ActionScript 2.0 :: Play A Sound When A User Mouse Click On Anywhere In The Stage?
Aug 13, 2006how to play a sound when a user mouse click on anywhere in the stage?
View 1 Replieshow to play a sound when a user mouse click on anywhere in the stage?
View 1 Replieson clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
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I've written a very simple one to one Video Chat application that I want to use for Live Support on my web site. The application connects to a Wowza rtmp server but I need a way to know when a user connects. We have a workstation that we will always have connected during business hours. I just want some sort of audible announcement that someone has connected to the application.
I am not a programmer so there is much I don't know how to do. I know I need to place the code to do this in the function that creates the user's connection but I have no idea beyond that how to proceed.
I have a simple jukebox section on site and need a preloader, to let the user know that something actually is happening when they click on play, and wait for mp3 to load. What is best way to create preloader based on the code I am using (which is as simple as can be!) here is the code:
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I'm using as3, i want to have the GunShot sound play every time the player clicks the mouse. not sure how to make it work. the code i am using is
Code:
mouse.addEventListener(MouseEvent.CLICK, playSound);
function playSound(event:Event){
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how do i play a sound on press?
View 3 RepliesI am using Flex Spark Slider as a time-line for a Flex video player custom component I have created.
I want to prevent the user from clicking on the slider and changing its value, but at the same time I should be able to change the value of the slider programmatically.
Setting the "enabled" property for the slider to "false" doesn't help as then I am not able to change the slider value programmatically.
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
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This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
The sound only plays when I hold the mouse button down. I need it to play when I click it. But it has to stop the sound from playing twice import flash.media.SoundMixer; this.addEventListener(MouseEvent.MOUSE_UP,f); function f(e:Event):void{ SoundMixer.stopAll(); } here is a link to my swf file [URL]
View 4 RepliesI want to play a sound on click of a button. I can do this in AS 2.0
//Action Script 2.0
Code:
snd=new Sound();
snd.attachSound("try");
snd.start();
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i want to gotoAndPlay more than one sound Ex: when i click the button i want to play frame label m2 and frame labe m1 sound
playy.addEventListener(MouseEvent.CLICK ,pl);
function pl(event:MouseEvent):void
{
so.gotoAndPlay("m2");
so.gotoAndPlay("m1");
}
the sound play in the same time i want to finsh play frame label m2 then stop then play frame labe m1 and stop.
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
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I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
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should be an easy one, but I tried everything i could think of
I just read this tutorial ::[URL]..Got it to work fine, and even added a function to have a click sound play on rollOver.
The thing is, I can't change the color of the link text on rollOver
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
playa.onRollOver = function() {
playa.gotoAndStop("_ovr");
}[code]/.....
I have been trying to deal with sound attachment. Attached is the source file that i am dealing with(I deleted the sound files because the size is too big): Simply, i have to click on the objects first before clicking on the play button. Each objects i clicked represents a different sound and will be stored in the array. So i will be clicking the objects in sequence and when i click on the play button, the music will play. Now comes the problem with my coding, I was unable to let my music coming out one by one at the time in sequence.
View 10 RepliesMy flash presentation is devided up into 5 seperate swf files which contain mouse clicks to move through the presentation - I'm struggling to find a way of linking them so that on the last mouse click it moves onto the next swf file.
View 3 RepliesI've gotten stuck on a sound issue where I want the sound to play when the mouse passes over a symbol, which I've managed to get working, but unfortunately it is also playing when the page first opens, which I certainly do not want.
The script is:
cow.addEventListener(MouseEvent.MOUSE_OVER,gomoo); function gomoo(evt:MouseEvent) { var entermoo:Sound = new Cowmoo(); entermoo.play(); }
Why won't my sound play? It should play on MousOver and stop on MouseOut...
stop();
import flash.display.MovieClip;import flash.events.MouseEvent;
var req:URLRequest = new URLRequest("squeeak.wav");
var sound:Sound = new Sound();
var controller:SoundChannel;
function soundLoaded(event:Event):void{
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If mouse position X is between 0 and 100 play "sound1"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 101 and 200 play "sound2"
When mouse leaves these co-ordinates stop playing sound instantly
If mouse position X is between 201 and 300 play "sound 3"
When mouse leaves these co-ordinates stop playing sound instantly
And then
If mouse y position is between 1 and 50 volume = 50%
If mouse y position is between 51 and 100 volume = 100%
how to change this script to play automatically without the onMouseDown function. I have given it a shot but had no luck.I have been altering the code in the area marked in red but not sure if that's right???tage.scaleMode = 'noScale';var speedfactor = 3; // integer (runs through speedfactor frames of brush animation each frame)// the smaller speedfactor is, the more efficient the transition, however, you may need// to increase the speed of the brush animation if you want to cover all the area of the// image as well as allow the transition to play at a reasonable (fast) speedvar images = ["cardirty3", "car"]; // linkage ID list for bitmaps to transition to and from
i need to play a nested movie clip when i click the mosue... how?
View 3 RepliesI have create a game and added keydown event on Stage but but problem is user need to click on stage then it start capturing keydown event. I want that when game window open after that user don't need to click on flash stage area for unable keydown event..
View 1 Repliesi have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
View 2 RepliesI want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
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But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
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but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
View 2 RepliesI am using Flash CS4. To illustrate, I created a new flash file and added a short tick sound to the library. I set the properties of the sound to export to Actionscript and named the class "overSound". I added a Movieclip object to the stage to represent a button and gave it an instance name of "overButton". On frame 1 of the main timeline I added the following code:
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I'm having toruble with an image that I zoom into in flash. I got everything to work, only I want the clicked X and Y coordinats to center to the stage. ( so that the area clicked on always zooms in and position the area clicked to the middle of the stage) the image is a movieclip and it zooms with a tween, but i tried everything but the image wont center the stage..
does anyone have a clue for wich actionscript 3 code I can use to do this?
my code is:
const TWEEN_IN:String = "tweenIn";
const TWEEN_OUT:String = "tweenOut";
var tweenDirection:String;
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I have an mc, that i need to have follow the mouse on the x axis.I have that just fine.But my problem is that i need a certain frame within the mc to play if the mouse is at a certain area of the stage.For example,if the mouse is at the x coordinate of 235 to the left, frame 2 of the movieclip will play. I uploaded just a test fla that i was practicing on.
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