Professional :: Flash Play The Audio For The Subset Of Frames Being Tested/scrubbed?
Jul 28, 2010
if I want to play/test only 30 frames of 100, is it possible to hear the audio that just pertains to those 30 frames? Or is this only possible, IF the audio segment STARTS WITHIN those 30 frames?
(Slightly different from the person's post below.)I have been using FLV-encoded short movie (1mb - 10mb) files with good success, but now I have encoded and uploaded a new movie (encoded with Adobe Media Encoder), and, when tested here on my computer, all works fine, I get the movie and the controller skin. However, I've uploaded the files to their proper locations, and when I go to the URL, the movie file will not load/play on the web page! All of my other previous movies (this is the same site/directory, no changes there) load and play fine. This new movie seems cursed. I tried encoding several versions, each slightly different.
I have uploaded two videos to the website I work on. Both play perfectly in all browsers when I pull up the pages on my C drive, but just show up as a blank page on the website.[URL]
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
Why is that whenever I cut a frame, clear the frames in a timeline, paste it in new frame then test the clip, the whole thing starts to act funny?I just don't understand why that happens - it's supposed to run smoothly though it's on a new frame, right? Is there a way to maintain the movie clip when tested though some frames were cut then pasted on a new frame?
If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?
I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.
I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.
I also tried adding a keyframe at the beginnig of the range and Flash deleted all the frames after the keyframe.
It looks like any modification to the sound/audio layer only affects the end of the timeline. How do I modify sound parts in the middle of the timeline? I know this can be done but how?
Details: The audio layer (.wav) runs the whole length of the Flash file. The .wav file is a sound file in the Library; 22kHz Mono 16-bit 27.4s 12.1kb. The files were created in CS3. These files work fine.
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
Is there a way to suppress/mute the video portion of an FLV while it's playing so only the audio comes across? Is there a Flash player out there that does this?
I'm going to develop an online examination system. There are many audio files in the exam and it's time dependent. I'm looking for a way to predownload(cache) audio files so students won't waiting for file loading after examination starts. I want to use a single page to download files and this step is not include in the exam time.
I've been given a avi file that I've turned into an flv and now need to create two versions of that flv, one with all the audio and one with a small section of the audio removed (its narrated and we need to remove the mentioning of a specific item).
I know I can import an flv into the flash timeline but am not sure how to kill the sound for a given portion of frames,
Was considering redoing the flv as two separate flv's, one with video and one with audio and then putting them into the timeline and cutting the audio up, but I would love a cleaner way, preferably with ActionScript
I am making my second video, so I'm not too knowledgeable. Anyway, I imported audio into my video and it plays back fine. So I play the video, and pause it to try and synchronize the audio. The video stops, but the audio keeps playing, and it will not stop until the whole thing has played. If I try to start from the beginning again and play the audio to sort of override it, it just overlaps with the original audio, and the resulting noise gives me a headache. I don't know if somehow I can stop the audio a portion of the way through
As far as I can tell the AS 3 is to the T. But when I test it in dreamweaver some of the pdf's and all of the websites will not open. It says to make sure the path or file name is correct... but the names are perfectly fine.it may be a security sandbox issue, but I don't know how to check that let alone fix it.Here are some of the code samples.
menventures.addEventListener(MouseEvent.CLICK, menventuresurl) function menventuresurl (event:Event):void {var menventures:URLRequest = new URLRequest("http://www.menventures.com/");navigateToURL(menventures, "_self");trace("The menventures button was clicked");}[code].....
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
Any code that will allow the timeline to be scrubbed through using a slider -- similar to that of a quicktime / Media player slider used in video / mp3 players.
I have an audio player that I'm going to use. I've created 3 .swfs (one for each one). And I have it all set up in my main .swf It plays and stops and all that happy stuff. BUT, it is such crappy quality. The weird thing is that in each of the .swfs by themselves, the songs sound great. But when they play in the main .swf they suck. Like they sound horrible. Is there any way to correct this?
I have an external video that I have attached through NetStream and it works okay, however I have another one that is longer and not working at all. That file is set up exactly the same as the one that is working, so I don't know what's wrong with it other than perhaps the file is too large to handle that way?
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
How do you play the audio seamlessly in flash, while reloading each page? Example is the nike blog, [URL] Will be glad if anyone could point me to a tutorial or there is a existing workaround script for this.
I'm having some trouble getting Haxe to play audio files in Flash 8.At the top of my hx file, I have:import flash.MovieClip;import flash.Sound;and, within the class itself, I preload a lot of image files along with the names of the audio files.The idea is to do a slideshow with audio content. Basically, display the first slide and play the audio associated with it.Then, once that audio is finished, move on to the next slide and next audio file. I have the slides fading in and out okay but when I tried to add sound, nothing comes out the speakers.The following code is what I'm doing - the sound file associated with audios[0] never starts playing and I'm at a loss as to why.
class Whatever { static var master : MovieClip; static var slides : Array<MovieClip>;
I am able to record sound from microphone, encode it using SPEEX and write into ByteArray. I want to play it back. If I try using Sound object the audio is messed up. Speex uses 16kHz for encoding and Sound Object needs 44.1kHz for playing audio. How am I supposed to play this encoded sound.
I making a presentation with an interface on flash next and prev buttons im using scenes for the different slides on the presentation, all of them have audio on it, my question is how do i prevent that the audio from the prev scene to play on the new one?? i should say that on each scene there is an animation with the sound on it