ActionScript 2.0 :: Script Needs To Play Auto Not On Mouse Click?
Mar 15, 2010
how to change this script to play automatically without the onMouseDown function. I have given it a shot but had no luck.I have been altering the code in the area marked in red but not sure if that's right???tage.scaleMode = 'noScale';var speedfactor = 3; // integer (runs through speedfactor frames of brush animation each frame)// the smaller speedfactor is, the more efficient the transition, however, you may need// to increase the speed of the brush animation if you want to cover all the area of the// image as well as allow the transition to play at a reasonable (fast) speedvar images = ["cardirty3", "car"]; // linkage ID list for bitmaps to transition to and from
My flash presentation is devided up into 5 seperate swf files which contain mouse clicks to move through the presentation - I'm struggling to find a way of linking them so that on the last mouse click it moves onto the next swf file.
I'm making an interactive film. At certain points within the film, the viewer has the ability to select from a few options that will direct them to an external video clip (they are flashback scenes). The main story pauses when the user selects a flashback scene and I'm clear on how to achieve this.
However, my issue is that once the flashback scene ends and the external video closes, I'm not sure how the main story will resume. Is it possible for it to auto-play (resume) in some way? My last resort would be to have the viewer select a play button - this is only because I do not want a break in the narrative and want to limit the amount of clicks the viewer has to make.
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
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but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
Im looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have the same flash file uploaded to two servers. It seems to work perfectly fine on one (IE, Firefox and Chrome) but on the other it works only on Firefox, not even chrome.
The thing is I guess the flash file does load, but until I right click and click play, the file does not start playing.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
i have completed this script which i have learnt so how do i convert this script into automated scroll when i mouse over the image to left or right by tracking the mouse ?
I am using this AS3 script and cannot figure out how to disable the auto-play on load of the swf.
var musicReq: URLRequest; var thumbReq: URLRequest; var music:Sound = new Sound(); var sndC:SoundChannel; var currentSnd:Sound = music; var position:Number; [Code]...
i have this code for my music player but i only want to music to play if the play button is pushed. what should i add or how should i modify this code to make that happen?
var url:String = "";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);var sc:SoundChannel=sound.play(); var startTime:uint=0;
Does anyone know how to turn off autoplay, using actionscript, of swf/flv?
I'm trying to showcase four videos on the same page of a website. each video is a generic media player created in flash. when i test the movie, all the videos start playing at once.
Also, if possible is there a way to have all four videos in the same media player?
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();
I'm trying to create a vertical auto scroll. The idea is to move up or down the image gallery when the user passes the mouse over a mask movie clip. Problem is I'm not sure how to determine the right coordenates form this movie clip. Let me explain, I can imaginary divide this movie clip in half. Top half let me move the gallery to the bottom and bottom half let me move the gallery to the top. It will be great if some easing could be added in the process.
I have a series of videos in the project I am working on and I do not want them to auto play once loaded, I want the user to click the play button to start, how do I do this? I am using AS2 on CS3, the video is on progressive download from the server, I tried a couple behaviors, but none did what I was going for.
I need to autoplay youtube video as I click on its thumbnail.Since IE doesn't support <EMBED> tag I need preset all needed values in <OBJECT> and then create a new object with my parameters.So I did something like this:
var $newObject = jQuery('<object><param name="play" value="true"/>' + $oldObject.html() + '</object>'); // preparing virtual object on the fly. $thisObject.html($newObject.html()); //Creating new object