Professional :: Sound Play One Time When The Movie Is Tested BEFORE The Mouse Is Even Over The Movieclip Object?
Apr 17, 2010
I am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
[Code]...
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Oct 23, 2010
(Slightly different from the person's post below.)I have been using FLV-encoded short movie (1mb - 10mb) files with good success, but now I have encoded and uploaded a new movie (encoded with Adobe Media Encoder), and, when tested here on my computer, all works fine, I get the movie and the controller skin. However, I've uploaded the files to their proper locations, and when I go to the URL, the movie file will not load/play on the web page! All of my other previous movies (this is the same site/directory, no changes there) load and play fine. This new movie seems cursed. I tried encoding several versions, each slightly different.
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Oct 13, 2010
I have uploaded two videos to the website I work on. Both play perfectly in all browsers when I pull up the pages on my C drive, but just show up as a blank page on the website.[URL]
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Jul 28, 2010
if I want to play/test only 30 frames of 100, is it possible to hear the audio that just pertains to those 30 frames? Or is this only possible, IF the audio segment STARTS WITHIN those 30 frames?
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Dec 1, 2010
I have created a SWF file that plays/stops sound. The SWF file works great when previewed in Flash CS4, but does not work when inserted in the HTML file.Here are the 2 files that are automatically generated when I INSERT>MEDIA>SWF in Dreamweaver CS4:
swfobject_modified.js
expressInstall.swf
Here is the ActionScript3 that I am using in the Flash file:
[code].......
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Nov 10, 2010
How do I make a command saying:
if sound is playing - dont play sound, else, play sound?
so that the sound effect only plays one at a time. So if holding down SPACEBAR for example, the sound will play and only after the sound finishes, can it loop if SPACEBAR is still pressed.
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May 18, 2007
I use Flash MX 6.0
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
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Apr 21, 2009
I have this script that plays a sound from the library randomly - it works and plays one of the three/four sounds each time it is clicked - but how can i make it play a different sound on each and never repeat - does that make sense?
so, on the first click it plays either 1, 2 or 3, chooses 2 so next click it will choose either 1 or 3, chooses 3, and next click it plays 1 and so on.
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Jul 22, 2011
Having trouble figuring out the logic for this, I have an enter frame event that I move a character around trying to select correct numbers, using hit test. If they land on wrong number I have a sound that should play once but since is in enter frame it plays a million times, this seems like should be a common issue but haven't been able to find any solution on the internets. This is the basic idea:
private function enterFrameHandler(event:Event):void
{
if ( Collision(_player, _number )
[code]......
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Sep 17, 2009
When I play several(4-5) notes at once using enterframe, the piece is getting stock and I am only hearing one note.
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Aug 10, 2010
I am have written a flash "reader" which I use as an aid for language studies. Various narrations are loaded into a combobox via an XML file, and the user can play the selected narration in a "sentence mode", a "passage mode" (several sentences) or in "continuous mode". (I use Soundbooth to set navigation cue points at the beginning of each "sentence".)
I would like to add a "Phrase Mode" which would cause the player to play the sound file until it hits a pause / quiet spot. In other words, if the user selected "phrase mode", the player would play to the next spot where there is no voice for x period of time. He/she will then be able to select 'repeat' to replay the phrase or 'next' to play the next "phrase" - as with the other modes. I am using FLVPlayback to play the .flv files.
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Apr 25, 2010
So If I play one sound I use [code]...
And so I'll get data, but If I have 20 sounds playing and I want to get data from the sound I here as a resalt of data mix of all that sounds.
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Jul 21, 2006
I have a 'back,play,stop,next btn in my playa...how to call sound files from the library and play them each time I press the 'Next' btn & the previous sounds files played in order when i press the 'back' btn?
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Jan 27, 2010
I've gotten stuck on a sound issue where I want the sound to play when the mouse passes over a symbol, which I've managed to get working, but unfortunately it is also playing when the page first opens, which I certainly do not want.
The script is:
cow.addEventListener(MouseEvent.MOUSE_OVER,gomoo); function gomoo(evt:MouseEvent) { var entermoo:Sound = new Cowmoo(); entermoo.play(); }
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Jul 13, 2010
Why won't my sound play? It should play on MousOver and stop on MouseOut...
stop();
import flash.display.MovieClip;import flash.events.MouseEvent;
var req:URLRequest = new URLRequest("squeeak.wav");
var sound:Sound = new Sound();
var controller:SoundChannel;
function soundLoaded(event:Event):void{
[Code] .....
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Feb 22, 2009
If mouse position X is between 0 and 100 play "sound1"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 101 and 200 play "sound2"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 201 and 300 play "sound 3"
When mouse leaves these co-ordinates stop playing sound instantly
And then
If mouse y position is between 1 and 50 volume = 50%
If mouse y position is between 51 and 100 volume = 100%
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Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
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Apr 25, 2010
I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that...
At the start I have this to load the sound:
class MyClass
{
[Embed(source='data/test_snd.mp3')] private var TestSound:Class;
private var testSound:Sound;//flash.media.Sound
[Code].....
This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?
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Aug 9, 2004
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
[Code].....
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Aug 13, 2006
how to play a sound when a user mouse click on anywhere in the stage?
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Mar 3, 2011
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
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Sep 30, 2010
I had a question. So now I am streaming an mo3 file using the sound object (loadSound function) ...So the mp3 is loading (and I have a progress bar showing the percentage loaded) and while it is loading it is being played. Now, when the playhead (the location being played) reaches the end of whatever has been download, it goes to the beginning (repeats). I am looking for a way to make the sound pause once it reaches the end, and then wait until a reasonable amount has been downlaoded, so that it may continue playing again. I hope I was clear.
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Mar 14, 2005
i have a 15 frame movie in flash cs4i have a bg layer comprised on inanimate movie clips (so that I can apply drop shadows to the objects)i have 4 layers of animated movie clips that have imbedded bone animations. when i say imbedded i mean that when i double click on them, i can access the bone animation. (i did this so that I can hold the bone animated object in a movie clip that i can apply a drop shadow)i have a hotspot layer that is a transparent rectangle so that when the user moves the mouse over this area, the timeline should play and animations startnow here is the actionscript:Frame 1:
stop();
hotspot.addEventListener(MouseEvent.MOUSE_OVER,animate_family);
function animate_family(e:MouseEvent):void{
[code].....
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Feb 24, 2010
I want to run a sound once in a timeline but want the sound to stop at the end of the first run on the timeline but want the timeline to continue to repeat without the sound running again.
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Jan 5, 2011
Trying to write a function that will play a sound through a small FX (sound) class I made. The sound that I want played is passed in through a variable. I don't want to write a different function for every sound, so I've named the sound linkage class the same name as the name of another object in an array. However, it looks like I'm trying to pass the name of something off as an object, which won't work and I'm getting this error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
Can I convert a 'name' into an object (of the same name)?
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Apr 13, 2011
What I have are several items on a stage and when they are clicked I want to capture their names so I can use it to play a sound file that relates with the object clicked. For example: say I have a square, rectangle, and a square on the stage and when the user clicks on "triangle" it would play the sound "triangle_snd". This is what I have so far and the error I am getting from it.[code]...
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Aug 20, 2011
I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.
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Dec 30, 2010
As far as I can tell the AS 3 is to the T. But when I test it in dreamweaver some of the pdf's and all of the websites will not open. It says to make sure the path or file name is correct... but the names are perfectly fine.it may be a security sandbox issue, but I don't know how to check that let alone fix it.Here are some of the code samples.
menventures.addEventListener(MouseEvent.CLICK, menventuresurl)
function menventuresurl (event:Event):void {var menventures:URLRequest = new URLRequest("http://www.menventures.com/");navigateToURL(menventures, "_self");trace("The menventures button was clicked");}[code].....
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Jan 10, 2012
I hav an image which i haved converted into a symbol(button)Now the thing is..inside the Button movie clip, i hav embedded a sound only on the mouse-over keyframe but My problem is that when i click the button(mouse-down), i get the sound too.
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Mar 4, 2012
Since flash player supports 5.1 surround sound, is it possible to send five different ActionScript controlled mono MP3-s to different audio channels in SWF?
I'm planning an art project that has a touchscreen with five "Play"-buttons that play sounds in five individual speakers, as part of it. I'm going to use an USB 5.1 sound card.
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