2009
i have something like this
private var video:Video;
...
private function init():void {
[Code]....
which property should i change or bind a slider to in order to be able to change the sound volume ?
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Apr 25, 2011
Does anyone know of an existing flash (swf) based audio control that is available (free or commercial) that provides a timeline waveform visualization with the ability to select and play a portion of the timeline?For example, the flash control used by this website... http:[url]....It does exactly what I'm wanting to do. I need this capability to allow a user to mark a section of an audio file which can then be synchronized with other visual elements on a web page using javascript.
It is important that the user be able to see the wave form of the audio because they can save time by visually guessing where certain sounds start and end in a file. The user can then select this block of the audio and preview the sound and tweak the selection if need be.
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Jan 28, 2012
Is there a way to disable Flash Audio while i'm using My Winform application which has a WebBrowser Control (gecko(firefox) and WebBrowser control IE)? I would block only flash audio inside the webpage(where i navigate) not all the sound of my application.
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Jan 13, 2010
Is there any way we can control the audio which is been put on the timeline? I need to do it through AS2.
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Apr 22, 2009
I am new to action script.I am going to control the audio files like media player. How to control the audio files playing
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Sep 13, 2011
I am streaming to live videos with audio to our webpage, each with it's own accompanying audio. On my laptop, I could stream them without any trouble but it would overheat so I had two new computers built just for encoding. Now, on the new computers, the 2 videos stream fine but only on audio file works at a time. The other just gets hung up on one note of sound and repeats very annoyingly over and over.
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Jan 28, 2012
I think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
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Jul 3, 2010
I'm interested in learning how to decode and playback audio in ActionScript 3. I understand how to write bytes to a Sound object using the SAMPLE_DATA event, so that's not really a problem. What I want to understand is how I could implement alternate audio formats for native playback inside of Flash Player. I guess what I'm asking is: how do I take something in X format and "convert/decode" it to WAV format and write the bytes to a Sound object, playing back the audio? I'm interested in writing a decoder for FLAC audio and possibly OGG audio, as these seem to be some of the most widely used open source audio formats
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Jul 31, 2009
Is there a script available that would allow me to pull audio from a server while still maintaing control of it with my buttons?
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