ActionScript 3.0 :: On Mouse Click Play Next Swf File?
Mar 23, 2009
My flash presentation is devided up into 5 seperate swf files which contain mouse clicks to move through the presentation - I'm struggling to find a way of linking them so that on the last mouse click it moves onto the next swf file.
how to change this script to play automatically without the onMouseDown function. I have given it a shot but had no luck.I have been altering the code in the area marked in red but not sure if that's right???tage.scaleMode = 'noScale';var speedfactor = 3; // integer (runs through speedfactor frames of brush animation each frame)// the smaller speedfactor is, the more efficient the transition, however, you may need// to increase the speed of the brush animation if you want to cover all the area of the// image as well as allow the transition to play at a reasonable (fast) speedvar images = ["cardirty3", "car"]; // linkage ID list for bitmaps to transition to and from
I am new to flash and creating a file with a series of 25 images. I have each image on its own keyframe in the stage1 and I have buttons for: play_btn, stop_btn, next_btn, prev_btn My next and prev buttons work ie...
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but I am unable to get any AS3 code to work as a Mouse.Click to play the series of keyframes. Every time I try to add a gotoAndPlay to the play_btn my file just starts a continuous loop.
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
If I "Right Mouse Click" on a Flash SWF file embedded in a page and click "Print" it prints just the flash, in perfect colour etc etc..How can I achieve this exact operation, but as a button in Flash? So it prints just as if I did the above operation.
As an extra, if you know how - Is there any way I can default the page to print out "Landscape" too ?
I have a simple jukebox section on site and need a preloader, to let the user know that something actually is happening when they click on play, and wait for mp3 to load. What is best way to create preloader based on the code I am using (which is as simple as can be!) here is the code:
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
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The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();
I am looking for a way to simulate a mouse hover/mouse click. What's happening is a bar is autoscrolling and checking to see if there is an active button 'below' it. Sort of like a bar rolling along a music staff and checking for notes.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have a movie clip working where on rollover it sends it to scene 2 to play an animation but I don't know how to bring it back to scene one once you roll off of the clip. I have so far:
R1.addEventListener(MouseEvent.MOUSE_OVER, do1); function do1(event:MouseEvent):void { gotoAndPlay(2) stop(); }
what needs to be added to send it back to scene 1 after you MOUSE_OUT?
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
how to use flash, which is a daunting task. To make matters worse, my mouse will not click whenever a new window opens. For example, the dropdown windows that pop up when you click the corner of some of the tools. (like the tool to draw a rectangle or oval, etc.) Icons will highlight when I move my mouse over them, but clicking does nothing at all. I have the Adobe Post Production Suite, and it does this for all of the programs I have tried so far. For example, when recording in Soundbooth I can't click the record button or the stop button. Thus far I have been using the enter button and shortcut keys to get by, but this doesn't work all the time because some features don't have shortcuts. My laptop is a Dell Studio XPS. It's a little over a month old, and I've never had this kind of problem before. I tried running the programs while using a Wacom tablet to see if my mouse had gone bad, but nothing changed. I've searched the forums and haven't found anyone with similar problems. This really has me stumped. Another problem that I think is related: I can't change the colors of objects in flash. Whenever I open the color palette and put my mouse over a color, it shows up as gray. (All the colors show as the same shade of gray.) I've used lots of programs since I've had this computer, and never had anything like this happen. The only thing I can think of that might cause a problem is that my computer is a widescreen. This sometimes causes a problem with certain applications because the windows are too tall.
I have a movie clip, and I would like it to stop blocking mouse clicks from getting to deeper items on the stage.I haven't added any eventlisteners to the offending clip, but when it is overlapping other clips that do have listeners, it intercepts clicks and prevents them from getting to the overlapped clips.
I'n new to AS3 and it's been a HASSLE to figure out some simples things i used to solve easily on AS1 and AS2...
I have a BUTTON called BOTAO82 which when having a MOUSE OVER event, should show a simple TEXT on a specific location of the screen (something explaining where that button will take you to).That button will have two events: MOUSE_OVER and MOUSE_CLICK.The CLICK i got it right...OK.The problem is the OVER. How can i SHOW the related TEXT when the mouse is over that button?